update:新增房间重连逻辑,优化tententen语音,修复mvp斩获环

This commit is contained in:
2026-07-16 16:40:32 +08:00
parent 621397e25d
commit f64a6b5c95
13 changed files with 328 additions and 255 deletions
+2 -48
View File
@@ -52,8 +52,6 @@ const readyTime = ref(DEFAULT_READY_TIME);
let halfRestTimer = null;
/** 控制设备离线提示弹窗的显示状态 */
const showOfflineModal = ref(false);
/** 记录每位玩家当前半场连续 10 环及以上次数,key 为 playerId,用于触发 tententen 音效 */
const xRingStreaks = ref({});
let battleEnded = false;
let skipNextRestoreOnShow = false;
let restoreGeneration = 0;
@@ -399,32 +397,6 @@ onLoad(async (options) => {
// });
});
/**
* 检测指定玩家连续 10 环及以上是否达到 3 箭,达到则在环数播报入队后追加 tententen 音效
* @param {number|string} playerId - 本次射手的 ID(大乱斗中 ShootResult 保留 playerId
* @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
*/
function isTenPlusRing(shot) {
return !!(shot?.ringX || Number(shot?.ring) >= 10);
}
function checkAndPlayTententen(playerId, isTenPlusRingShot) {
if (!playerId) return;
const id = parseInt(playerId);
if (isTenPlusRingShot) {
xRingStreaks.value[id] = (xRingStreaks.value[id] || 0) + 1;
// 同一玩家连续 3 箭均为 10 环及以上,追加到环数音效队列尾部播放
if (xRingStreaks.value[id] >= 3) {
xRingStreaks.value[id] = 0;
// nextTick 确保 HeaderProgress 的环数播报已入队后再追加 tententen,避免播放顺序颠倒
nextTick(() => audioManager.play("tententen", false));
}
} else {
// 低于 10 环或未上靶则重置该玩家的连续计数
xRingStreaks.value[id] = 0;
}
}
async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.AboutToStart) {
@@ -433,28 +405,10 @@ async function onReceiveMessage(msg) {
leaveHalfRest();
recoverData(msg);
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
// 更新前快照各玩家本轮已射箭数,用于事后识别本次射手
const curRound = playersScores.value[playersScores.value.length - 1] || {};
const prevCounts = {};
for (const pid of Object.keys(curRound)) {
prevCounts[pid] = (curRound[pid] || []).length;
}
recoverData(msg);
// 对比更新后数据找出箭数增加的玩家(即本次射手),并读取其最新箭的 ring 数据
const newRound = playersScores.value[playersScores.value.length - 1] || {};
let shooterId = null;
let isTenPlusRingShot = false;
for (const pid of Object.keys(newRound)) {
const newLen = (newRound[pid] || []).length;
if (newLen > (prevCounts[pid] || 0)) {
shooterId = parseInt(pid);
const shot = newRound[pid][newLen - 1];
isTenPlusRingShot = isTenPlusRing(shot);
break;
}
if (msg.shootData?.threeConsecutive10Rings === true) {
nextTick(() => audioManager.play("tententen", false));
}
// 检测同一玩家连续三箭 10 环及以上,触发 tententen 音效
checkAndPlayTententen(shooterId, isTenPlusRingShot);
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
halfTimeTip.value = true;
halfRest.value = true;