update:新增房间重连逻辑,优化tententen语音,修复mvp斩获环

This commit is contained in:
2026-07-16 16:40:32 +08:00
parent 621397e25d
commit f64a6b5c95
13 changed files with 328 additions and 255 deletions
+130 -46
View File
@@ -8,18 +8,23 @@ import audioManager from "@/audioManager";
import { matchGameAPI, getBattleAPI } from "@/apis";
import { MESSAGETYPESV2 } from "@/constants";
import { isLimitError } from "@/util";
import { returnToBattle } from "@/utils/matchReturn";
const gameType = ref(0);
const teamSize = ref(0);
const onComplete = ref(null);
const showLimitModal = ref(false);
const MATCH_READY_SNAPSHOT_PREFIX = "match-ready-snapshot:";
const navigationPending = ref(false);
let pageMounted = false;
let pageVisible = false;
let foregroundGeneration = 0;
/** 匹配超时计时器,用于检测 WS 消息丢失或真正超时 */
const matchTimeoutTimer = ref(null);
/** 匹配超时阈值(ms),后端设置 15s 匹配,前端预留 5s 冗余 */
const MATCH_TIMEOUT_MS = 20 * 1000;
const MATCH_INFO_RETRY_DELAY_MS = 500;
/** 清除超时计时器 */
const clearMatchTimeout = () => {
@@ -29,16 +34,97 @@ const clearMatchTimeout = () => {
}
};
const cacheReadyBattle = (battle) => {
const matchId = String(battle?.matchId || "");
if (!matchId) return;
uni.setStorageSync(`${MATCH_READY_SNAPSHOT_PREFIX}${matchId}`, {
...battle,
status: battle.status == null ? 0 : Number(battle.status),
savedAt: Date.now(),
const wait = (delay) =>
new Promise((resolve) => {
setTimeout(resolve, delay);
});
};
const isCurrentForeground = (generation) =>
pageMounted &&
pageVisible &&
generation === foregroundGeneration &&
!navigationPending.value;
const redirectOnce = (url) =>
new Promise((resolve, reject) => {
if (navigationPending.value) {
resolve(false);
return;
}
navigationPending.value = true;
clearMatchTimeout();
uni.redirectTo({
url,
success: resolve,
fail: (error) => {
navigationPending.value = false;
reject(error);
},
});
});
async function queryCurrentBattle(generation) {
try {
return await getBattleAPI();
} catch (error) {
await wait(MATCH_INFO_RETRY_DELAY_MS);
if (!isCurrentForeground(generation)) throw error;
return getBattleAPI();
}
}
async function returnToCurrentBattle(battle) {
if (!battle?.matchId || navigationPending.value) return false;
return returnToBattle(battle, redirectOnce);
}
async function reconcileMatchingPage(generation) {
clearMatchTimeout();
let battle = null;
try {
battle = await queryCurrentBattle(generation);
} catch (error) {
if (!isCurrentForeground(generation)) return;
console.log("resume match info error", error);
uni.showToast({
title: "比赛状态查询失败,请重试",
icon: "none",
});
return;
}
if (!isCurrentForeground(generation)) return;
if (battle?.matchId) {
try {
await returnToCurrentBattle(battle);
} catch (error) {
console.log("return to current match error", error);
uni.showToast({
title: "进入比赛失败,请重试",
icon: "none",
});
}
return;
}
if (!gameType.value || !teamSize.value) return;
try {
await matchGameAPI(true, gameType.value, teamSize.value);
if (!isCurrentForeground(generation)) return;
matchTimeoutTimer.value = setTimeout(handleMatchTimeout, MATCH_TIMEOUT_MS);
} catch (error) {
if (!isCurrentForeground(generation)) return;
clearMatchTimeout();
if (isLimitError(error)) {
showLimitModal.value = true;
return;
}
uni.navigateBack();
}
}
/**
* 超时处理:查询后端是否已分配对局
@@ -46,16 +132,12 @@ const cacheReadyBattle = (battle) => {
* - 无对局 → 真正超时,提示用户并返回大厅
*/
const handleMatchTimeout = async () => {
if (!pageVisible || navigationPending.value) return;
try {
const battle = await getBattleAPI();
if (battle && battle.matchId) {
cacheReadyBattle(battle);
uni.showToast({ title: "匹配成功,正在进入...", icon: "none" });
if (battle.mode <= 3) {
uni.redirectTo({ url: `/pages/team-battle/index?battleId=${battle.matchId}` });
} else {
uni.redirectTo({ url: `/pages/melee-battle?battleId=${battle.matchId}` });
}
await returnToCurrentBattle(battle);
} else {
uni.showToast({ title: "匹配超时,请重试", icon: "none" });
try {
@@ -93,6 +175,8 @@ const goVipPage = () => {
* - 取消失败(后端已分配对局但 WS 未到达)→ 查询并跳入当前对局
*/
async function cancelMatch() {
if (navigationPending.value) return;
foregroundGeneration += 1;
clearMatchTimeout();
try {
if (gameType.value && teamSize.value) {
@@ -104,11 +188,7 @@ async function cancelMatch() {
try {
const battle = await getBattleAPI();
if (battle && battle.matchId) {
if (battle.mode <= 3) {
uni.redirectTo({ url: `/pages/team-battle/index?battleId=${battle.matchId}` });
} else {
uni.redirectTo({ url: `/pages/melee-battle?battleId=${battle.matchId}` });
}
await returnToCurrentBattle(battle);
} else {
uni.navigateBack();
}
@@ -123,18 +203,21 @@ async function onReceiveMessage(msg) {
onComplete.value = () => {}
}
if (msg.type === MESSAGETYPESV2.AboutToStart) {
if (navigationPending.value) return;
// 收到开始消息,清除超时计时器
clearMatchTimeout();
// 使用后端下发的 mode 字段判断跳转目标,与好友约战(battle-room.vue)保持一致
// mode <= 3 为团队对抗,mode > 3 为大乱斗,覆盖全部 gameType(1~5),不再遗漏
if (msg.mode <= 3) {
uni.redirectTo({
url: `/pages/team-battle/index?battleId=${msg.id}`,
});
} else {
uni.redirectTo({
url: `/pages/melee-battle?battleId=${msg.id}`,
});
const matchId = msg.matchId || msg.id;
if (!matchId) return;
const url =
msg.mode <= 3
? `/pages/team-battle/index?battleId=${matchId}`
: `/pages/melee-battle?battleId=${matchId}`;
try {
await redirectOnce(url);
} catch (error) {
console.log("redirect to matched battle error", error);
}
}
}
@@ -144,6 +227,10 @@ onLoad(async (options) => {
gameType.value = options.gameType;
teamSize.value = options.teamSize;
}
if (pageMounted && pageVisible) {
const generation = ++foregroundGeneration;
void reconcileMatchingPage(generation);
}
});
onMounted(() => {
@@ -153,9 +240,14 @@ onMounted(() => {
});
uni.$on("socket-inbox", onReceiveMessage);
uni.$on("cancelMatching", cancelMatch);
pageMounted = true;
if (pageVisible) void reconcileMatchingPage(foregroundGeneration);
});
onBeforeUnmount(() => {
pageMounted = false;
pageVisible = false;
foregroundGeneration += 1;
clearMatchTimeout();
uni.setKeepScreenOn({
keepScreenOn: false,
@@ -164,26 +256,18 @@ onBeforeUnmount(() => {
uni.$off("cancelMatching", cancelMatch);
});
onShow(async () => {
if (gameType.value && teamSize.value) {
try {
await matchGameAPI(true, gameType.value, teamSize.value);
// 启动超时计时器,防止 WS 消息丢失或长时间无对手导致用户卡死
clearMatchTimeout();
matchTimeoutTimer.value = setTimeout(handleMatchTimeout, MATCH_TIMEOUT_MS);
} catch (error) {
clearMatchTimeout();
if (isLimitError(error)) {
showLimitModal.value = true;
return;
}
uni.navigateBack();
}
}
onShow(() => {
pageVisible = true;
navigationPending.value = false;
const generation = ++foregroundGeneration;
clearMatchTimeout();
if (pageMounted) void reconcileMatchingPage(generation);
});
onHide(() => {
pageVisible = false;
foregroundGeneration += 1;
clearMatchTimeout();
});
</script>