update:新增房间重连逻辑,优化tententen语音,修复mvp斩获环
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+130
-46
@@ -8,18 +8,23 @@ import audioManager from "@/audioManager";
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import { matchGameAPI, getBattleAPI } from "@/apis";
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import { MESSAGETYPESV2 } from "@/constants";
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import { isLimitError } from "@/util";
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import { returnToBattle } from "@/utils/matchReturn";
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const gameType = ref(0);
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const teamSize = ref(0);
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const onComplete = ref(null);
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const showLimitModal = ref(false);
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const MATCH_READY_SNAPSHOT_PREFIX = "match-ready-snapshot:";
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const navigationPending = ref(false);
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let pageMounted = false;
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let pageVisible = false;
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let foregroundGeneration = 0;
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/** 匹配超时计时器,用于检测 WS 消息丢失或真正超时 */
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const matchTimeoutTimer = ref(null);
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/** 匹配超时阈值(ms),后端设置 15s 匹配,前端预留 5s 冗余 */
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const MATCH_TIMEOUT_MS = 20 * 1000;
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const MATCH_INFO_RETRY_DELAY_MS = 500;
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/** 清除超时计时器 */
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const clearMatchTimeout = () => {
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@@ -29,16 +34,97 @@ const clearMatchTimeout = () => {
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}
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};
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const cacheReadyBattle = (battle) => {
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const matchId = String(battle?.matchId || "");
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if (!matchId) return;
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uni.setStorageSync(`${MATCH_READY_SNAPSHOT_PREFIX}${matchId}`, {
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...battle,
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status: battle.status == null ? 0 : Number(battle.status),
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savedAt: Date.now(),
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const wait = (delay) =>
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new Promise((resolve) => {
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setTimeout(resolve, delay);
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});
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};
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const isCurrentForeground = (generation) =>
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pageMounted &&
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pageVisible &&
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generation === foregroundGeneration &&
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!navigationPending.value;
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const redirectOnce = (url) =>
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new Promise((resolve, reject) => {
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if (navigationPending.value) {
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resolve(false);
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return;
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}
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navigationPending.value = true;
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clearMatchTimeout();
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uni.redirectTo({
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url,
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success: resolve,
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fail: (error) => {
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navigationPending.value = false;
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reject(error);
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},
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});
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});
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async function queryCurrentBattle(generation) {
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try {
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return await getBattleAPI();
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} catch (error) {
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await wait(MATCH_INFO_RETRY_DELAY_MS);
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if (!isCurrentForeground(generation)) throw error;
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return getBattleAPI();
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}
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}
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async function returnToCurrentBattle(battle) {
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if (!battle?.matchId || navigationPending.value) return false;
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return returnToBattle(battle, redirectOnce);
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}
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async function reconcileMatchingPage(generation) {
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clearMatchTimeout();
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let battle = null;
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try {
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battle = await queryCurrentBattle(generation);
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} catch (error) {
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if (!isCurrentForeground(generation)) return;
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console.log("resume match info error", error);
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uni.showToast({
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title: "比赛状态查询失败,请重试",
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icon: "none",
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});
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return;
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}
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if (!isCurrentForeground(generation)) return;
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if (battle?.matchId) {
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try {
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await returnToCurrentBattle(battle);
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} catch (error) {
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console.log("return to current match error", error);
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uni.showToast({
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title: "进入比赛失败,请重试",
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icon: "none",
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});
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}
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return;
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}
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if (!gameType.value || !teamSize.value) return;
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try {
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await matchGameAPI(true, gameType.value, teamSize.value);
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if (!isCurrentForeground(generation)) return;
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matchTimeoutTimer.value = setTimeout(handleMatchTimeout, MATCH_TIMEOUT_MS);
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} catch (error) {
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if (!isCurrentForeground(generation)) return;
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clearMatchTimeout();
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if (isLimitError(error)) {
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showLimitModal.value = true;
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return;
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}
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uni.navigateBack();
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}
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}
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/**
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* 超时处理:查询后端是否已分配对局
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@@ -46,16 +132,12 @@ const cacheReadyBattle = (battle) => {
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* - 无对局 → 真正超时,提示用户并返回大厅
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*/
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const handleMatchTimeout = async () => {
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if (!pageVisible || navigationPending.value) return;
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try {
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const battle = await getBattleAPI();
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if (battle && battle.matchId) {
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cacheReadyBattle(battle);
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uni.showToast({ title: "匹配成功,正在进入...", icon: "none" });
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if (battle.mode <= 3) {
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uni.redirectTo({ url: `/pages/team-battle/index?battleId=${battle.matchId}` });
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} else {
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uni.redirectTo({ url: `/pages/melee-battle?battleId=${battle.matchId}` });
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}
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await returnToCurrentBattle(battle);
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} else {
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uni.showToast({ title: "匹配超时,请重试", icon: "none" });
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try {
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@@ -93,6 +175,8 @@ const goVipPage = () => {
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* - 取消失败(后端已分配对局但 WS 未到达)→ 查询并跳入当前对局
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*/
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async function cancelMatch() {
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if (navigationPending.value) return;
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foregroundGeneration += 1;
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clearMatchTimeout();
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try {
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if (gameType.value && teamSize.value) {
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@@ -104,11 +188,7 @@ async function cancelMatch() {
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try {
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const battle = await getBattleAPI();
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if (battle && battle.matchId) {
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if (battle.mode <= 3) {
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uni.redirectTo({ url: `/pages/team-battle/index?battleId=${battle.matchId}` });
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} else {
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uni.redirectTo({ url: `/pages/melee-battle?battleId=${battle.matchId}` });
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}
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await returnToCurrentBattle(battle);
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} else {
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uni.navigateBack();
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}
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@@ -123,18 +203,21 @@ async function onReceiveMessage(msg) {
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onComplete.value = () => {}
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}
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if (msg.type === MESSAGETYPESV2.AboutToStart) {
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if (navigationPending.value) return;
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// 收到开始消息,清除超时计时器
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clearMatchTimeout();
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// 使用后端下发的 mode 字段判断跳转目标,与好友约战(battle-room.vue)保持一致
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// mode <= 3 为团队对抗,mode > 3 为大乱斗,覆盖全部 gameType(1~5),不再遗漏
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if (msg.mode <= 3) {
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uni.redirectTo({
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url: `/pages/team-battle/index?battleId=${msg.id}`,
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});
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} else {
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uni.redirectTo({
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url: `/pages/melee-battle?battleId=${msg.id}`,
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});
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const matchId = msg.matchId || msg.id;
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if (!matchId) return;
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const url =
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msg.mode <= 3
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? `/pages/team-battle/index?battleId=${matchId}`
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: `/pages/melee-battle?battleId=${matchId}`;
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try {
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await redirectOnce(url);
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} catch (error) {
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console.log("redirect to matched battle error", error);
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}
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}
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}
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@@ -144,6 +227,10 @@ onLoad(async (options) => {
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gameType.value = options.gameType;
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teamSize.value = options.teamSize;
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}
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if (pageMounted && pageVisible) {
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const generation = ++foregroundGeneration;
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void reconcileMatchingPage(generation);
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}
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});
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onMounted(() => {
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@@ -153,9 +240,14 @@ onMounted(() => {
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});
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uni.$on("socket-inbox", onReceiveMessage);
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uni.$on("cancelMatching", cancelMatch);
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pageMounted = true;
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if (pageVisible) void reconcileMatchingPage(foregroundGeneration);
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});
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onBeforeUnmount(() => {
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pageMounted = false;
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pageVisible = false;
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foregroundGeneration += 1;
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clearMatchTimeout();
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uni.setKeepScreenOn({
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keepScreenOn: false,
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@@ -164,26 +256,18 @@ onBeforeUnmount(() => {
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uni.$off("cancelMatching", cancelMatch);
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});
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onShow(async () => {
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if (gameType.value && teamSize.value) {
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try {
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await matchGameAPI(true, gameType.value, teamSize.value);
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// 启动超时计时器,防止 WS 消息丢失或长时间无对手导致用户卡死
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clearMatchTimeout();
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matchTimeoutTimer.value = setTimeout(handleMatchTimeout, MATCH_TIMEOUT_MS);
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} catch (error) {
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clearMatchTimeout();
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if (isLimitError(error)) {
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showLimitModal.value = true;
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return;
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}
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uni.navigateBack();
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}
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}
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onShow(() => {
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pageVisible = true;
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navigationPending.value = false;
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const generation = ++foregroundGeneration;
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clearMatchTimeout();
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if (pageMounted) void reconcileMatchingPage(generation);
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});
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onHide(() => {
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pageVisible = false;
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foregroundGeneration += 1;
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clearMatchTimeout();
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});
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</script>
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