update:个人训练优化
This commit is contained in:
@@ -67,6 +67,10 @@ const props = defineProps({
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type: Boolean,
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default: false,
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},
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enableShotEffect: {
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type: Boolean,
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default: true,
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},
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});
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const pMode = ref(true);
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@@ -113,7 +117,13 @@ function hasShotPoint(shot) {
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}
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function shouldPlayShotEffect(shot) {
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return props.isSvip && !!shot && Number(shot.ring) > 0 && hasShotPoint(shot);
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return (
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props.enableShotEffect &&
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props.isSvip &&
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!!shot &&
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Number(shot.ring) > 0 &&
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hasShotPoint(shot)
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);
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}
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function clearTipTimer() {
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@@ -276,7 +286,7 @@ watch(
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const latestShot = props.scores[newLen - 1];
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if (shouldPlayShotEffect(latestShot)) {
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void prepareShotEffect("red", latestShot, newLen - 1);
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} else {
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} else if (props.enableShotEffect) {
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shotEffectRequestGeneration += 1;
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pendingShotEffect.value = null;
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showShotTip("red", latestShot);
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@@ -301,7 +311,7 @@ watch(
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const latestShot = props.blueScores[newLen - 1];
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if (shouldPlayShotEffect(latestShot)) {
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void prepareShotEffect("blue", latestShot, newLen - 1);
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} else {
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} else if (props.enableShotEffect) {
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shotEffectRequestGeneration += 1;
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pendingShotEffect.value = null;
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showShotTip("blue", latestShot);
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@@ -2,7 +2,7 @@
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import { ref, watch, onMounted, onBeforeUnmount } from "vue";
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import audioManager from "@/audioManager";
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import { MESSAGETYPESV2 } from "@/constants";
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import { getDirectionText } from "@/util";
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import { getDirectionText, getInvalidShotAudioKey } from "@/util";
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import useStore from "@/store";
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import { storeToRefs } from "pinia";
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@@ -91,7 +91,7 @@ async function onReceiveMessage(message) {
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title: "距离不足,无效",
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icon: "none",
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});
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audioManager.play("射击无效");
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audioManager.play(getInvalidShotAudioKey(shootData));
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}
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}
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@@ -2,7 +2,7 @@
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import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
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import audioManager from "@/audioManager";
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import { MESSAGETYPESV2 } from "@/constants";
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import { getDirectionText } from "@/util";
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import { getDirectionText, getInvalidShotAudioKey } from "@/util";
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import useStore from "@/store";
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import { storeToRefs } from "pinia";
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@@ -174,7 +174,7 @@ async function onReceiveMessage(msg) {
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title: "距离不足,无效",
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icon: "none",
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});
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audioManager.play("射击无效");
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audioManager.play(getInvalidShotAudioKey(msg.shootData));
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}
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}
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+137
-16
@@ -1,8 +1,18 @@
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<script setup>
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import { computed, getCurrentInstance, nextTick, onMounted, ref, watch } from "vue";
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import {
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computed,
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getCurrentInstance,
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nextTick,
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onBeforeUnmount,
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onMounted,
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ref,
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watch,
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} from "vue";
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const defaultCanvasSize = 300;
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const defaultRingCount = 10;
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const highlightRevealProgressFrames = [0.08, 0.2, 0.38, 0.6, 0.82, 1];
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const highlightRevealFrameInterval = 60;
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const props = defineProps({
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// canvas 唯一标识;不传时组件内部自动生成,避免多个靶面 canvas-id 冲突。
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@@ -41,6 +51,11 @@ const props = defineProps({
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type: Number,
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default: 0,
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},
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// 每次变化时以固定低帧数重新展开当前高亮扇区;默认关闭。
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highlightRefreshToken: {
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type: Number,
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default: 0,
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},
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showSectorLabels: {
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type: Boolean,
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default: false,
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@@ -94,6 +109,10 @@ const canvasSize = ref({
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width: defaultCanvasSize,
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height: defaultCanvasSize,
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});
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let drawRequestGeneration = 0;
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let highlightAnimationGeneration = 0;
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let highlightAnimationTimer = null;
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let mountDrawTimer = null;
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// 完整靶纸默认样式,调用方可以通过 targetStyleConfig 局部覆盖。
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const defaultTargetStyleConfig = {
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@@ -238,10 +257,23 @@ const drawTargetRings = (ctx, centerX, centerY, targetRadius, config) => {
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};
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// 高亮后端指定区域;activeRing 有效时只高亮该区域内的单个环。
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const drawSectorHighlight = (ctx, centerX, centerY, targetRadius, config) => {
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const drawSectorHighlight = (
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ctx,
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centerX,
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centerY,
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targetRadius,
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config,
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revealProgress = 1
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) => {
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const angles = getSectorAngles(props.activeSector, props.sectorCount);
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if (!angles) return;
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const safeRevealProgress = Math.min(
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Math.max(getNumber(revealProgress, 1), 0),
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1
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);
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if (safeRevealProgress <= 0) return;
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const ring = getPositiveInteger(props.activeRing);
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const hasActiveRing = ring >= 1 && ring <= config.ringCount;
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const innerRadius = hasActiveRing
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@@ -262,7 +294,8 @@ const drawSectorHighlight = (ctx, centerX, centerY, targetRadius, config) => {
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innerRadius,
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outerRadius,
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angles.startAngle,
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angles.endAngle,
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angles.startAngle +
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(angles.endAngle - angles.startAngle) * safeRevealProgress,
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style.color,
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style.strokeColor,
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Math.max(1, targetRadius * style.lineWidthRatio)
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@@ -399,12 +432,12 @@ const getDrawKey = (width, height) => {
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};
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// 主绘制入口:根据 highlightOnly 决定画完整靶纸,还是只画透明高亮层。
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const drawTarget = () => {
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const drawTarget = ({ force = false, highlightProgress = 1 } = {}) => {
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const width = Math.max(getNumber(canvasSize.value.width, defaultCanvasSize), 1);
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const height = Math.max(getNumber(canvasSize.value.height, defaultCanvasSize), 1);
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const drawKey = getDrawKey(width, height);
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if (drawKey === lastDrawKey.value) {
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if (!force && drawKey === lastDrawKey.value) {
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return;
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}
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@@ -421,7 +454,14 @@ const drawTarget = () => {
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drawTargetRings(ctx, centerX, centerY, targetRadius, config);
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}
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drawSectorHighlight(ctx, centerX, centerY, targetRadius, config);
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drawSectorHighlight(
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ctx,
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centerX,
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centerY,
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targetRadius,
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config,
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highlightProgress
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);
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if (!props.highlightOnly) {
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drawRingLines(ctx, centerX, centerY, targetRadius, config);
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@@ -441,26 +481,82 @@ const drawTarget = () => {
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drawSectorLabels(ctx, centerX, centerY, targetRadius);
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ctx.draw();
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lastDrawKey.value = drawKey;
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lastDrawKey.value = highlightProgress >= 1 ? drawKey : "";
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};
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const setCanvasSizeAndDraw = async (width, height) => {
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const cancelHighlightAnimation = () => {
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highlightAnimationGeneration += 1;
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if (highlightAnimationTimer) {
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clearTimeout(highlightAnimationTimer);
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highlightAnimationTimer = null;
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}
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};
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// 固定 6 帧展开黄色扇区,避免对原生 canvas 节点做缩放导致低端机错位。
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const runHighlightRevealAnimation = () => {
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cancelHighlightAnimation();
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const generation = highlightAnimationGeneration;
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let frameIndex = 0;
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const drawNextFrame = () => {
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if (generation !== highlightAnimationGeneration) return;
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drawTarget({
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force: true,
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highlightProgress: highlightRevealProgressFrames[frameIndex],
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});
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frameIndex += 1;
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if (frameIndex < highlightRevealProgressFrames.length) {
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highlightAnimationTimer = setTimeout(
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drawNextFrame,
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highlightRevealFrameInterval
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);
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} else {
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highlightAnimationTimer = null;
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}
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};
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drawNextFrame();
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};
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const setCanvasSizeAndDraw = async (
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width,
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height,
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{ animateHighlight = false, requestGeneration } = {}
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) => {
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canvasSize.value = {
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width: width > 0 ? width : defaultCanvasSize,
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height: height > 0 ? height : width || defaultCanvasSize,
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};
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await nextTick();
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drawTarget();
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if (requestGeneration !== drawRequestGeneration) return;
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const canAnimateHighlight =
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animateHighlight &&
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props.highlightOnly &&
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!!getSectorAngles(props.activeSector, props.sectorCount);
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if (canAnimateHighlight) {
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runHighlightRevealAnimation();
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} else {
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cancelHighlightAnimation();
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drawTarget();
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}
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};
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// 读取 canvas 实际渲染尺寸后再绘制,保证小程序真机尺寸和坐标一致。
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const measureAndDraw = () => {
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const measureAndDraw = ({ animateHighlight = false } = {}) => {
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const requestGeneration = ++drawRequestGeneration;
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const propWidth = Math.round(getNumber(props.canvasWidth, 0));
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const propHeight = Math.round(getNumber(props.canvasHeight, 0));
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if (propWidth > 0 && propHeight > 0) {
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setCanvasSizeAndDraw(propWidth, propHeight);
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setCanvasSizeAndDraw(propWidth, propHeight, {
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animateHighlight,
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requestGeneration,
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});
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return;
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}
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@@ -469,18 +565,23 @@ const measureAndDraw = () => {
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query
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.select(`#${currentCanvasId.value}`)
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.boundingClientRect(async (rect) => {
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if (requestGeneration !== drawRequestGeneration) return;
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const width = Math.round(getNumber(rect?.width, defaultCanvasSize));
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const height = Math.round(getNumber(rect?.height, width || defaultCanvasSize));
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await setCanvasSizeAndDraw(width, height);
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await setCanvasSizeAndDraw(width, height, {
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animateHighlight,
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requestGeneration,
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});
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})
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.exec();
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};
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// 等待 Vue 完成 DOM 更新后重新测量和绘制。
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const scheduleDraw = async () => {
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const scheduleDraw = async ({ animateHighlight = false } = {}) => {
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await nextTick();
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measureAndDraw();
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measureAndDraw({ animateHighlight });
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};
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watch(
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@@ -491,6 +592,7 @@ watch(
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props.sectorCount,
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props.activeSector,
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props.activeRing,
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props.highlightRefreshToken,
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props.showSectorLabels,
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props.highlightOnly,
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props.canvasWidth,
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@@ -501,14 +603,33 @@ watch(
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props.sectorLabelStyle,
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props.highlightStyle,
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],
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scheduleDraw,
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(currentValues, previousValues = []) => {
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const refreshTokenIndex = 6;
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const refreshToken = Number(currentValues[refreshTokenIndex]);
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const previousRefreshToken = Number(previousValues[refreshTokenIndex]);
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const animateHighlight =
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Number.isFinite(refreshToken) &&
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refreshToken > 0 &&
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refreshToken !== previousRefreshToken;
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return scheduleDraw({ animateHighlight });
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},
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{
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deep: true,
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}
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);
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onMounted(() => {
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setTimeout(measureAndDraw, 30);
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mountDrawTimer = setTimeout(measureAndDraw, 30);
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});
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onBeforeUnmount(() => {
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drawRequestGeneration += 1;
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cancelHighlightAnimation();
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if (mountDrawTimer) {
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clearTimeout(mountDrawTimer);
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mountDrawTimer = null;
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}
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});
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</script>
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@@ -0,0 +1,142 @@
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<script setup>
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import { computed } from "vue";
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const props = defineProps({
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arrows: {
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type: Array,
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default: () => [],
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},
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total: {
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type: Number,
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default: 0,
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},
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trainingType: {
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type: String,
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default: "",
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},
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recordMode: {
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type: Boolean,
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default: false,
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},
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});
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const getDisplayText = (arrow = {}) => {
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if (!arrow) return "";
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if (!arrow.ring) return "0";
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return arrow.ringX ? "X" : String(arrow.ring);
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};
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const isFailed = (arrow = {}) => {
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if (!arrow) return false;
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if (props.recordMode && props.trainingType !== "precision") return false;
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return arrow.ok !== true;
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};
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const displayArrows = computed(() => {
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const list = [...props.arrows];
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// total 是达标箭数,不是实际射箭上限;训练中始终预留下一箭空框。
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if (!props.recordMode) list.push(null);
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return list;
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});
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</script>
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<template>
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<view v-if="displayArrows.length" class="score-panel">
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<view class="score-grid">
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<view
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v-for="(arrow, index) in displayArrows"
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:key="index"
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class="score-card"
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>
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<image
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class="score-card-bg"
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:src="
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isFailed(arrow)
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? 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gray.png'
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: 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/block-gold.png'
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"
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/>
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<image
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v-if="trainingType === 'precision' && arrow"
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class="score-result-icon"
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:src="
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arrow.ok === true
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? 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/gou.png'
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: 'https://static.shelingxingqiu.com/shootmini/static/training-difficulty-design/cha.png'
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"
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mode="aspectFit"
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/>
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<text
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v-else
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class="score-value"
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:class="{ 'score-value--low': isFailed(arrow) }"
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>
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{{ getDisplayText(arrow) }}
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</text>
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</view>
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</view>
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</view>
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</template>
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<style scoped lang="scss">
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.score-panel {
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width: 100%;
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padding: 30rpx 40rpx 0 40rpx;
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box-sizing: border-box;
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}
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.score-grid {
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display: flex;
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flex-wrap: wrap;
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}
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.score-card {
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position: relative;
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width: 100rpx;
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height: 56rpx;
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display: flex;
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align-items: center;
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justify-content: center;
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overflow: hidden;
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margin-right: 14rpx;
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margin-bottom: 14rpx;
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}
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.score-card:nth-child(6n) {
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margin-right: 0;
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}
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.score-card-bg {
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position: absolute;
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top: 0;
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left: 0;
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width: 100rpx;
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height: 56rpx;
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}
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.score-result-icon {
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position: relative;
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z-index: 1;
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width: 30rpx;
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height: 30rpx;
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}
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.score-value {
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position: relative;
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z-index: 1;
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min-width: 28rpx;
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text-align: center;
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font-size: 34rpx;
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line-height: 1;
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font-weight: 700;
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font-style: italic;
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color: #f6e3b2;
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text-shadow: 0 2rpx 0 rgba(36, 36, 48, 0.5);
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margin-left: -10rpx;
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}
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.score-value--low {
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color: #cfcfcf;
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text-shadow: 0 2rpx 0 rgba(0, 0, 0, 0.5);
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}
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</style>
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Reference in New Issue
Block a user