fix:解决数据持久化疯狂调用state接口问题
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@@ -19,8 +19,12 @@ const props = defineProps({
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});
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const loading = ref(false);
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/** 统一获取当前环境 token,用于守卫:无有效 token 时不发起接口请求 */
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const getToken = () =>
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uni.getStorageSync(`${uni.getAccountInfoSync().miniProgram.envVersion}_token`);
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onShow(async () => {
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if (user.value.id) {
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if (user.value.id && getToken()) {
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setTimeout(async () => {
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const state = await getUserGameState();
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updateGame(state.gaming, state.roomId);
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@@ -33,7 +37,8 @@ watch(
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async (value) => {
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if (!value.id) {
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updateGame(false, "");
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} else {
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} else if (getToken()) {
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// 有有效 token 时才查询在局状态,避免 token 失效时反复发起无效请求
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const state = await getUserGameState();
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updateGame(state.gaming, state.roomId);
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}
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