update:优化个人训练图片
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+18
-16
@@ -5,6 +5,11 @@ const { Reader, Writer } = protobuf;
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// 比赛服 protobuf 协议适配层:
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// 小程序环境不支持 protobufjs 反射模式里的动态 Function codegen,
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// 所以这里使用 minimal Reader/Writer 做静态字段解码和客户端消息编码。
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// <match-schema-generated>
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// 此区块由 scripts/generate-match-schema.mjs 自动生成,请勿手动修改。
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// 来源:src/utils/match.min.js(sha256: b4f272aad40fb951)
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// 协议命名空间:rpc;消息数:12;字段数:137
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export const ServerMessageType = {
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SERVER_MSG_UNKNOWN: 0,
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SERVER_MSG_MATCH_READY: 1,
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@@ -21,6 +26,7 @@ export const ServerMessageType = {
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SERVER_MSG_HEARTBEAT: 12,
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SERVER_MSG_PRACTICE_END: 13,
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SERVER_MSG_SYNC_PRACTICE_INFO: 14,
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SERVER_MSG_SYNC_MATCH_INFO: 15,
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};
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export const ClientMessageType = {
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@@ -30,18 +36,9 @@ export const ClientMessageType = {
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CLIENT_MSG_ACK: 3,
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CLIENT_MSG_LEAVE: 4,
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CLIENT_MSG_SYNC_PRACTICE_INFO: 5,
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CLIENT_MSG_SYNC_MATCH_INFO: 6,
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};
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// protobufjs 的 enum 默认是 name -> value,这里反转成 value -> name 用于日志打印。
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const ServerMessageTypeNameByValue = Object.keys(ServerMessageType).reduce(
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(result, name) => {
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result[ServerMessageType[name]] = name;
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return result;
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},
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{}
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);
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// 当前只需要解码比赛服下发的字段并打印,字段表按后端 proto 定义维护。
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const SCHEMAS = {
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MatchShoot: {
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1: { name: "player_id", kind: "int64" },
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@@ -210,12 +207,7 @@ const SCHEMAS = {
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17: { name: "win_team", kind: "int32" },
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18: { name: "mvp", kind: "message", type: "PlayerFull" },
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19: { name: "room_id", kind: "string" },
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20: {
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name: "result_list",
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kind: "message",
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type: "PlayerMatchResult",
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repeated: true,
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},
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20: { name: "result_list", kind: "message", type: "PlayerMatchResult", repeated: true },
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21: { name: "timeout_time", kind: "int64" },
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22: { name: "target_type", kind: "int32" },
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23: { name: "event_type", kind: "int32" },
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@@ -233,6 +225,16 @@ const SCHEMAS = {
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7: { name: "sequence", kind: "int64" },
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},
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};
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// </match-schema-generated>
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// protobufjs 的 enum 默认是 name -> value,这里反转成 value -> name 用于日志打印。
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const ServerMessageTypeNameByValue = Object.keys(ServerMessageType).reduce(
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(result, name) => {
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result[ServerMessageType[name]] = name;
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return result;
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},
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{}
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);
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// 小程序 websocket 收到的 data 可能是 ArrayBuffer、TypedArray 或字符串,这里统一成 Uint8Array。
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function toUint8Array(data) {
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