update:修复靶纸贴边问题
This commit is contained in:
@@ -34,6 +34,18 @@ const props = defineProps({
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type: Boolean,
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type: Boolean,
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default: false,
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default: false,
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},
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},
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targetRadius: {
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type: Number,
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default: 20,
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},
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hitRadiusPx: {
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type: Number,
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default: 2,
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},
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zoomHitRadiusPx: {
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type: Number,
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default: 5,
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},
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});
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});
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const pMode = ref(true);
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const pMode = ref(true);
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@@ -80,13 +92,79 @@ watch(
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}
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}
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);
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);
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function calcRealX(num, offset = 3.4) {
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const safeTargetRadius = computed(() => {
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const len = 20.4 + num;
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const radius = Number(props.targetRadius);
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return `calc(${(len / 40.8) * 100 - offset / 2}%)`;
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return Number.isFinite(radius) && radius > 0 ? radius : 20;
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});
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const currentHitRadiusPx = computed(() => {
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const radius = Number(
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pMode.value ? props.zoomHitRadiusPx : props.hitRadiusPx
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);
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return Number.isFinite(radius) && radius >= 0 ? radius : 0;
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});
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function getShotPoint(shot, fallbackCenter = false) {
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const x = Number(shot?.x);
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const y = Number(shot?.y);
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if (Number.isFinite(x) && Number.isFinite(y)) return { x, y };
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return fallbackCenter ? { x: 0, y: 0 } : null;
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}
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}
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function calcRealY(num, offset = 3.4) {
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const len = num < 0 ? Math.abs(num) + 20.4 : 20.4 - num;
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function getPointDirection(point) {
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return `calc(${(len / 40.8) * 100 - offset / 2}%)`;
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if (!point) return null;
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const distance = Math.sqrt(point.x * point.x + point.y * point.y);
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if (distance === 0) return null;
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return {
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x: point.x / distance,
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y: point.y / distance,
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};
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}
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function formatPxOffset(value) {
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if (!value) return "";
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const operator = value > 0 ? "+" : "-";
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return ` ${operator} ${Math.abs(value)}px`;
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}
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function formatTargetPosition(percent, offset) {
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const pxOffset = formatPxOffset(offset);
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return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
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}
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function getTargetPositionStyle(point, offsetPx = 0) {
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if (!point) return { display: "none" };
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const radius = safeTargetRadius.value;
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const diameter = radius * 2;
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const direction = getPointDirection(point);
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const xOffset = direction ? direction.x * offsetPx : 0;
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const yOffset = direction ? -direction.y * offsetPx : 0;
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const leftPercent = ((point.x + radius) / diameter) * 100;
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const topPercent = ((radius - point.y) / diameter) * 100;
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return {
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left: formatTargetPosition(leftPercent, xOffset),
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top: formatTargetPosition(topPercent, yOffset),
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transform: "translate(-50%, -50%)",
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};
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}
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function getHitStyle(shot) {
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const radius = currentHitRadiusPx.value;
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const point = getShotPoint(shot);
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return {
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...getTargetPositionStyle(point, radius),
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width: `${radius * 2}px`,
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height: `${radius * 2}px`,
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};
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}
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function getTipStyle(shot) {
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const point = getShotPoint(shot, true);
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return getTargetPositionStyle(point, shot?.ring ? currentHitRadiusPx.value : 0);
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}
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}
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const simulShoot = async () => {
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const simulShoot = async () => {
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if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
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if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
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@@ -169,20 +247,14 @@ onBeforeUnmount(() => {
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<view
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<view
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v-if="latestOne && latestOne.ring && user.id === latestOne.playerId"
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v-if="latestOne && latestOne.ring && user.id === latestOne.playerId"
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class="e-value fade-in-out"
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class="e-value fade-in-out"
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:style="{
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:style="getTipStyle(latestOne)"
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left: calcRealX(latestOne.ring ? latestOne.x : 0, 20),
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top: calcRealY(latestOne.ring ? latestOne.y : 0, 40),
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}"
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>
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>
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经验 +1
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经验 +1
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</view>
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</view>
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<view
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<view
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v-if="latestOne"
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v-if="latestOne"
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class="round-tip fade-in-out"
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class="round-tip fade-in-out"
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:style="{
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:style="getTipStyle(latestOne)"
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left: calcRealX(latestOne.ring ? latestOne.x : 0, 28),
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top: calcRealY(latestOne.ring ? latestOne.y : 0, 28),
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}"
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>{{ latestOne.ringX ? "X" : latestOne.ring || "未上靶"
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>{{ latestOne.ringX ? "X" : latestOne.ring || "未上靶"
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}}<text v-if="latestOne.ring">环</text>
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}}<text v-if="latestOne.ring">环</text>
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</view>
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</view>
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@@ -193,20 +265,14 @@ onBeforeUnmount(() => {
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user.id === bluelatestOne.playerId
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user.id === bluelatestOne.playerId
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"
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"
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class="e-value fade-in-out"
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class="e-value fade-in-out"
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:style="{
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:style="getTipStyle(bluelatestOne)"
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left: calcRealX(bluelatestOne.ring ? bluelatestOne.x : 0, 20),
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top: calcRealY(bluelatestOne.ring ? bluelatestOne.y : 0, 40),
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}"
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>
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>
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经验 +1
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经验 +1
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</view>
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</view>
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<view
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<view
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v-if="bluelatestOne"
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v-if="bluelatestOne"
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class="round-tip fade-in-out"
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class="round-tip fade-in-out"
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:style="{
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:style="getTipStyle(bluelatestOne)"
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left: calcRealX(bluelatestOne.ring ? bluelatestOne.x : 0, 28),
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top: calcRealY(bluelatestOne.ring ? bluelatestOne.y : 0, 28),
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}"
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>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
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>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
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}}<text v-if="bluelatestOne.ring">环</text></view
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}}<text v-if="bluelatestOne.ring">环</text></view
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>
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>
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@@ -217,8 +283,7 @@ onBeforeUnmount(() => {
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index === scores.length - 1 && latestOne ? 'pump-in' : ''
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index === scores.length - 1 && latestOne ? 'pump-in' : ''
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}`"
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}`"
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:style="{
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:style="{
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left: calcRealX(bow.x, pMode ? '3.4' : '2'),
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...getHitStyle(bow),
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top: calcRealY(bow.y, pMode ? '3.4' : '2'),
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backgroundColor: mode === 'solo' ? '#00bf04' : '#FF0000',
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backgroundColor: mode === 'solo' ? '#00bf04' : '#FF0000',
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}"
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}"
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><text v-if="pMode">{{ index + 1 }}</text></view
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><text v-if="pMode">{{ index + 1 }}</text></view
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@@ -231,8 +296,7 @@ onBeforeUnmount(() => {
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index === blueScores.length - 1 && bluelatestOne ? 'pump-in' : ''
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index === blueScores.length - 1 && bluelatestOne ? 'pump-in' : ''
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}`"
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}`"
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:style="{
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:style="{
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left: calcRealX(bow.x, pMode ? '3.4' : '2'),
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...getHitStyle(bow),
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top: calcRealY(bow.y, pMode ? '3.4' : '2'),
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backgroundColor: '#1840FF',
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backgroundColor: '#1840FF',
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}"
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}"
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>
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>
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@@ -302,21 +366,11 @@ onBeforeUnmount(() => {
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z-index: 1;
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z-index: 1;
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color: #fff;
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color: #fff;
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transition: all 0.3s ease;
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transition: all 0.3s ease;
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}
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box-sizing: border-box;
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.s-point {
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width: 4px;
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height: 4px;
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min-width: 4px;
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min-height: 4px;
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}
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}
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.b-point {
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.b-point {
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width: 10px;
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height: 10px;
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min-width: 10px;
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min-height: 10px;
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border: 1px solid #fff;
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border: 1px solid #fff;
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z-index: 1;
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z-index: 1;
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box-sizing: border-box;
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display: flex;
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display: flex;
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justify-content: center;
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justify-content: center;
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align-items: center;
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align-items: center;
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@@ -332,6 +386,19 @@ onBeforeUnmount(() => {
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transform: translate(-50%, -50%);*/
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transform: translate(-50%, -50%);*/
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margin-top: 2rpx;
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margin-top: 2rpx;
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}
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}
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@keyframes target-pump-in {
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from {
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transform: translate(-50%, -50%) scale(2);
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}
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to {
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transform: translate(-50%, -50%) scale(1);
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}
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}
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.hit.pump-in {
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animation: target-pump-in 0.3s ease-out forwards;
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transform-origin: center center;
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}
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.header {
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.header {
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width: 100%;
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width: 100%;
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display: flex;
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display: flex;
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@@ -38,6 +38,18 @@ const props = defineProps({
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type: Boolean,
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type: Boolean,
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default: false,
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default: false,
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},
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},
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targetRadius: {
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type: Number,
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default: 20,
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},
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hitRadiusPx: {
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type: Number,
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default: 2,
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},
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zoomHitRadiusPx: {
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type: Number,
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default: 5,
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},
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});
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});
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const pMode = ref(true);
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const pMode = ref(true);
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@@ -75,13 +87,79 @@ watch(
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{ immediate: true }
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{ immediate: true }
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);
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);
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function calcRealX(num, offset = 3.4) {
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const safeTargetRadius = computed(() => {
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const len = 20.4 + num;
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const radius = Number(props.targetRadius);
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return `calc(${(len / 40.8) * 100 - offset / 2}%)`;
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return Number.isFinite(radius) && radius > 0 ? radius : 20;
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});
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const currentHitRadiusPx = computed(() => {
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const radius = Number(
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pMode.value ? props.zoomHitRadiusPx : props.hitRadiusPx
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);
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return Number.isFinite(radius) && radius >= 0 ? radius : 0;
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});
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function getShotPoint(shot, fallbackCenter = false) {
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const x = Number(shot?.x);
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const y = Number(shot?.y);
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if (Number.isFinite(x) && Number.isFinite(y)) return { x, y };
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return fallbackCenter ? { x: 0, y: 0 } : null;
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}
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}
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function calcRealY(num, offset = 3.4) {
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const len = num < 0 ? Math.abs(num) + 20.4 : 20.4 - num;
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function getPointDirection(point) {
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return `calc(${(len / 40.8) * 100 - offset / 2}%)`;
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if (!point) return null;
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const distance = Math.sqrt(point.x * point.x + point.y * point.y);
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if (distance === 0) return null;
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return {
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x: point.x / distance,
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y: point.y / distance,
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};
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}
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function formatPxOffset(value) {
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if (!value) return "";
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const operator = value > 0 ? "+" : "-";
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return ` ${operator} ${Math.abs(value)}px`;
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}
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function formatTargetPosition(percent, offset) {
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const pxOffset = formatPxOffset(offset);
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return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
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}
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|
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function getTargetPositionStyle(point, offsetPx = 0) {
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if (!point) return { display: "none" };
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|
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const radius = safeTargetRadius.value;
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const diameter = radius * 2;
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const direction = getPointDirection(point);
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const xOffset = direction ? direction.x * offsetPx : 0;
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const yOffset = direction ? -direction.y * offsetPx : 0;
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const leftPercent = ((point.x + radius) / diameter) * 100;
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const topPercent = ((radius - point.y) / diameter) * 100;
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|
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return {
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left: formatTargetPosition(leftPercent, xOffset),
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top: formatTargetPosition(topPercent, yOffset),
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|
transform: "translate(-50%, -50%)",
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|
};
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|
}
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|
|
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|
function getHitStyle(shot) {
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|
const radius = currentHitRadiusPx.value;
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|
const point = getShotPoint(shot);
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|
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|
return {
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|
...getTargetPositionStyle(point, radius),
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|
width: `${radius * 2}px`,
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|
height: `${radius * 2}px`,
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|
};
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|
}
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|
|
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|
function getTipStyle(shot) {
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|
const point = getShotPoint(shot, true);
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|
return getTargetPositionStyle(point, shot?.ring ? currentHitRadiusPx.value : 0);
|
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}
|
}
|
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const simulShoot = async () => {
|
const simulShoot = async () => {
|
||||||
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
|
if (device.value.deviceId) await simulShootAPI(device.value.deviceId);
|
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@@ -164,20 +242,14 @@ onBeforeUnmount(() => {
|
|||||||
<view
|
<view
|
||||||
v-if="latestOne && latestOne.ring && user.id === latestOne.playerId"
|
v-if="latestOne && latestOne.ring && user.id === latestOne.playerId"
|
||||||
class="e-value fade-in-out"
|
class="e-value fade-in-out"
|
||||||
:style="{
|
:style="getTipStyle(latestOne)"
|
||||||
left: calcRealX(latestOne.ring ? latestOne.x : 0, 20),
|
|
||||||
top: calcRealY(latestOne.ring ? latestOne.y : 0, 40),
|
|
||||||
}"
|
|
||||||
>
|
>
|
||||||
经验 +1
|
经验 +1
|
||||||
</view>
|
</view>
|
||||||
<view
|
<view
|
||||||
v-if="latestOne"
|
v-if="latestOne"
|
||||||
class="round-tip fade-in-out"
|
class="round-tip fade-in-out"
|
||||||
:style="{
|
:style="getTipStyle(latestOne)"
|
||||||
left: calcRealX(latestOne.ring ? latestOne.x : 0, 28),
|
|
||||||
top: calcRealY(latestOne.ring ? latestOne.y : 0, 28),
|
|
||||||
}"
|
|
||||||
>{{ latestOne.ringX ? "X" : latestOne.ring || "未上靶"
|
>{{ latestOne.ringX ? "X" : latestOne.ring || "未上靶"
|
||||||
}}<text v-if="latestOne.ring">环</text>
|
}}<text v-if="latestOne.ring">环</text>
|
||||||
</view>
|
</view>
|
||||||
@@ -188,20 +260,14 @@ onBeforeUnmount(() => {
|
|||||||
user.id === bluelatestOne.playerId
|
user.id === bluelatestOne.playerId
|
||||||
"
|
"
|
||||||
class="e-value fade-in-out"
|
class="e-value fade-in-out"
|
||||||
:style="{
|
:style="getTipStyle(bluelatestOne)"
|
||||||
left: calcRealX(bluelatestOne.ring ? bluelatestOne.x : 0, 20),
|
|
||||||
top: calcRealY(bluelatestOne.ring ? bluelatestOne.y : 0, 40),
|
|
||||||
}"
|
|
||||||
>
|
>
|
||||||
经验 +1
|
经验 +1
|
||||||
</view>
|
</view>
|
||||||
<view
|
<view
|
||||||
v-if="bluelatestOne"
|
v-if="bluelatestOne"
|
||||||
class="round-tip fade-in-out"
|
class="round-tip fade-in-out"
|
||||||
:style="{
|
:style="getTipStyle(bluelatestOne)"
|
||||||
left: calcRealX(bluelatestOne.ring ? bluelatestOne.x : 0, 28),
|
|
||||||
top: calcRealY(bluelatestOne.ring ? bluelatestOne.y : 0, 28),
|
|
||||||
}"
|
|
||||||
>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
|
>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
|
||||||
}}<text v-if="bluelatestOne.ring">环</text></view
|
}}<text v-if="bluelatestOne.ring">环</text></view
|
||||||
>
|
>
|
||||||
@@ -212,8 +278,7 @@ onBeforeUnmount(() => {
|
|||||||
index === scores.length - 1 && latestOne ? 'pump-in' : ''
|
index === scores.length - 1 && latestOne ? 'pump-in' : ''
|
||||||
}`"
|
}`"
|
||||||
:style="{
|
:style="{
|
||||||
left: calcRealX(bow.x, pMode ? '3.4' : '2'),
|
...getHitStyle(bow),
|
||||||
top: calcRealY(bow.y, pMode ? '3.4' : '2'),
|
|
||||||
backgroundColor: mode === 'solo' ? '#00bf04' : '#FF0000',
|
backgroundColor: mode === 'solo' ? '#00bf04' : '#FF0000',
|
||||||
}"
|
}"
|
||||||
><text v-if="pMode">{{ index + 1 }}</text></view
|
><text v-if="pMode">{{ index + 1 }}</text></view
|
||||||
@@ -226,8 +291,7 @@ onBeforeUnmount(() => {
|
|||||||
index === blueScores.length - 1 && bluelatestOne ? 'pump-in' : ''
|
index === blueScores.length - 1 && bluelatestOne ? 'pump-in' : ''
|
||||||
}`"
|
}`"
|
||||||
:style="{
|
:style="{
|
||||||
left: calcRealX(bow.x, pMode ? '3.4' : '2'),
|
...getHitStyle(bow),
|
||||||
top: calcRealY(bow.y, pMode ? '3.4' : '2'),
|
|
||||||
backgroundColor: '#1840FF',
|
backgroundColor: '#1840FF',
|
||||||
}"
|
}"
|
||||||
>
|
>
|
||||||
@@ -297,21 +361,11 @@ onBeforeUnmount(() => {
|
|||||||
z-index: 1;
|
z-index: 1;
|
||||||
color: #fff;
|
color: #fff;
|
||||||
transition: all 0.3s ease;
|
transition: all 0.3s ease;
|
||||||
}
|
box-sizing: border-box;
|
||||||
.s-point {
|
|
||||||
width: 4px;
|
|
||||||
height: 4px;
|
|
||||||
min-width: 4px;
|
|
||||||
min-height: 4px;
|
|
||||||
}
|
}
|
||||||
.b-point {
|
.b-point {
|
||||||
width: 10px;
|
|
||||||
height: 10px;
|
|
||||||
min-width: 10px;
|
|
||||||
min-height: 10px;
|
|
||||||
border: 1px solid #fff;
|
border: 1px solid #fff;
|
||||||
z-index: 1;
|
z-index: 1;
|
||||||
box-sizing: border-box;
|
|
||||||
display: flex;
|
display: flex;
|
||||||
justify-content: center;
|
justify-content: center;
|
||||||
align-items: center;
|
align-items: center;
|
||||||
@@ -327,6 +381,19 @@ onBeforeUnmount(() => {
|
|||||||
transform: translate(-50%, -50%);*/
|
transform: translate(-50%, -50%);*/
|
||||||
margin-top: 2rpx;
|
margin-top: 2rpx;
|
||||||
}
|
}
|
||||||
|
@keyframes target-pump-in {
|
||||||
|
from {
|
||||||
|
transform: translate(-50%, -50%) scale(2);
|
||||||
|
}
|
||||||
|
|
||||||
|
to {
|
||||||
|
transform: translate(-50%, -50%) scale(1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
.hit.pump-in {
|
||||||
|
animation: target-pump-in 0.3s ease-out forwards;
|
||||||
|
transform-origin: center center;
|
||||||
|
}
|
||||||
.header {
|
.header {
|
||||||
width: 100%;
|
width: 100%;
|
||||||
display: flex;
|
display: flex;
|
||||||
|
|||||||
Reference in New Issue
Block a user