update:新增个人训练重连机制,修复海报
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@@ -38,7 +38,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
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</script>
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<template>
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<view class="container" :style="{ paddingTop: showHeader ? '5px' : '0' }">
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<view class="container">
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<image
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v-if="showHeader"
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:src="`https://static.shelingxingqiu.com/shootmini/static/battle-header${players.length ? '-melee' : ''}.png`"
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@@ -47,7 +47,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
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<view
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v-if="!players.length && blueTeam.length && redTeam.length"
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class="players"
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:style="{ paddingTop: showHeader ? '15px' : '0' }"
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:style="{ paddingTop: showHeader ? '48rpx' : '0' }"
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>
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<view>
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<view
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@@ -158,7 +158,7 @@ const isMember = (player = {}) => player.vip === true || player.sVip === true;
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.container > image:first-child {
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position: absolute;
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width: 100%;
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top: -5px;
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/* top: -5px; */
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z-index: 1;
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pointer-events: none;
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}
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@@ -12,7 +12,7 @@ import PointSwitcher from "@/components/PointSwitcher.vue";
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import BowShotEffect from "@/components/BowShotEffect.vue";
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import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
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import { simulShootAPI } from "@/apis";
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import { simulShootAPI, laserAimAPI, laserCloseAPI } from "@/apis";
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import useStore from "@/store";
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import { storeToRefs } from "pinia";
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const store = useStore();
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@@ -357,6 +357,14 @@ const simulShoot2 = async () => {
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}
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};
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const openAim = async () => {
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await laserAimAPI();
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};
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const closeAim = async () => {
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await laserCloseAPI();
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};
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const env = computed(() => {
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const accountInfo = uni.getAccountInfoSync();
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return accountInfo.miniProgram.envVersion;
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@@ -524,6 +532,8 @@ onBeforeUnmount(() => {
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<view class="simul" v-if="env !== 'release'">
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<button @click="simulShoot">模拟</button>
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<button @click="simulShoot2">射箭</button>
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<button @click="openAim">开瞄</button>
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<button @click="closeAim">关瞄</button>
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</view>
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</view>
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</template>
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