fix:重进比赛逻辑优化
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@@ -19,12 +19,17 @@ const ended = ref(false);
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const halfTime = ref(false);
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const currentShot = ref(0);
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const totalShot = ref(0);
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/** 标记组件是否已完成挂载,防止 immediate watcher 在挂载前用旧 store 值触发意外播音 */
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const isMounted = ref(false);
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watch(
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() => tips.value,
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(newVal) => {
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// 挂载完成前不播音(避免 immediate store watcher 用旧值触发多余播报)
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if (!isMounted.value) return;
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// 空字符串或含"重回"的 tips 均不播音
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if (!newVal || newVal.includes("重回")) return;
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let key = [];
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if (newVal.includes("重回")) return;
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if (currentRoundEnded.value) {
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// 播放当前轮次语音
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key.push(`第${["一", "二", "三", "四", "五"][currentRound.value]}轮`);
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@@ -113,6 +118,7 @@ watch(() => store.game.tips, (newVal) => {
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}, { immediate: true });
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onMounted(() => {
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isMounted.value = true;
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uni.$on("update-tips", onUpdateTips);
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uni.$on("socket-inbox", onReceiveMessage);
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uni.$on("play-sound", playSound);
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