fix:重进比赛逻辑优化

This commit is contained in:
2026-05-19 11:39:34 +08:00
parent e3c33da40c
commit c094fc7bef
2 changed files with 18 additions and 2 deletions

View File

@@ -19,12 +19,17 @@ const ended = ref(false);
const halfTime = ref(false);
const currentShot = ref(0);
const totalShot = ref(0);
/** 标记组件是否已完成挂载,防止 immediate watcher 在挂载前用旧 store 值触发意外播音 */
const isMounted = ref(false);
watch(
() => tips.value,
(newVal) => {
// 挂载完成前不播音(避免 immediate store watcher 用旧值触发多余播报)
if (!isMounted.value) return;
// 空字符串或含"重回"的 tips 均不播音
if (!newVal || newVal.includes("重回")) return;
let key = [];
if (newVal.includes("重回")) return;
if (currentRoundEnded.value) {
// 播放当前轮次语音
key.push(`${["一", "二", "三", "四", "五"][currentRound.value]}`);
@@ -113,6 +118,7 @@ watch(() => store.game.tips, (newVal) => {
}, { immediate: true });
onMounted(() => {
isMounted.value = true;
uni.$on("update-tips", onUpdateTips);
uni.$on("socket-inbox", onReceiveMessage);
uni.$on("play-sound", playSound);