update:新版本websocket

This commit is contained in:
2026-07-10 13:57:09 +08:00
parent 58a7bb2017
commit b5373bee31
11 changed files with 216 additions and 31 deletions
+4 -4
View File
@@ -8,8 +8,8 @@ try {
switch (envVersion) {
case "develop": // 开发版
BASE_URL = "http://192.168.1.2:8000/api/shoot";
// BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
// BASE_URL = "http://192.168.1.2:8000/api/shoot";
BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
break;
case "trial": // 体验版
BASE_URL = "https://apitest.shelingxingqiu.com/api/shoot";
@@ -277,8 +277,8 @@ export const startPractiseAPI = (id) => {
return request("POST", "/user/practice/begin", { id });
};
export const endPractiseAPI = () => {
return request("POST", "/user/practice/stop");
export const endPractiseAPI = (id) => {
return request("POST", "/user/practice/stop", { id });
};
export const getPractiseAPI = async (id) => {
+1 -1
View File
@@ -150,7 +150,7 @@ async function onReceiveMessage(msg) {
if (msg.details && Array.isArray(msg.details)) {
arrow = msg.details[msg.details.length - 1];
} else {
if (msg.shootData.playerId !== user.value.id) return;
if (!msg.shootData || String(msg.shootData.playerId) !== String(user.value.id)) return;
if (msg.shootData) arrow = msg.shootData;
}
let key = [];
+93 -8
View File
@@ -30,6 +30,7 @@ const pendingAcks = [];
const ACK_AUDIO_TIMEOUT_MS = 9000;
const READY_ROUTE_FALLBACK_DELAY_MS = 300;
const ROUND_AUDIO_NAMES = ["一", "二", "三", "四", "五"];
const MATCH_STATUS_HALF_REST = 3;
// 比赛服消息类型先映射成项目里已有的 V2 业务消息,页面仍然复用原来的 socket-inbox 流程。
const BUSINESS_TYPE_BY_SERVER_TYPE = {
@@ -39,7 +40,6 @@ const BUSINESS_TYPE_BY_SERVER_TYPE = {
[ServerMessageType.SERVER_MSG_SHOT]: MESSAGETYPESV2.ShootResult,
[ServerMessageType.SERVER_MSG_NEW_ROUND]: MESSAGETYPESV2.NewRound,
[ServerMessageType.SERVER_MSG_MATCH_END]: MESSAGETYPESV2.BattleEnd,
[ServerMessageType.SERVER_MSG_TIMEOUT]: MESSAGETYPESV2.BattleEnd,
[ServerMessageType.SERVER_MSG_CHECK]: MESSAGETYPESV2.TestDistance,
[ServerMessageType.SERVER_MSG_NOT_ENOUGH_DISTANCE]: MESSAGETYPESV2.InvalidShot,
[ServerMessageType.SERVER_MSG_PRACTICE_END]: MESSAGETYPESV2.BattleEnd,
@@ -76,12 +76,73 @@ function normalizePracticeInfo(practiceInfo = {}) {
return normalized;
}
function getCurrentMode(message = {}, normalizedInfo = {}) {
const mode = Number(
pickField(message, "mode") ??
normalizedInfo.mode ??
currentContext?.mode
);
return Number.isFinite(mode) ? mode : undefined;
}
function isMeleeMessage(message = {}, normalizedInfo = {}) {
const mode = getCurrentMode(message, normalizedInfo);
if (mode !== undefined) return mode > 3;
if (currentContext?.isMelee !== undefined) return currentContext.isMelee;
return normalizeRoute(getCurrentPageInfo()?.route) === "pages/melee-battle";
}
function isHalfRestTimeout(message = {}, matchInfo = {}) {
if (message.type !== ServerMessageType.SERVER_MSG_TIMEOUT) return false;
if (!isMeleeMessage(message, matchInfo)) return false;
const status = Number(pickField(message, "status") ?? matchInfo.status);
return status === MATCH_STATUS_HALF_REST || !Number.isFinite(status);
}
function getBusinessType(message, matchInfo) {
if (isHalfRestTimeout(message, matchInfo)) return MESSAGETYPESV2.HalfRest;
if (message.type === ServerMessageType.SERVER_MSG_TIMEOUT) {
return MESSAGETYPESV2.BattleEnd;
}
return BUSINESS_TYPE_BY_SERVER_TYPE[message.type];
}
function buildBusinessMessage(message) {
const businessType = BUSINESS_TYPE_BY_SERVER_TYPE[message.type];
const matchInfo = normalizeMatchInfo(message.match_info);
if (
message.type === ServerMessageType.SERVER_MSG_MATCH_READY &&
(matchInfo.status === undefined ||
matchInfo.status === null ||
matchInfo.status === "")
) {
matchInfo.status = 0;
}
const practiceInfo = normalizePracticeInfo(message.practice_info);
const businessType = getBusinessType(message, matchInfo);
if (!businessType) return null;
const matchInfo = normalizeMatchInfo(message.match_info);
const practiceInfo = normalizePracticeInfo(message.practice_info);
const mode = getCurrentMode(message, matchInfo);
const isMelee = isMeleeMessage(message, matchInfo);
const isSecondHalfStart =
message.type === ServerMessageType.SERVER_MSG_MATCH_START &&
isMelee &&
currentContext?.meleeHalfRest === true;
if (currentContext) {
if (mode !== undefined) {
currentContext.mode = mode;
currentContext.isMelee = isMelee;
} else if (isMelee) {
currentContext.isMelee = true;
}
if (businessType === MESSAGETYPESV2.HalfRest) {
currentContext.meleeHalfRest = true;
} else if (message.type === ServerMessageType.SERVER_MSG_MATCH_START) {
currentContext.meleeHalfRest = false;
}
}
const matchId = normalizeId(
pickField(message, "matchId", "match_id") ||
matchInfo.matchId ||
@@ -109,6 +170,7 @@ function buildBusinessMessage(message) {
timestamp: message.timestamp,
matchWsType: message.type,
matchWsTypeName: getServerMessageTypeName(message.type),
isSecondHalfStart,
};
}
@@ -250,13 +312,23 @@ function getTestDistanceAudioKeys(shootData) {
function getAckAudioKeys(message, businessMessage) {
switch (message.type) {
case ServerMessageType.SERVER_MSG_MATCH_START:
return ["比赛开始"];
return [businessMessage?.isSecondHalfStart ? "下半场开始" : "比赛开始"];
case ServerMessageType.SERVER_MSG_NOW_YOU:
if (isMeleeMessage(message, businessMessage)) return [];
return getNowYouAudioKeys(businessMessage);
case ServerMessageType.SERVER_MSG_SHOT:
if (
isMeleeMessage(message, businessMessage) &&
String(businessMessage?.shootData?.playerId) !== String(currentContext?.userId)
) {
return [];
}
return getShootResultAudioKeys(businessMessage?.shootData);
case ServerMessageType.SERVER_MSG_MATCH_END:
return ["比赛结束"];
case ServerMessageType.SERVER_MSG_TIMEOUT:
if (businessMessage?.type === MESSAGETYPESV2.HalfRest) return ["中场休息"];
return ["比赛结束"];
case ServerMessageType.SERVER_MSG_PRACTICE_END:
return ["比赛结束"];
case ServerMessageType.SERVER_MSG_CHECK:
@@ -268,7 +340,14 @@ function getAckAudioKeys(message, businessMessage) {
}
}
function shouldCloseAfterAck(message) {
function shouldCloseAfterAck(message, businessMessage) {
if (
message.type === ServerMessageType.SERVER_MSG_TIMEOUT &&
businessMessage?.type === MESSAGETYPESV2.HalfRest
) {
return false;
}
return (
message.type === ServerMessageType.SERVER_MSG_MATCH_END ||
message.type === ServerMessageType.SERVER_MSG_TIMEOUT ||
@@ -416,7 +495,7 @@ function queueAckAfterAudio(message, businessMessage) {
pickField(message, "matchId", "match_id") || currentContext?.matchId
),
sequence: message.sequence,
leaveAfterAck: shouldCloseAfterAck(message),
leaveAfterAck: shouldCloseAfterAck(message, businessMessage),
};
const audioKeys = getAckAudioKeys(message, businessMessage).filter(Boolean);
@@ -503,10 +582,11 @@ function sendLeave() {
export function connectMatchWebSocket(options = {}) {
// 入口参数来自原 websocket 的比赛服地址通知,不影响原有 websocket 连接。
const { serverAddr, matchId, userId, token } = options;
const { serverAddr, matchId, userId, token, mode } = options;
const url = normalizeServerUrl(serverAddr, token);
const normalizedMatchId = normalizeId(matchId);
const normalizedUserId = normalizeId(userId);
const normalizedMode = Number(mode);
if (!url || !normalizedMatchId) {
console.log("[match-ws] missing serverAddr or matchId", options);
@@ -536,6 +616,10 @@ export function connectMatchWebSocket(options = {}) {
matchId: normalizedMatchId,
userId: normalizedUserId,
url,
mode: Number.isFinite(normalizedMode) ? normalizedMode : undefined,
isMelee:
Number.isFinite(normalizedMode) ? normalizedMode > 3 : undefined,
meleeHalfRest: false,
};
ensureAudioAckListener();
@@ -596,6 +680,7 @@ export function connectMatchWebSocketFromNotice(notice, fallbackUserId) {
serverAddr: pickField(notice, "serverAddr", "server_addr"),
matchId: pickField(notice, "matchId", "match_id"),
userId: pickField(notice, "userId", "user_id") || fallbackUserId,
mode: pickField(notice, "mode"),
token: notice.token || notice.wsToken || notice.ws_token,
});
}
+13
View File
@@ -12,6 +12,7 @@ const gameType = ref(0);
const teamSize = ref(0);
const onComplete = ref(null);
const showLimitModal = ref(false);
const MATCH_READY_SNAPSHOT_PREFIX = "match-ready-snapshot:";
/** 匹配超时计时器,用于检测 WS 消息丢失或真正超时 */
const matchTimeoutTimer = ref(null);
@@ -27,6 +28,17 @@ const clearMatchTimeout = () => {
}
};
const cacheReadyBattle = (battle) => {
const matchId = String(battle?.matchId || "");
if (!matchId) return;
uni.setStorageSync(`${MATCH_READY_SNAPSHOT_PREFIX}${matchId}`, {
...battle,
status: battle.status == null ? 0 : Number(battle.status),
savedAt: Date.now(),
});
};
/**
* 超时处理:查询后端是否已分配对局
* - 有对局 → WS 消息丢失场景,自动跳入
@@ -36,6 +48,7 @@ const handleMatchTimeout = async () => {
try {
const battle = await getBattleAPI();
if (battle && battle.matchId) {
cacheReadyBattle(battle);
uni.showToast({ title: "匹配成功,正在进入...", icon: "none" });
if (battle.mode <= 3) {
uni.redirectTo({ url: `/pages/team-battle/index?battleId=${battle.matchId}` });
+39 -6
View File
@@ -36,6 +36,7 @@ const playersSorted = ref([]);
const playersScores = ref([]);
const halfTimeTip = ref(false);
const halfRest = ref(false);
const DEFAULT_READY_TIME = 15;
const HALF_REST_SECONDS = 20;
const MATCH_READY_SNAPSHOT_PREFIX = "match-ready-snapshot:";
const MATCH_STATUS_BY_TEXT = {
@@ -46,6 +47,7 @@ const MATCH_STATUS_BY_TEXT = {
MATCH_STATUS_UNEXPECTEDLY: 4,
};
const halfRestRemain = ref(HALF_REST_SECONDS);
const readyTime = ref(DEFAULT_READY_TIME);
let halfRestTimer = null;
/** 控制设备离线提示弹窗的显示状态 */
const showOfflineModal = ref(false);
@@ -132,6 +134,27 @@ function normalizeBattleInfo(battleInfo) {
return battleInfo;
}
function normalizeTimestamp(value) {
const numberValue = Number(value || 0);
if (!numberValue) return 0;
return numberValue < 1000000000000 ? numberValue * 1000 : numberValue;
}
function getReadyTime(battleInfo) {
const value = Number(battleInfo?.readyTime);
return Number.isFinite(value) && value > 0 ? value : DEFAULT_READY_TIME;
}
function getReadyRemainingSeconds(battleInfo) {
const total = getReadyTime(battleInfo);
const countdownStartTime = normalizeTimestamp(battleInfo?.countdownStartTime);
if (!countdownStartTime) return total;
const elapsed = Math.max(0, (Date.now() - countdownStartTime) / 1000);
console.log('11111111111111111111111111111', total, countdownStartTime, Math.max(0, (Date.now() - countdownStartTime) / 1000))
return Math.max(0, total - elapsed);
}
function hasKnownStatus(battleInfo) {
return !(
battleInfo?.status === undefined ||
@@ -168,6 +191,7 @@ function reconnectMatchServer(battleInfo) {
serverAddr: battleInfo.serverAddr,
matchId: battleInfo.matchId || battleId.value,
userId: user.value.id,
mode: battleInfo.mode,
});
}
@@ -235,10 +259,10 @@ function recoverData(battleInfo, { force = false } = {}) {
}
if (battleInfo.status === 0) {
const readyRemain = (Date.now() - (battleInfo.serverTime || Date.now())) / 1000;
if (readyRemain > 0 && readyRemain < 15) {
setTimeout(() => uni.$emit("update-timer", 15 - readyRemain - 0.2), 200);
}
readyTime.value = getReadyTime(battleInfo);
setTimeout(() => {
uni.$emit("update-timer", getReadyRemainingSeconds(battleInfo));
}, 200);
return;
}
@@ -293,7 +317,11 @@ onLoad(async (options) => {
return;
}
const readySnapshot = takeReadySnapshot(battleId.value);
if (readySnapshot?.status === 0) recoverData(readySnapshot);
if (readySnapshot?.status === 0) {
skipNextRestoreOnShow = true;
reconnectMatchServer(readySnapshot);
recoverData(readySnapshot);
}
// uni.enableAlertBeforeUnload({
// message: "离开比赛可能导致比赛失败,是否继续?",
// success: (res) => {
@@ -426,7 +454,12 @@ onShow(async () => {
<Container :title="title" :bgType="1">
<view class="container">
<BattleHeader v-if="!start" :players="players" />
<TestDistance v-if="start === false" :guide="false" :isBattle="true" />
<TestDistance
v-if="start === false"
:guide="false"
:isBattle="true"
:count="readyTime"
/>
<ShootProgress
:show="start"
:start="start && !halfRest"
+18
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@@ -15,6 +15,7 @@ import audioManager from "@/audioManager";
import {
createPractiseAPI,
endPractiseAPI,
getPractiseAPI,
startPractiseAPI,
} from "@/apis";
@@ -40,6 +41,7 @@ const showGuide = ref(false);
const tips = ref("");
const targetType = ref(1);
const sharing = ref(false);
const exiting = ref(false);
const RESULT_TIP_CDN = "https://static.shelingxingqiu.com/shootmini/static";
onLoad((options) => {
@@ -155,6 +157,21 @@ async function onComplete() {
}
}
async function exitPractise() {
if (exiting.value) return;
exiting.value = true;
try {
if (practiseId.value && !practiseResult.value?.details) {
await endPractiseAPI(practiseId.value);
}
} catch (error) {
console.error("Failed to stop practice", error);
} finally {
uni.navigateBack();
}
}
const getResultTipSrc = (result = {}) => {
const validCount = (result.details || []).filter(
(arrow) => arrow.x !== -30 && arrow.y !== -30
@@ -204,6 +221,7 @@ onBeforeUnmount(() => {
:bgType="1"
title="个人单组练习"
:showBottom="!start && !scores.length"
:onBack="exitPractise"
>
<view>
<TestDistance v-if="!start && !practiseResult.id" />
+18
View File
@@ -14,6 +14,7 @@ import audioManager from "@/audioManager";
import {
createPractiseAPI,
endPractiseAPI,
getPractiseAPI,
startPractiseAPI,
} from "@/apis";
@@ -39,6 +40,7 @@ const practiseId = ref("");
const showGuide = ref(false);
const targetType = ref(1);
const sharing = ref(false);
const exiting = ref(false);
const RESULT_TIP_CDN = "https://static.shelingxingqiu.com/shootmini/static";
onLoad((options) => {
@@ -170,6 +172,21 @@ async function onComplete() {
}
}
async function exitPractise() {
if (exiting.value) return;
exiting.value = true;
try {
if (practiseId.value && !practiseResult.value?.details) {
await endPractiseAPI(practiseId.value);
}
} catch (error) {
console.error("Failed to stop practice", error);
} finally {
uni.navigateBack();
}
}
const getResultTipSrc = (result = {}) => {
const validCount = (result.details || []).filter(
(arrow) => arrow.x !== -30 && arrow.y !== -30
@@ -218,6 +235,7 @@ onBeforeUnmount(() => {
:bgType="1"
title="日常耐力挑战"
:showBottom="!start && !scores.length"
:onBack="exitPractise"
>
<view>
<TestDistance v-if="!start && !practiseResult.id" />
+26 -9
View File
@@ -32,7 +32,7 @@ const store = useStore();
const { user, online } = storeToRefs(store);
const DEFAULT_SHOOT_TIME = 15;
const READY_SECONDS = 15;
const DEFAULT_READY_TIME = 15;
const READY_TIMER_EMIT_DELAY = 200;
const RESTORE_DELAY = 300;
const RESTORE_EMPTY_ID_RETRY_DELAY = 50;
@@ -81,6 +81,7 @@ const showRoundTip = ref(false);
const isFinalShoot = ref(false);
const matchStatus = ref(undefined);
const shootTimeTotal = ref(DEFAULT_SHOOT_TIME);
const readyTime = ref(DEFAULT_READY_TIME);
const showOfflineModal = ref(false);
const restoreLoading = ref(false);
const xRingStreaks = ref({});
@@ -144,6 +145,20 @@ function normalizeTimestamp(value) {
return numberValue < 1000000000000 ? numberValue * 1000 : numberValue;
}
function getReadyTime(battleInfo) {
const value = Number(battleInfo?.readyTime);
return Number.isFinite(value) && value > 0 ? value : DEFAULT_READY_TIME;
}
function getReadyRemainingSeconds(battleInfo) {
const total = getReadyTime(battleInfo);
const countdownStartTime = normalizeTimestamp(battleInfo?.countdownStartTime);
if (!countdownStartTime) return total;
const elapsed = Math.max(0, (Date.now() - countdownStartTime) / 1000);
return Math.max(0, total - elapsed);
}
function getReadySnapshotKey(matchId) {
return `${MATCH_READY_SNAPSHOT_PREFIX}${String(matchId || "")}`;
}
@@ -830,6 +845,7 @@ function stopProgressAfterMount() {
// 待开局状态:清理比赛态展示,并恢复准备倒计时。
function applyReadyState(battleInfo) {
hideRestoreLoading();
readyTime.value = getReadyTime(battleInfo);
start.value = false;
showRoundTip.value = false;
currentShooterId.value = 0;
@@ -841,13 +857,9 @@ function applyReadyState(battleInfo) {
clearProgressZeroWaiters();
cancelRoundTipDisplay();
const serverTime = normalizeTimestamp(battleInfo?.serverTime || Date.now());
const readyElapsed = (Date.now() - serverTime) / 1000;
if (readyElapsed > 0 && readyElapsed < READY_SECONDS) {
setTimeout(() => {
uni.$emit("update-timer", READY_SECONDS - readyElapsed - 0.2);
}, READY_TIMER_EMIT_DELAY);
}
setTimeout(() => {
uni.$emit("update-timer", getReadyRemainingSeconds(battleInfo));
}, READY_TIMER_EMIT_DELAY);
}
// 快照恢复入口:只把页面拉到服务端最新状态,不重放已经发生过的语音。
@@ -1346,7 +1358,12 @@ onShow(() => {
:blueTeam="blueTeam"
:winner="0"
/>
<TestDistance v-if="start === false" :guide="false" :isBattle="true"/>
<TestDistance
v-if="start === false"
:guide="false"
:isBattle="true"
:count="readyTime"
/>
<!-- 比赛进行中显示左右队伍进度条靶面和底部比分 -->
<view v-if="start" class="players-row">
<TeamAvatars
+1 -1
View File
@@ -1,4 +1,4 @@
/* eslint-disable */
import * as $protobuf from "protobufjs";
const $root=$protobuf.Root.create({nested:{rpc:{ServerMessageType:{SERVER_MSG_UNKNOWN:0,SERVER_MSG_MATCH_READY:1,SERVER_MSG_MATCH_START:2,SERVER_MSG_NOW_YOU:3,SERVER_MSG_SHOT:4,SERVER_MSG_NEW_ROUND:5,SERVER_MSG_MATCH_END:6,SERVER_MSG_TIMEOUT:7,SERVER_MSG_CHECK:8,SERVER_MSG_RAND:9,SERVER_MSG_NOT_ENOUGH_DISTANCE:10,SERVER_MSG_PLAYER_LEFT:11,SERVER_MSG_HEARTBEAT:12,SERVER_MSG_PRACTICE_END:13},ClientMessageType:{CLIENT_MSG_UNKNOWN:0,CLIENT_MSG_HEARTBEAT_ACK:1,CLIENT_MSG_SHOOT_DATA:2,CLIENT_MSG_ACK:3,CLIENT_MSG_LEAVE:4},MatchStatus:{MATCH_STATUS_READY:0,MATCH_STATUS_STARTED:1,MATCH_STATUS_END:2,MATCH_STATUS_TIMEOUT:3,MATCH_STATUS_UNEXPECTEDLY:4},MatchPlayerStatus:{MATCH_PLAYER_STATUS_READY:0,MATCH_PLAYER_STATUS_STARTED:1,MATCH_PLAYER_STATUS_END:2},MatchShoot:{fields:{player_id:{type:"int64",id:1},status:{type:"int32",id:2},x:{type:"float",id:3},y:{type:"float",id:4},ring:{type:"int32",id:5},ring_x:{type:"bool",id:6},angle:{type:"float",id:7},distance:{type:"float",id:8}}},MatchShootList:{fields:{items:{rule:"repeated",type:"MatchShoot",id:1}}},RoundScore:{fields:{total_ring:{type:"int32",id:1},score:{type:"int32",id:2},if_win:{type:"bool",id:3}}},MatchRound:{fields:{shoots:{rule:"map",type:"MatchShootList",id:1,keytype:"int64"},scores:{rule:"map",type:"RoundScore",id:2,keytype:"int32"},round:{type:"int32",id:3},if_gold:{type:"bool",id:4},status:{type:"int32",id:5},gold_round:{type:"int32",id:6}}},PlayerMatchResult:{fields:{total_ring:{type:"int32",id:1},user_id:{type:"int64",id:2},ten_ring_count:{type:"int32",id:3},average_ring:{type:"float",id:4}}},PlayerFull:{fields:{id:{type:"int64",id:1},name:{type:"string",id:2},avatar:{type:"string",id:3},exp:{type:"int32",id:4},score:{type:"int32",id:5},level:{type:"int32",id:6},before_level:{type:"int32",id:7},before_exp:{type:"int32",id:8},current_exp:{type:"int32",id:9},upgrade_exp:{type:"int32",id:10},active:{type:"int32",id:11},device_id:{type:"string",id:12},s_vip:{type:"bool",id:13},vip:{type:"bool",id:14},player_match_result:{type:"PlayerMatchResult",id:15}}},TeamInfo:{fields:{players:{rule:"repeated",type:"PlayerFull",id:1},id:{type:"int32",id:2},name:{type:"string",id:3},score:{type:"int32",id:4}}},CurrentShoot:{fields:{round:{type:"int32",id:1},round_id:{type:"int64",id:2},index:{type:"int32",id:3},start_time:{type:"int64",id:4},player_id:{type:"int64",id:5},gold_round:{type:"bool",id:6},start_time_text:{type:"string",id:7},my_index:{type:"int32",id:8},index_map:{rule:"map",type:"int32",id:9,keytype:"int64"}}},ShootData:{fields:{x:{type:"float",id:1},y:{type:"float",id:2},r:{type:"float",id:3},dst:{type:"float",id:4},m:{type:"string",id:5},adc:{type:"float",id:6},device_id:{type:"string",id:7},shoot_id:{type:"string",id:8}}},PracticeInfo:{fields:{id:{type:"int64",id:1},user_id:{type:"int64",id:2},status:{type:"int32",id:3},status_text:{type:"string",id:4},start_time:{type:"int64",id:5},target_type:{type:"int32",id:6},vip:{type:"bool",id:7},s_vip:{type:"bool",id:8},device_id:{type:"string",id:9},shoot_data:{type:"MatchShoot",id:10},details:{rule:"repeated",type:"MatchShoot",id:11}}},MatchInfo:{fields:{match_id:{type:"int64",id:1},create_time:{type:"int64",id:2},start_time:{type:"int64",id:3},server_time:{type:"int64",id:4},shoot_time:{type:"int32",id:5},shoot_number:{type:"int32",id:6},ready_time:{type:"int32",id:7},way:{type:"int32",id:8},mode:{type:"int32",id:9},status:{type:"MatchStatus",id:10},status_text:{type:"string",id:11},rounds:{rule:"repeated",type:"MatchRound",id:12},teams:{rule:"map",type:"TeamInfo",id:13,keytype:"int32"},current:{type:"CurrentShoot",id:14},next:{type:"CurrentShoot",id:15},shoot_data:{type:"MatchShoot",id:16},win_team:{type:"int32",id:17},mvp:{type:"PlayerFull",id:18},room_id:{type:"string",id:19},result_list:{rule:"repeated",type:"PlayerMatchResult",id:20},timeout_time:{type:"int64",id:21},target_type:{type:"int32",id:22},event_type:{type:"int32",id:23},timeout:{type:"int32",id:24},server_addr:{type:"string",id:25}}},ServerMessage:{fields:{type:{type:"ServerMessageType",id:1},match_id:{type:"int64",id:2},timestamp:{type:"int64",id:3},match_info:{type:"MatchInfo",id:4,oneof:"payload"},shoot_data:{type:"ShootData",id:5,oneof:"payload"},practice_info:{type:"PracticeInfo",id:6,oneof:"payload"},sequence:{type:"int64",id:7}}},ClientMessage:{fields:{type:{type:"ClientMessageType",id:1},match_id:{type:"int64",id:2},user_id:{type:"int64",id:3},sequence:{type:"int64",id:4},data:{type:"bytes",id:5}}}}}});
const $root=$protobuf.Root.create({nested:{rpc:{ServerMessageType:{SERVER_MSG_UNKNOWN:0,SERVER_MSG_MATCH_READY:1,SERVER_MSG_MATCH_START:2,SERVER_MSG_NOW_YOU:3,SERVER_MSG_SHOT:4,SERVER_MSG_NEW_ROUND:5,SERVER_MSG_MATCH_END:6,SERVER_MSG_TIMEOUT:7,SERVER_MSG_CHECK:8,SERVER_MSG_RAND:9,SERVER_MSG_NOT_ENOUGH_DISTANCE:10,SERVER_MSG_PLAYER_LEFT:11,SERVER_MSG_HEARTBEAT:12,SERVER_MSG_PRACTICE_END:13},ClientMessageType:{CLIENT_MSG_UNKNOWN:0,CLIENT_MSG_HEARTBEAT_ACK:1,CLIENT_MSG_SHOOT_DATA:2,CLIENT_MSG_ACK:3,CLIENT_MSG_LEAVE:4},MatchStatus:{MATCH_STATUS_READY:0,MATCH_STATUS_STARTED:1,MATCH_STATUS_END:2,MATCH_STATUS_TIMEOUT:3,MATCH_STATUS_UNEXPECTEDLY:4},MatchPlayerStatus:{MATCH_PLAYER_STATUS_READY:0,MATCH_PLAYER_STATUS_STARTED:1,MATCH_PLAYER_STATUS_END:2},MatchShoot:{fields:{player_id:{type:"int64",id:1},status:{type:"int32",id:2},x:{type:"float",id:3},y:{type:"float",id:4},ring:{type:"int32",id:5},ring_x:{type:"bool",id:6},angle:{type:"float",id:7},distance:{type:"float",id:8}}},MatchShootList:{fields:{items:{rule:"repeated",type:"MatchShoot",id:1}}},RoundScore:{fields:{total_ring:{type:"int32",id:1},score:{type:"int32",id:2},if_win:{type:"bool",id:3}}},MatchRound:{fields:{shoots:{rule:"map",type:"MatchShootList",id:1,keytype:"int64"},scores:{rule:"map",type:"RoundScore",id:2,keytype:"int32"},round:{type:"int32",id:3},if_gold:{type:"bool",id:4},status:{type:"int32",id:5},gold_round:{type:"int32",id:6}}},PlayerMatchResult:{fields:{total_ring:{type:"int32",id:1},user_id:{type:"int64",id:2},ten_ring_count:{type:"int32",id:3},average_ring:{type:"float",id:4}}},PlayerFull:{fields:{id:{type:"int64",id:1},name:{type:"string",id:2},avatar:{type:"string",id:3},exp:{type:"int32",id:4},score:{type:"int32",id:5},level:{type:"int32",id:6},before_level:{type:"int32",id:7},before_exp:{type:"int32",id:8},current_exp:{type:"int32",id:9},upgrade_exp:{type:"int32",id:10},active:{type:"int32",id:11},device_id:{type:"string",id:12},s_vip:{type:"bool",id:13},vip:{type:"bool",id:14},player_match_result:{type:"PlayerMatchResult",id:15}}},TeamInfo:{fields:{players:{rule:"repeated",type:"PlayerFull",id:1},id:{type:"int32",id:2},name:{type:"string",id:3},score:{type:"int32",id:4}}},CurrentShoot:{fields:{round:{type:"int32",id:1},round_id:{type:"int64",id:2},index:{type:"int32",id:3},start_time:{type:"int64",id:4},player_id:{type:"int64",id:5},gold_round:{type:"bool",id:6},start_time_text:{type:"string",id:7},my_index:{type:"int32",id:8},index_map:{rule:"map",type:"int32",id:9,keytype:"int64"}}},ShootData:{fields:{x:{type:"float",id:1},y:{type:"float",id:2},r:{type:"float",id:3},dst:{type:"float",id:4},m:{type:"string",id:5},adc:{type:"float",id:6},device_id:{type:"string",id:7},shoot_id:{type:"string",id:8}}},PracticeInfo:{fields:{id:{type:"int64",id:1},user_id:{type:"int64",id:2},status:{type:"int32",id:3},status_text:{type:"string",id:4},start_time:{type:"int64",id:5},target_type:{type:"int32",id:6},vip:{type:"bool",id:7},s_vip:{type:"bool",id:8},device_id:{type:"string",id:9},shoot_data:{type:"MatchShoot",id:10},details:{rule:"repeated",type:"MatchShoot",id:11}}},MatchInfo:{fields:{match_id:{type:"int64",id:1},create_time:{type:"int64",id:2},start_time:{type:"int64",id:3},server_time:{type:"int64",id:4},shoot_time:{type:"int32",id:5},shoot_number:{type:"int32",id:6},ready_time:{type:"int32",id:7},way:{type:"int32",id:8},mode:{type:"int32",id:9},status:{type:"MatchStatus",id:10},status_text:{type:"string",id:11},rounds:{rule:"repeated",type:"MatchRound",id:12},teams:{rule:"map",type:"TeamInfo",id:13,keytype:"int32"},current:{type:"CurrentShoot",id:14},next:{type:"CurrentShoot",id:15},shoot_data:{type:"MatchShoot",id:16},win_team:{type:"int32",id:17},mvp:{type:"PlayerFull",id:18},room_id:{type:"string",id:19},result_list:{rule:"repeated",type:"PlayerMatchResult",id:20},timeout_time:{type:"int64",id:21},target_type:{type:"int32",id:22},event_type:{type:"int32",id:23},timeout:{type:"int32",id:24},server_addr:{type:"string",id:25},countdown_start_time:{type:"int64",id:26}}},ServerMessage:{fields:{type:{type:"ServerMessageType",id:1},match_id:{type:"int64",id:2},timestamp:{type:"int64",id:3},match_info:{type:"MatchInfo",id:4,oneof:"payload"},shoot_data:{type:"ShootData",id:5,oneof:"payload"},practice_info:{type:"PracticeInfo",id:6,oneof:"payload"},sequence:{type:"int64",id:7}}},ClientMessage:{fields:{type:{type:"ClientMessageType",id:1},match_id:{type:"int64",id:2},user_id:{type:"int64",id:3},sequence:{type:"int64",id:4},data:{type:"bytes",id:5}}}}}});
export default $root;
+1
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@@ -184,6 +184,7 @@ const SCHEMAS = {
23: { name: "event_type", kind: "int32" },
24: { name: "timeout", kind: "int32" },
25: { name: "server_addr", kind: "string" },
26: { name: "countdown_start_time", kind: "int64" },
},
ServerMessage: {
1: { name: "type", kind: "int32" },
+2 -2
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@@ -24,8 +24,8 @@ function createWebSocket(token, onMessage) {
switch (envVersion) {
case "develop": // 开发版
url = "ws://192.168.1.2:8000/socket";
// url = "wss://apitest.shelingxingqiu.com/socket";
// url = "ws://192.168.1.2:8000/socket";
url = "wss://apitest.shelingxingqiu.com/socket";
break;
case "trial": // 体验版
url = "wss://apitest.shelingxingqiu.com/socket";