update:优化比赛队列

This commit is contained in:
2026-07-08 18:18:27 +08:00
parent e0d976fcce
commit af07d09ab6
5 changed files with 589 additions and 38 deletions
+4 -1
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@@ -1,3 +1,5 @@
import { normalizeBattleApiResult } from "@/utils/matchAdapter";
let BASE_URL = "https://api.shelingxingqiu.com/api/shoot"; // 默认正式版 let BASE_URL = "https://api.shelingxingqiu.com/api/shoot"; // 默认正式版
try { try {
@@ -553,9 +555,10 @@ export const getReadyAPI = (roomId) => {
}; };
export const getBattleAPI = async (battleId) => { export const getBattleAPI = async (battleId) => {
return request("POST", "/user/match/info", { const result = await request("POST", "/user/match/info", {
id: battleId, id: battleId,
}); });
return normalizeBattleApiResult(result);
}; };
export const kickPlayerAPI = (number, userId) => { export const kickPlayerAPI = (number, userId) => {
+256 -29
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@@ -7,42 +7,220 @@ import {
decodeServerMessage, decodeServerMessage,
getServerMessageTypeName, getServerMessageTypeName,
} from "@/utils/matchProtocol"; } from "@/utils/matchProtocol";
import { MESSAGETYPESV2 } from "@/constants";
import { getDirectionText } from "@/util";
import {
normalizeId,
normalizeMatchInfo,
normalizePlainObject,
pickField,
} from "@/utils/matchAdapter";
// 比赛服 websocket 独立管理器: // 比赛服 websocket 独立管理器:
// 当前阶段只负责连接、解码、打印、ACK/LEAVE不接管任何页面 UI // 负责连接、解码、ACK/LEAVE并把比赛服消息适配成项目现有 socket-inbox 业务事件
let socket = null; let socket = null;
let currentContext = null; let currentContext = null;
let isConnecting = false; let isConnecting = false;
let manualClose = false; let manualClose = false;
let audioAckListenerReady = false; let audioAckListenerReady = false;
let lastReadyRouteKey = "";
// 后端要求非心跳消息必须等前端语音播报完成后再 ACK。 // 后端要求非心跳消息必须等前端语音播报完成后再 ACK。
const pendingAcks = []; const pendingAcks = [];
const ACK_AUDIO_TIMEOUT_MS = 9000;
const READY_ROUTE_FALLBACK_DELAY_MS = 300;
const ROUND_AUDIO_NAMES = ["一", "二", "三", "四", "五"];
// 当前仍是“只连接、只解码、只打印”阶段,还没有真正接管比赛语音播报 // 比赛服消息类型先映射成项目里已有的 V2 业务消息,页面仍然复用原来的 socket-inbox 流程
// 为了先验证协议闭环,这里临时把“打印完成”当作“播报完成”并立即 ACK。 const BUSINESS_TYPE_BY_SERVER_TYPE = {
const AUTO_ACK_WITHOUT_AUDIO = true; [ServerMessageType.SERVER_MSG_MATCH_READY]: MESSAGETYPESV2.AboutToStart,
[ServerMessageType.SERVER_MSG_MATCH_START]: MESSAGETYPESV2.BattleStart,
// 这些比赛消息需要在 audioEnded 后补 ACK;心跳 ACK 单独即时处理。 [ServerMessageType.SERVER_MSG_NOW_YOU]: MESSAGETYPESV2.ToSomeoneShoot,
const ACK_REQUIRED_TYPES = new Set([ [ServerMessageType.SERVER_MSG_SHOT]: MESSAGETYPESV2.ShootResult,
ServerMessageType.SERVER_MSG_MATCH_READY, [ServerMessageType.SERVER_MSG_NEW_ROUND]: MESSAGETYPESV2.NewRound,
ServerMessageType.SERVER_MSG_MATCH_START, [ServerMessageType.SERVER_MSG_MATCH_END]: MESSAGETYPESV2.BattleEnd,
ServerMessageType.SERVER_MSG_NOW_YOU, [ServerMessageType.SERVER_MSG_TIMEOUT]: MESSAGETYPESV2.BattleEnd,
ServerMessageType.SERVER_MSG_SHOT, [ServerMessageType.SERVER_MSG_CHECK]: MESSAGETYPESV2.InvalidShot,
ServerMessageType.SERVER_MSG_NEW_ROUND, [ServerMessageType.SERVER_MSG_NOT_ENOUGH_DISTANCE]: MESSAGETYPESV2.InvalidShot,
ServerMessageType.SERVER_MSG_MATCH_END, };
ServerMessageType.SERVER_MSG_TIMEOUT,
ServerMessageType.SERVER_MSG_CHECK,
]);
const MATCH_READY_SNAPSHOT_PREFIX = "match-ready-snapshot:";
export const MATCH_WS_AUDIO_ACK_EVENT = "match-ws-audio-ack";
// 兼容普通接口通知的 camelCase 和 protobuf 解码后的 snake_case。 // 兼容普通接口通知的 camelCase 和 protobuf 解码后的 snake_case。
function pickField(source, camelKey, snakeKey) { function buildBusinessMessage(message) {
return source?.[camelKey] ?? source?.[snakeKey]; const businessType = BUSINESS_TYPE_BY_SERVER_TYPE[message.type];
if (!businessType) return null;
const matchInfo = normalizeMatchInfo(message.match_info);
const matchId = normalizeId(
pickField(message, "matchId", "match_id") ||
matchInfo.matchId ||
currentContext?.matchId
);
const shootData =
matchInfo.shootData ||
(message.shoot_data ? normalizePlainObject(message.shoot_data) : undefined);
return {
...matchInfo,
type: businessType,
id: matchId,
matchId,
shootData,
sequence: message.sequence,
timestamp: message.timestamp,
matchWsType: message.type,
matchWsTypeName: getServerMessageTypeName(message.type),
};
} }
function normalizeId(value) { function getReadySnapshotKey(matchId) {
if (value === undefined || value === null || value === "") return ""; return `${MATCH_READY_SNAPSHOT_PREFIX}${normalizeId(matchId)}`;
return String(value); }
function persistReadyTeams(message) {
const teams = message?.teams || {};
if (Number(message?.mode) > 3) return;
const bluePlayers = teams[1]?.players || teams["1"]?.players;
const redPlayers = teams[2]?.players || teams["2"]?.players;
if (Array.isArray(bluePlayers)) uni.setStorageSync("blue-team", bluePlayers);
if (Array.isArray(redPlayers)) uni.setStorageSync("red-team", redPlayers);
}
function persistReadySnapshot(message) {
const matchId = normalizeId(message?.matchId || message?.id);
if (!matchId) return;
uni.setStorageSync(getReadySnapshotKey(matchId), {
...message,
savedAt: Date.now(),
});
}
function getBattlePageUrl(message) {
const matchId = normalizeId(message?.matchId || message?.id);
const mode = Number(message?.mode);
if (!matchId) return "";
if (!Number.isFinite(mode)) return "";
return mode <= 3
? `/pages/team-battle/index?battleId=${matchId}`
: `/pages/melee-battle?battleId=${matchId}`;
}
function getCurrentPageInfo() {
if (typeof getCurrentPages !== "function") return null;
const pages = getCurrentPages();
return pages[pages.length - 1] || null;
}
function normalizeRoute(route) {
return String(route || "").replace(/^\//, "");
}
function isCurrentBattlePage(matchId) {
const page = getCurrentPageInfo();
const route = normalizeRoute(page?.route);
if (route !== "pages/team-battle/index" && route !== "pages/melee-battle") {
return false;
}
const options = page?.options || page?.$page?.options || {};
return !matchId || normalizeId(options.battleId) === normalizeId(matchId);
}
function scheduleReadyRouteFallback(message) {
const url = getBattlePageUrl(message);
const matchId = normalizeId(message?.matchId || message?.id);
const routeKey = `${matchId}:${url}`;
if (!url || lastReadyRouteKey === routeKey) return;
lastReadyRouteKey = routeKey;
setTimeout(() => {
if (isCurrentBattlePage(matchId)) return;
const currentRoute = normalizeRoute(getCurrentPageInfo()?.route);
// battle-room 和 match-page 本身会消费 AboutToStart;这里不绕过页面内状态,避免好友房误触退房逻辑。
if (currentRoute === "pages/battle-room" || currentRoute === "pages/match-page") return;
uni.redirectTo({
url,
fail: (err) => {
console.log("[match-ws] ready route fallback failed", err, { url });
},
});
}, READY_ROUTE_FALLBACK_DELAY_MS);
}
function emitBusinessMessage(message) {
if (!message) return;
if (message.type === MESSAGETYPESV2.AboutToStart) {
persistReadyTeams(message);
persistReadySnapshot(message);
scheduleReadyRouteFallback(message);
}
console.log("[match-ws] emit socket-inbox", message.matchWsTypeName, message);
uni.$emit("socket-inbox", message);
}
function resolvePlayerTeam(message, playerId) {
const teams = message?.teams || {};
const redPlayers = teams[2]?.players || teams["2"]?.players || [];
return redPlayers.some((item) => String(item.id) === String(playerId))
? "red"
: "blue";
}
function getNowYouAudioKeys(message) {
const current = message?.current || {};
const keys = [];
if (current.goldRound) {
keys.push("决金箭轮");
} else if (current.round) {
const roundIndex = Math.max(0, Number(current.round) - 1);
const roundName = ROUND_AUDIO_NAMES[roundIndex] || current.round;
keys.push(`${roundName}`);
}
if (String(current.playerId) === String(currentContext?.userId)) {
keys.push("轮到你了");
return keys;
}
const team = resolvePlayerTeam(message, current.playerId);
keys.push(team === "red" ? "请红方射箭" : "请蓝方射箭");
return keys;
}
function getShootResultAudioKeys(shootData) {
if (!shootData) return [];
const keys = [
shootData.ring ? `${shootData.ringX ? "X" : shootData.ring}` : "未上靶",
];
if (shootData.angle !== null && shootData.angle !== undefined) {
keys.push(`${getDirectionText(shootData.angle)}调整`);
}
return keys;
}
function getAckAudioKeys(message, businessMessage) {
switch (message.type) {
case ServerMessageType.SERVER_MSG_MATCH_START:
return ["比赛开始"];
case ServerMessageType.SERVER_MSG_NOW_YOU:
return getNowYouAudioKeys(businessMessage);
case ServerMessageType.SERVER_MSG_SHOT:
return getShootResultAudioKeys(businessMessage?.shootData);
case ServerMessageType.SERVER_MSG_MATCH_END:
case ServerMessageType.SERVER_MSG_TIMEOUT:
return ["比赛结束"];
case ServerMessageType.SERVER_MSG_CHECK:
case ServerMessageType.SERVER_MSG_NOT_ENOUGH_DISTANCE:
return ["射击无效"];
default:
return [];
}
} }
// 追加 token 查询参数;如果后端地址已经带 token,则保持原样。 // 追加 token 查询参数;如果后端地址已经带 token,则保持原样。
@@ -101,6 +279,7 @@ function sendAck({ matchId, sequence }) {
} }
function completeAckTask(task) { function completeAckTask(task) {
if (task?.timer) clearTimeout(task.timer);
sendAck(task); sendAck(task);
if (task.leaveAfterAck) { if (task.leaveAfterAck) {
setTimeout(() => { setTimeout(() => {
@@ -109,9 +288,33 @@ function completeAckTask(task) {
} }
} }
function isSameAckTask(task, payload = {}) {
if (String(task?.sequence) !== String(payload.sequence)) return false;
if (!payload.matchId) return true;
return String(task?.matchId) === String(payload.matchId);
}
function completePendingAckByMessage(payload = {}) {
if (payload.sequence === undefined || payload.sequence === null || payload.sequence === "") {
return;
}
const index = pendingAcks.findIndex((task) => isSameAckTask(task, payload));
if (index === -1) return;
const [task] = pendingAcks.splice(index, 1);
console.log("[match-ws] ack after page audio", task.sequence, payload);
completeAckTask(task);
}
function flushPendingAcks() { function flushPendingAcks() {
// 每次语音播报完成,只确认一条已播放完成的服务端消息。 // 每次语音播报完成,只确认队首那条等待相同语音 key 的服务端消息。
if (!pendingAcks.length) return; if (!pendingAcks.length) return;
const endedKey = arguments[0];
const task = pendingAcks[0];
if (task.expectedAudioKey && endedKey && task.expectedAudioKey !== endedKey) {
return;
}
completeAckTask(pendingAcks.shift()); completeAckTask(pendingAcks.shift());
} }
@@ -119,19 +322,20 @@ function ensureAudioAckListener() {
// 复用现有全局 audioEnded 事件,确保 ACK 时机落在播报结束之后。 // 复用现有全局 audioEnded 事件,确保 ACK 时机落在播报结束之后。
if (audioAckListenerReady) return; if (audioAckListenerReady) return;
uni.$on("audioEnded", flushPendingAcks); uni.$on("audioEnded", flushPendingAcks);
uni.$on(MATCH_WS_AUDIO_ACK_EVENT, completePendingAckByMessage);
audioAckListenerReady = true; audioAckListenerReady = true;
} }
function removeAudioAckListener() { function removeAudioAckListener() {
if (!audioAckListenerReady) return; if (!audioAckListenerReady) return;
uni.$off("audioEnded", flushPendingAcks); uni.$off("audioEnded", flushPendingAcks);
uni.$off(MATCH_WS_AUDIO_ACK_EVENT, completePendingAckByMessage);
audioAckListenerReady = false; audioAckListenerReady = false;
} }
function queueAckAfterAudio(message) { function queueAckAfterAudio(message, businessMessage) {
// 非 ACK_REQUIRED_TYPES 的消息只打印,不自动确认,避免扩大发送面 // 除心跳外,只要服务端带了 sequence,都需要走 ACK;没有语音的消息立即 ACK
if ( if (
!ACK_REQUIRED_TYPES.has(message.type) ||
message.sequence === undefined || message.sequence === undefined ||
message.sequence === null || message.sequence === null ||
message.sequence === "" message.sequence === ""
@@ -146,9 +350,10 @@ function queueAckAfterAudio(message) {
leaveAfterAck: message.type === ServerMessageType.SERVER_MSG_MATCH_END, leaveAfterAck: message.type === ServerMessageType.SERVER_MSG_MATCH_END,
}; };
if (AUTO_ACK_WITHOUT_AUDIO) { const audioKeys = getAckAudioKeys(message, businessMessage).filter(Boolean);
if (!audioKeys.length) {
console.log( console.log(
"[match-ws] ack immediately in print-only mode", "[match-ws] ack immediately without audio",
getServerMessageTypeName(message.type), getServerMessageTypeName(message.type),
message.sequence message.sequence
); );
@@ -156,11 +361,25 @@ function queueAckAfterAudio(message) {
return; return;
} }
task.expectedAudioKey = audioKeys[audioKeys.length - 1];
task.timer = setTimeout(() => {
const index = pendingAcks.indexOf(task);
if (index === -1) return;
pendingAcks.splice(index, 1);
console.log(
"[match-ws] ack audio wait timeout",
getServerMessageTypeName(message.type),
message.sequence,
task.expectedAudioKey
);
completeAckTask(task);
}, ACK_AUDIO_TIMEOUT_MS);
pendingAcks.push(task); pendingAcks.push(task);
console.log( console.log(
"[match-ws] ack queued until audioEnded", "[match-ws] ack queued until audioEnded",
getServerMessageTypeName(message.type), getServerMessageTypeName(message.type),
message.sequence message.sequence,
task.expectedAudioKey
); );
} }
@@ -187,7 +406,12 @@ function handleMessage(data) {
return; return;
} }
queueAckAfterAudio(message); const businessMessage = buildBusinessMessage(message);
if (businessMessage?.matchId && currentContext) {
currentContext.matchId = businessMessage.matchId;
}
queueAckAfterAudio(message, businessMessage);
emitBusinessMessage(businessMessage);
} }
function sendLeave() { function sendLeave() {
@@ -306,6 +530,9 @@ export function closeMatchWebSocket(options = {}) {
const { sendLeave: shouldSendLeave = true, reason = "manual" } = options; const { sendLeave: shouldSendLeave = true, reason = "manual" } = options;
manualClose = true; manualClose = true;
pendingAcks.forEach((task) => {
if (task?.timer) clearTimeout(task.timer);
});
pendingAcks.length = 0; pendingAcks.length = 0;
if (socket) { if (socket) {
+90 -5
View File
@@ -13,6 +13,7 @@ import TestDistance from "@/components/TestDistance.vue";
import SModal from "@/components/SModal.vue"; import SModal from "@/components/SModal.vue";
import audioManager from "@/audioManager"; import audioManager from "@/audioManager";
import { getBattleAPI, laserCloseAPI } from "@/apis"; import { getBattleAPI, laserCloseAPI } from "@/apis";
import { connectMatchWebSocket } from "@/matchWebsocket";
import { MESSAGETYPESV2 } from "@/constants"; import { MESSAGETYPESV2 } from "@/constants";
import useStore from "@/store"; import useStore from "@/store";
import { storeToRefs } from "pinia"; import { storeToRefs } from "pinia";
@@ -31,6 +32,14 @@ const playersScores = ref([]);
const halfTimeTip = ref(false); const halfTimeTip = ref(false);
const halfRest = ref(false); const halfRest = ref(false);
const HALF_REST_SECONDS = 20; const HALF_REST_SECONDS = 20;
const MATCH_READY_SNAPSHOT_PREFIX = "match-ready-snapshot:";
const MATCH_STATUS_BY_TEXT = {
MATCH_STATUS_READY: 0,
MATCH_STATUS_STARTED: 1,
MATCH_STATUS_END: 2,
MATCH_STATUS_TIMEOUT: 3,
MATCH_STATUS_UNEXPECTEDLY: 4,
};
const halfRestRemain = ref(HALF_REST_SECONDS); const halfRestRemain = ref(HALF_REST_SECONDS);
let halfRestTimer = null; let halfRestTimer = null;
/** 控制设备离线提示弹窗的显示状态 */ /** 控制设备离线提示弹窗的显示状态 */
@@ -93,6 +102,68 @@ const currentPlayer = computed(() =>
); );
const isCurrentUserSvip = computed(() => currentPlayer.value?.sVip === true); const isCurrentUserSvip = computed(() => currentPlayer.value?.sVip === true);
function getReadySnapshotKey(matchId) {
return `${MATCH_READY_SNAPSHOT_PREFIX}${String(matchId || "")}`;
}
function normalizeBattleInfo(battleInfo) {
if (!battleInfo || typeof battleInfo !== "object") return battleInfo;
const statusText = battleInfo.statusText || battleInfo.status_text;
if (
(battleInfo.status === undefined ||
battleInfo.status === null ||
battleInfo.status === "") &&
MATCH_STATUS_BY_TEXT[statusText] !== undefined
) {
return {
...battleInfo,
status: MATCH_STATUS_BY_TEXT[statusText],
};
}
return battleInfo;
}
function hasKnownStatus(battleInfo) {
return !(
battleInfo?.status === undefined ||
battleInfo?.status === null ||
battleInfo?.status === ""
);
}
function hasStartedSnapshot(battleInfo) {
if (hasKnownStatus(battleInfo)) return Number(battleInfo.status) !== 0;
const current = battleInfo?.current || {};
return !!(
current.playerId ||
current.startTime ||
current.round ||
(Array.isArray(battleInfo?.rounds) && battleInfo.rounds.length)
);
}
function takeReadySnapshot(matchId) {
const key = getReadySnapshotKey(matchId);
const snapshot = uni.getStorageSync(key);
if (snapshot) uni.removeStorageSync(key);
return normalizeBattleInfo(snapshot);
}
function reconnectMatchServer(battleInfo) {
const status = Number(battleInfo?.status);
if ([2, 3, 4].includes(status)) return;
if (!battleInfo?.serverAddr) return;
connectMatchWebSocket({
serverAddr: battleInfo.serverAddr,
matchId: battleInfo.matchId || battleId.value,
userId: user.value.id,
});
}
/** /**
* 监听设备在线状态,大乱斗比赛进行中设备离线时弹窗提示用户 * 监听设备在线状态,大乱斗比赛进行中设备离线时弹窗提示用户
*/ */
@@ -103,6 +174,7 @@ watch(online, (newVal, oldVal) => {
}); });
function recoverData(battleInfo, { force = false } = {}) { function recoverData(battleInfo, { force = false } = {}) {
battleInfo = normalizeBattleInfo(battleInfo);
if (!battleInfo) return; if (!battleInfo) return;
try { try {
if (battleInfo.way === 1) title.value = "好友约战 - 大乱斗"; if (battleInfo.way === 1) title.value = "好友约战 - 大乱斗";
@@ -121,7 +193,14 @@ function recoverData(battleInfo, { force = false } = {}) {
players.value = []; players.value = [];
} }
start.value = battleInfo.status !== 0; if (hasKnownStatus(battleInfo)) {
start.value = battleInfo.status !== 0;
} else if (!hasStartedSnapshot(battleInfo)) {
if (start.value !== true) start.value = false;
return;
} else {
start.value = true;
}
if (battleInfo.status === 0) { if (battleInfo.status === 0) {
const readyRemain = (Date.now() - (battleInfo.createTime || Date.now())) / 1000; const readyRemain = (Date.now() - (battleInfo.createTime || Date.now())) / 1000;
@@ -131,9 +210,10 @@ function recoverData(battleInfo, { force = false } = {}) {
return; return;
} }
const rounds = Array.isArray(battleInfo.rounds) ? battleInfo.rounds : [];
tips.value = tips.value =
(battleInfo.rounds.length !== 2 ? "上" : "下") + "半场:请先射6箭"; (rounds.length !== 2 ? "上" : "下") + "半场:请先射6箭";
playersScores.value = battleInfo.rounds.map((r) => ({ ...r.shoots })); playersScores.value = rounds.map((r) => ({ ...r.shoots }));
const totals = {}; const totals = {};
players.value.forEach((p) => { players.value.forEach((p) => {
const total = playersScores.value.reduce((acc, round) => { const total = playersScores.value.reduce((acc, round) => {
@@ -171,6 +251,8 @@ function recoverData(battleInfo, { force = false } = {}) {
onLoad(async (options) => { onLoad(async (options) => {
if (options.battleId) battleId.value = options.battleId; if (options.battleId) battleId.value = options.battleId;
const readySnapshot = takeReadySnapshot(battleId.value);
if (readySnapshot?.status === 0) recoverData(readySnapshot);
// uni.enableAlertBeforeUnload({ // uni.enableAlertBeforeUnload({
// message: "离开比赛可能导致比赛失败,是否继续?", // message: "离开比赛可能导致比赛失败,是否继续?",
// success: (res) => { // success: (res) => {
@@ -207,7 +289,9 @@ function checkAndPlayTententen(playerId, isTenPlusRingShot) {
async function onReceiveMessage(msg) { async function onReceiveMessage(msg) {
if (Array.isArray(msg)) return; if (Array.isArray(msg)) return;
if (msg.type === MESSAGETYPESV2.BattleStart) { if (msg.type === MESSAGETYPESV2.AboutToStart) {
recoverData(msg);
} else if (msg.type === MESSAGETYPESV2.BattleStart) {
clearHalfRestCountdown(); clearHalfRestCountdown();
halfTimeTip.value = false; halfTimeTip.value = false;
halfRest.value = false; halfRest.value = false;
@@ -267,7 +351,7 @@ onBeforeUnmount(() => {
onShow(async () => { onShow(async () => {
if (battleId.value) { if (battleId.value) {
const result = await getBattleAPI(battleId.value); const result = normalizeBattleInfo(await getBattleAPI(battleId.value));
if (!result) return; if (!result) return;
if (result.status === 2) { if (result.status === 2) {
uni.showToast({ uni.showToast({
@@ -278,6 +362,7 @@ onShow(async () => {
delta: 2, delta: 2,
}); });
} else { } else {
reconnectMatchServer(result);
recoverData(result, { force: true }); recoverData(result, { force: true });
} }
} }
+118 -3
View File
@@ -13,6 +13,7 @@ import TeamAvatars from "./components/TeamAvatars.vue";
import ShootProgress2 from "./components/ShootProgress2.vue"; import ShootProgress2 from "./components/ShootProgress2.vue";
import SModal from "./components/SModal.vue"; import SModal from "./components/SModal.vue";
import { laserCloseAPI, getBattleAPI } from "@/apis"; import { laserCloseAPI, getBattleAPI } from "@/apis";
import { connectMatchWebSocket, MATCH_WS_AUDIO_ACK_EVENT } from "@/matchWebsocket";
import { MESSAGETYPESV2 } from "@/constants"; import { MESSAGETYPESV2 } from "@/constants";
import { getDirectionText } from "@/util"; import { getDirectionText } from "@/util";
import audioManager, { import audioManager, {
@@ -42,6 +43,14 @@ const AUDIO_TIMEOUT_MAX = 12000;
const BATTLE_CANCEL_RETURN_DELAY = 2000; const BATTLE_CANCEL_RETURN_DELAY = 2000;
const ROUND_AUDIO_NAMES = ["一", "二", "三", "四", "五"]; const ROUND_AUDIO_NAMES = ["一", "二", "三", "四", "五"];
const X_RING_STREAKS_KEY = "team-battle-x-ring-streaks"; const X_RING_STREAKS_KEY = "team-battle-x-ring-streaks";
const MATCH_READY_SNAPSHOT_PREFIX = "match-ready-snapshot:";
const MATCH_STATUS_BY_TEXT = {
MATCH_STATUS_READY: 0,
MATCH_STATUS_STARTED: 1,
MATCH_STATUS_END: 2,
MATCH_STATUS_TIMEOUT: 3,
MATCH_STATUS_UNEXPECTEDLY: 4,
};
const PROGRESS_ZERO_EVENT = "team-battle-progress-zero"; const PROGRESS_ZERO_EVENT = "team-battle-progress-zero";
const COUNTDOWN_READY_EVENT = "team-battle-countdown-ready"; const COUNTDOWN_READY_EVENT = "team-battle-countdown-ready";
@@ -129,6 +138,68 @@ function normalizeTimestamp(value) {
return numberValue < 1000000000000 ? numberValue * 1000 : numberValue; return numberValue < 1000000000000 ? numberValue * 1000 : numberValue;
} }
function getReadySnapshotKey(matchId) {
return `${MATCH_READY_SNAPSHOT_PREFIX}${String(matchId || "")}`;
}
function normalizeBattleInfo(battleInfo) {
if (!battleInfo || typeof battleInfo !== "object") return battleInfo;
const statusText = battleInfo.statusText || battleInfo.status_text;
if (
(battleInfo.status === undefined ||
battleInfo.status === null ||
battleInfo.status === "") &&
MATCH_STATUS_BY_TEXT[statusText] !== undefined
) {
return {
...battleInfo,
status: MATCH_STATUS_BY_TEXT[statusText],
};
}
return battleInfo;
}
function hasKnownStatus(battleInfo) {
return !(
battleInfo?.status === undefined ||
battleInfo?.status === null ||
battleInfo?.status === ""
);
}
function hasStartedSnapshot(battleInfo) {
if (hasKnownStatus(battleInfo)) return Number(battleInfo.status) !== 0;
const current = battleInfo?.current || {};
return !!(
current.playerId ||
current.startTime ||
current.round ||
(Array.isArray(battleInfo?.rounds) && battleInfo.rounds.length)
);
}
function takeReadySnapshot(matchId) {
const key = getReadySnapshotKey(matchId);
const snapshot = uni.getStorageSync(key);
if (snapshot) uni.removeStorageSync(key);
return normalizeBattleInfo(snapshot);
}
function reconnectMatchServer(battleInfo) {
const status = Number(battleInfo?.status);
if ([2, 3, 4].includes(status)) return;
if (!battleInfo?.serverAddr) return;
connectMatchWebSocket({
serverAddr: battleInfo.serverAddr,
matchId: battleInfo.matchId || battleId.value,
userId: user.value.id,
});
}
// 从不同消息结构中提取服务端时间,作为恢复和去重的时间基准。 // 从不同消息结构中提取服务端时间,作为恢复和去重的时间基准。
function getServerTime(message) { function getServerTime(message) {
return normalizeTimestamp( return normalizeTimestamp(
@@ -289,6 +360,10 @@ function hideRestoreLoading() {
} }
function showRestoreLoading() { function showRestoreLoading() {
if (start.value === false) {
hideRestoreLoading();
return;
}
clearRestoreLoadingTimer(); clearRestoreLoadingTimer();
restoreLoading.value = true; restoreLoading.value = true;
restoreLoadingTimer = setTimeout(() => { restoreLoadingTimer = setTimeout(() => {
@@ -391,7 +466,9 @@ async function executeBattleTask(task, runId) {
if (!task || !isQueueAlive(runId)) return; if (!task || !isQueueAlive(runId)) return;
const type = task.type; const type = task.type;
if (type === MESSAGETYPESV2.BattleStart) { if (type === MESSAGETYPESV2.AboutToStart) {
applyBattleSnapshot(task.message, { restore: true });
} else if (type === MESSAGETYPESV2.BattleStart) {
await runBattleStartTask(task, runId); await runBattleStartTask(task, runId);
} else if (type === MESSAGETYPESV2.ToSomeoneShoot) { } else if (type === MESSAGETYPESV2.ToSomeoneShoot) {
await runToSomeoneShootTask(task, runId); await runToSomeoneShootTask(task, runId);
@@ -402,7 +479,7 @@ async function executeBattleTask(task, runId) {
} else if (type === MESSAGETYPESV2.BattleEnd) { } else if (type === MESSAGETYPESV2.BattleEnd) {
await runBattleEndTask(task, runId); await runBattleEndTask(task, runId);
} else if (type === MESSAGETYPESV2.InvalidShot) { } else if (type === MESSAGETYPESV2.InvalidShot) {
await runInvalidShotTask(runId); await runInvalidShotTask(task, runId);
} }
} }
@@ -448,6 +525,24 @@ function onAudioEnded(key) {
}); });
} }
function notifyMatchAudioAck(task) {
const message = task?.message;
if (
message?.sequence === undefined ||
message?.sequence === null ||
message?.sequence === ""
) {
return;
}
uni.$emit(MATCH_WS_AUDIO_ACK_EVENT, {
matchId: message.matchId || battleId.value,
sequence: message.sequence,
matchWsType: message.matchWsType,
matchWsTypeName: message.matchWsTypeName,
});
}
function handleBattleCovered() { function handleBattleCovered() {
if (pendingRestoreTimer) { if (pendingRestoreTimer) {
clearTimeout(pendingRestoreTimer); clearTimeout(pendingRestoreTimer);
@@ -526,6 +621,7 @@ function applyRestoreNewRoundSnapshot(battleInfo) {
// 回填比赛基础信息:队伍、比分、轮次、金箭状态等公共字段都在这里统一处理。 // 回填比赛基础信息:队伍、比分、轮次、金箭状态等公共字段都在这里统一处理。
function applyBattleBase(battleInfo) { function applyBattleBase(battleInfo) {
battleInfo = normalizeBattleInfo(battleInfo);
if (!battleInfo) return; if (!battleInfo) return;
if (battleInfo.matchId) battleId.value = battleInfo.matchId; if (battleInfo.matchId) battleId.value = battleInfo.matchId;
if (battleInfo.status !== undefined) { if (battleInfo.status !== undefined) {
@@ -745,6 +841,8 @@ function applyReadyState(battleInfo) {
// 快照恢复入口:只把页面拉到服务端最新状态,不重放已经发生过的语音。 // 快照恢复入口:只把页面拉到服务端最新状态,不重放已经发生过的语音。
function applyBattleSnapshot(battleInfo, { restore = false, restoreEventType = 0 } = {}) { function applyBattleSnapshot(battleInfo, { restore = false, restoreEventType = 0 } = {}) {
battleInfo = normalizeBattleInfo(battleInfo);
if (!battleInfo) return;
// 快照恢复只负责“把页面拉回最新状态”,不重放历史语音。 // 快照恢复只负责“把页面拉回最新状态”,不重放历史语音。
applyBattleBase(battleInfo); applyBattleBase(battleInfo);
if (battleInfo.status === 0) { if (battleInfo.status === 0) {
@@ -752,6 +850,12 @@ function applyBattleSnapshot(battleInfo, { restore = false, restoreEventType = 0
return; return;
} }
if (!hasStartedSnapshot(battleInfo)) {
hideRestoreLoading();
if (start.value === false) applyReadyState(battleInfo);
return;
}
start.value = true; start.value = true;
showRoundTip.value = false; showRoundTip.value = false;
@@ -793,6 +897,7 @@ async function runBattleStartTask(task, runId) {
pendingRoundAudio = true; pendingRoundAudio = true;
updateShotInfo(task.message); updateShotInfo(task.message);
await playAudioKeys("比赛开始", { interrupt: false }); await playAudioKeys("比赛开始", { interrupt: false });
notifyMatchAudioAck(task);
if (!isQueueAlive(runId)) return; if (!isQueueAlive(runId)) return;
} }
@@ -846,6 +951,7 @@ async function runToSomeoneShootTask(task, runId) {
}); });
await audioPromise; await audioPromise;
notifyMatchAudioAck(task);
if (!isQueueAlive(runId)) return; if (!isQueueAlive(runId)) return;
const remainingSeconds = getRemainingSeconds(battleInfo, task, { const remainingSeconds = getRemainingSeconds(battleInfo, task, {
@@ -918,6 +1024,7 @@ async function runShootResultTask(task) {
const audioKeys = buildShootResultAudioKeys(battleInfo.shootData); const audioKeys = buildShootResultAudioKeys(battleInfo.shootData);
if (isTententen) audioKeys.push("tententen"); if (isTententen) audioKeys.push("tententen");
await playAudioKeys(audioKeys, { interrupt: false }); await playAudioKeys(audioKeys, { interrupt: false });
notifyMatchAudioAck(task);
} }
// 新回合任务:展示上一回合结算弹窗,弹窗关闭后再允许下一轮继续。 // 新回合任务:展示上一回合结算弹窗,弹窗关闭后再允许下一轮继续。
@@ -977,6 +1084,7 @@ async function runBattleEndTask(task, runId) {
// 终局语音必须完整播完,再决定跳转或返回。 // 终局语音必须完整播完,再决定跳转或返回。
await playAudioKeys("比赛结束", { interrupt: false, timeout: AUDIO_TIMEOUT_MAX }); await playAudioKeys("比赛结束", { interrupt: false, timeout: AUDIO_TIMEOUT_MAX });
notifyMatchAudioAck(task);
if (!isQueueAlive(runId)) return; if (!isQueueAlive(runId)) return;
if (matchStatus.value === 2) { if (matchStatus.value === 2) {
@@ -991,13 +1099,14 @@ async function runBattleEndTask(task, runId) {
} }
// 无效射击任务:弹 toast 并播报无效射击,不修改比赛主状态。 // 无效射击任务:弹 toast 并播报无效射击,不修改比赛主状态。
async function runInvalidShotTask(runId) { async function runInvalidShotTask(task, runId) {
if (!isQueueAlive(runId)) return; if (!isQueueAlive(runId)) return;
uni.showToast({ uni.showToast({
title: "距离不足,无效", title: "距离不足,无效",
icon: "none", icon: "none",
}); });
await playAudioKeys("射击无效", { interrupt: false }); await playAudioKeys("射击无效", { interrupt: false });
notifyMatchAudioAck(task);
} }
// 回前台恢复入口:拉取服务端快照,处理结束态,然后继续消费增量队列。 // 回前台恢复入口:拉取服务端快照,处理结束态,然后继续消费增量队列。
@@ -1016,6 +1125,7 @@ async function restoreLatestBattle() {
console.log("restore latest battle failed:", err); console.log("restore latest battle failed:", err);
} }
if (currentRestoreId !== restoreGeneration) return; if (currentRestoreId !== restoreGeneration) return;
result = normalizeBattleInfo(result);
if (!result) { if (!result) {
hideRestoreLoading(); hideRestoreLoading();
runBattleQueue(); runBattleQueue();
@@ -1041,6 +1151,7 @@ async function restoreLatestBattle() {
if (result.status === 4) { if (result.status === 4) {
clearXRingStreaks(); clearXRingStreaks();
} }
reconnectMatchServer(result);
if (restoreEventType === MESSAGETYPESV2.NewRound) { if (restoreEventType === MESSAGETYPESV2.NewRound) {
const prevRound = getRestorePrevRound(result); const prevRound = getRestorePrevRound(result);
@@ -1135,6 +1246,10 @@ onLoad((options) => {
store.updateShotInfo(0, 0); store.updateShotInfo(0, 0);
store.updateTips(""); store.updateTips("");
latestShotFlash.value = null; latestShotFlash.value = null;
const readySnapshot = takeReadySnapshot(battleId.value);
if (readySnapshot?.status === 0) {
applyBattleSnapshot(readySnapshot, { restore: true });
}
scheduleRestoreLatestBattle(); scheduleRestoreLatestBattle();
}); });
+121
View File
@@ -0,0 +1,121 @@
// 比赛数据适配器:统一接口返回和比赛服 websocket 的字段结构。
// 页面继续使用原来的 camelCase 数据,后端可以返回 snake_case 或新的 matchInfo 包装结构。
export const MATCH_STATUS_BY_TEXT = {
MATCH_STATUS_READY: 0,
MATCH_STATUS_STARTED: 1,
MATCH_STATUS_END: 2,
MATCH_STATUS_TIMEOUT: 3,
MATCH_STATUS_UNEXPECTEDLY: 4,
};
export function pickField(source, camelKey, snakeKey) {
return source?.[camelKey] ?? source?.[snakeKey];
}
export function normalizeId(value) {
if (value === undefined || value === null || value === "") return "";
return String(value);
}
function toCamelKey(key) {
return key.replace(/_([a-z])/g, (_, letter) => letter.toUpperCase());
}
export function normalizePlainObject(value) {
if (Array.isArray(value)) return value.map(normalizePlainObject);
if (!value || typeof value !== "object") return value;
return Object.keys(value).reduce((result, key) => {
result[toCamelKey(key)] = normalizePlainObject(value[key]);
return result;
}, {});
}
function normalizeMapValues(map = {}) {
return Object.keys(map || {}).reduce((result, key) => {
result[key] = normalizePlainObject(map[key]);
return result;
}, {});
}
function normalizeShootListMap(map = {}) {
return Object.keys(map || {}).reduce((result, key) => {
const value = map[key];
const items = Array.isArray(value)
? value
: Array.isArray(value?.items)
? value.items
: [];
result[key] = items.map(normalizePlainObject);
return result;
}, {});
}
function normalizeRound(round = {}) {
const normalized = normalizePlainObject(round);
normalized.shoots = normalizeShootListMap(round.shoots || normalized.shoots);
normalized.scores = normalizeMapValues(round.scores || normalized.scores);
return normalized;
}
export function normalizeMatchInfo(matchInfo = {}) {
if (!matchInfo || typeof matchInfo !== "object") return matchInfo;
const normalized = normalizePlainObject(matchInfo);
const statusText = normalized.statusText || matchInfo.status_text;
if (
(normalized.status === undefined ||
normalized.status === null ||
normalized.status === "") &&
MATCH_STATUS_BY_TEXT[statusText] !== undefined
) {
normalized.status = MATCH_STATUS_BY_TEXT[statusText];
}
if (matchInfo.teams || normalized.teams) {
normalized.teams = normalizeMapValues(matchInfo.teams || normalized.teams);
}
if (Array.isArray(matchInfo.rounds || normalized.rounds)) {
normalized.rounds = (matchInfo.rounds || normalized.rounds).map(normalizeRound);
}
if (matchInfo.current || normalized.current) {
normalized.current = normalizePlainObject(matchInfo.current || normalized.current);
}
if (matchInfo.next || normalized.next) {
normalized.next = normalizePlainObject(matchInfo.next || normalized.next);
}
if (matchInfo.shoot_data || normalized.shootData) {
normalized.shootData = normalizePlainObject(matchInfo.shoot_data || normalized.shootData);
}
if (Array.isArray(matchInfo.result_list || normalized.resultList)) {
normalized.resultList = (matchInfo.result_list || normalized.resultList).map(
normalizePlainObject
);
}
return normalized;
}
export function normalizeBattleApiResult(result) {
if (!result || typeof result !== "object") return result;
// request 通常已经解出顶层 data;这里额外兼容未解包和旧版扁平结构。
const resultData = result.data && typeof result.data === "object" ? result.data : null;
const payload =
resultData && (resultData.matchInfo || resultData.match_info)
? resultData
: result;
const matchInfo = payload.matchInfo || payload.match_info || payload;
const normalized = normalizeMatchInfo(matchInfo);
const serverAddr =
payload.serverAddr ||
payload.server_addr ||
matchInfo.serverAddr ||
matchInfo.server_addr ||
normalized.serverAddr;
if (serverAddr) normalized.serverAddr = serverAddr;
return normalized;
}