From fa7ad8f538156eb7c891021729dacceeeb53f03f Mon Sep 17 00:00:00 2001 From: zhangyibo95 <690096405@qq.com> Date: Wed, 15 Jul 2026 16:57:48 +0800 Subject: [PATCH 1/3] =?UTF-8?q?update:=E4=BC=98=E5=8C=96=E6=AF=94=E8=B5=9B?= =?UTF-8?q?=E7=BB=93=E6=9D=9F?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/pages/friend-battle-result.vue | 17 ++++- src/pages/team-battle/index.vue | 100 ++++++++++++++++++++--------- 2 files changed, 83 insertions(+), 34 deletions(-) diff --git a/src/pages/friend-battle-result.vue b/src/pages/friend-battle-result.vue index 3e3ac6c..6d09031 100644 --- a/src/pages/friend-battle-result.vue +++ b/src/pages/friend-battle-result.vue @@ -27,6 +27,8 @@ const data = ref({}); const showOverlay = ref(false); /** 自动关闭覆盖层的计时器 */ const overlayTimer = ref(null); +const overlayDelayTimer = ref(null); +let loadGeneration = 0; /** 控制经验条是否执行进场动画(弹窗关闭后才置 true,避免动画被遮挡) */ const showExpAnim = ref(false); @@ -175,9 +177,11 @@ function getMeleeAvatarBorderColor(rank) { // ---- 生命周期 ---- onLoad(async (options) => { + const currentLoadId = ++loadGeneration; if (!options.battleId) return; const result = await getBattleAPI(options.battleId); + if (currentLoadId !== loadGeneration) return; data.value = result; // 从 teams 各队伍的 players 中找到当前用户,解析经验进度条所需字段 @@ -219,7 +223,8 @@ onLoad(async (options) => { } // 数据加载完成后延迟 1 秒再显示激励弹窗,避免进场时画面太杂 - setTimeout(() => { + overlayDelayTimer.value = setTimeout(() => { + overlayDelayTimer.value = null; showOverlay.value = true; // 弹窗显示后 2.5 秒自动关闭 overlayTimer.value = setTimeout(() => { @@ -229,7 +234,15 @@ onLoad(async (options) => { }); onBeforeUnmount(() => { - if (overlayTimer.value) clearTimeout(overlayTimer.value); + loadGeneration += 1; + if (overlayDelayTimer.value) { + clearTimeout(overlayDelayTimer.value); + overlayDelayTimer.value = null; + } + if (overlayTimer.value) { + clearTimeout(overlayTimer.value); + overlayTimer.value = null; + } }); // ---- 方法 ---- diff --git a/src/pages/team-battle/index.vue b/src/pages/team-battle/index.vue index 32d3a19..e699b21 100644 --- a/src/pages/team-battle/index.vue +++ b/src/pages/team-battle/index.vue @@ -105,6 +105,8 @@ let restoreLoadingTimer = null; let pendingRoundAudio = false; // 一旦收到 BattleEnd,后续普通消息就不再进入队列。 let battleEnded = false; +let battleEndTaskRunning = false; +let resultNavigationPending = false; let skipNextRestoreOnShow = false; let pendingReturnSnapshot = null; const handledMessageKeys = new Set(); @@ -1094,39 +1096,70 @@ async function runNewRoundTask(task, runId) { pendingRoundAudio = true; } +function navigateToBattleResultOnce(matchId) { + const targetMatchId = matchId || battleId.value; + if (!targetMatchId || resultNavigationPending) return false; + + resultNavigationPending = true; + battleEnded = true; + restoreGeneration += 1; + if (pendingRestoreTimer) { + clearTimeout(pendingRestoreTimer); + pendingRestoreTimer = null; + } + hideRestoreLoading(); + + uni.redirectTo({ + url: `/pages/friend-battle-result?battleId=${targetMatchId}`, + fail: (err) => { + resultNavigationPending = false; + console.log("navigate to battle result failed:", err); + }, + }); + return true; +} + // 终局任务:播放结束语音后,根据状态跳结果页或返回上一页。 async function runBattleEndTask(task, runId) { - const battleInfo = task.message; - applyBattleBase(battleInfo); - battleEnded = true; - clearXRingStreaks(); - matchStatus.value = battleInfo.status; - if (battleInfo.status === 4) { - showRoundTip.value = true; - currentBluePoint.value = 0; - currentRedPoint.value = 0; + if (resultNavigationPending) { + notifyMatchAudioAck(task); + return; } - // 终局语音必须完整播完,再决定跳转或返回。 - await playAudioKeys("比赛结束", { interrupt: false, timeout: AUDIO_TIMEOUT_MAX }); - notifyMatchAudioAck(task); - if (!isQueueAlive(runId)) return; + battleEndTaskRunning = true; + try { + const battleInfo = task.message; + applyBattleBase(battleInfo); + battleEnded = true; + clearXRingStreaks(); + matchStatus.value = battleInfo.status; + if (battleInfo.status === 4) { + showRoundTip.value = true; + currentBluePoint.value = 0; + currentRedPoint.value = 0; + } - if (matchStatus.value === 2) { - uni.redirectTo({ - url: `/pages/friend-battle-result?battleId=${battleId.value}`, - }); - } else if (matchStatus.value === 4) { - const roomNumber = battleInfo.roomId || store.game.roomNumber || store.game.roomID; - setTimeout(() => { - if (roomNumber) { - uni.redirectTo({ - url: `/pages/battle-room?roomNumber=${encodeURIComponent(roomNumber)}&fromResult=1`, - }); - } else { - uni.navigateBack(); - } - }, BATTLE_CANCEL_RETURN_DELAY); + // 终局语音必须完整播完,再决定跳转或返回。 + await playAudioKeys("比赛结束", { interrupt: false, timeout: AUDIO_TIMEOUT_MAX }); + notifyMatchAudioAck(task); + if (!isQueueAlive(runId)) return; + + if (matchStatus.value === 2) { + navigateToBattleResultOnce(battleId.value); + } else if (matchStatus.value === 4) { + const roomNumber = battleInfo.roomId || store.game.roomNumber || store.game.roomID; + setTimeout(() => { + if (roomNumber) { + uni.redirectTo({ + url: `/pages/battle-room?roomNumber=${encodeURIComponent(roomNumber)}&fromResult=1`, + }); + } else { + uni.navigateBack(); + } + }, BATTLE_CANCEL_RETURN_DELAY); + } + } finally { + battleEndTaskRunning = false; } } @@ -1143,7 +1176,7 @@ async function runInvalidShotTask(task, runId) { // 回前台恢复入口:拉取服务端快照,处理结束态,然后继续消费增量队列。 async function restoreLatestBattle() { - if (!battleId.value) return; + if (!battleId.value || resultNavigationPending) return; const currentRestoreId = ++restoreGeneration; showRestoreLoading(); @@ -1175,9 +1208,8 @@ async function restoreLatestBattle() { if (result.status === 2) { clearXRingStreaks(); hideRestoreLoading(); - uni.redirectTo({ - url: `/pages/friend-battle-result?battleId=${result.matchId}`, - }); + battleEnded = true; + if (!battleEndTaskRunning) navigateToBattleResultOnce(result.matchId); return; } if (result.status === 4) { @@ -1284,6 +1316,8 @@ onLoad((options) => { restoreGeneration += 1; pendingRoundAudio = false; battleEnded = false; + battleEndTaskRunning = false; + resultNavigationPending = false; handledMessageKeys.clear(); handledMessageKeyOrder.length = 0; queuedMessageKeys.clear(); @@ -1328,6 +1362,8 @@ onMounted(async () => { // 离开页面时清理监听、停止音频,并让当前队列整体失效。 onBeforeUnmount(() => { + restoreGeneration += 1; + battleEndTaskRunning = false; uni.setKeepScreenOn({ keepScreenOn: false, }); From 621397e25d7dd9ea0cc9769cd31f8997233e34cc Mon Sep 17 00:00:00 2001 From: zhangyibo95 <690096405@qq.com> Date: Thu, 16 Jul 2026 11:38:17 +0800 Subject: [PATCH 2/3] =?UTF-8?q?update:=E4=BC=98=E5=8C=96=E6=AF=94=E8=B5=9B?= =?UTF-8?q?=E6=B5=81=E7=A8=8B?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/pages/melee-battle.vue | 3 ++- src/pages/team-battle/index.vue | 43 ++++++++++++++++++++++++--------- src/utils/match.min.js | 2 +- src/utils/matchProtocol.js | 1 + 4 files changed, 35 insertions(+), 14 deletions(-) diff --git a/src/pages/melee-battle.vue b/src/pages/melee-battle.vue index efb56d8..8bf1cd3 100644 --- a/src/pages/melee-battle.vue +++ b/src/pages/melee-battle.vue @@ -319,7 +319,8 @@ function recoverData(battleInfo, { force = false } = {}) { } leaveHalfRest(); if (force) { - const remain = (Date.now() - (battleInfo.current?.startTime || Date.now())) / 1000; + const ackTime = normalizeTimestamp(battleInfo.current?.ackTime); + const remain = ackTime ? Math.max(0, (Date.now() - ackTime) / 1000) : 0; console.log(`当前轮已进行${remain}秒`); if (remain > 0 && remain < 90) { setTimeout(() => { diff --git a/src/pages/team-battle/index.vue b/src/pages/team-battle/index.vue index e699b21..481ba1f 100644 --- a/src/pages/team-battle/index.vue +++ b/src/pages/team-battle/index.vue @@ -397,6 +397,16 @@ function showRestoreLoading() { }, RESTORE_LOADING_TIMEOUT); } +// 终局开始后作废恢复请求,避免恢复遮罩与结算跳转抢占画面。 +function cancelPendingBattleRestore() { + restoreGeneration += 1; + if (pendingRestoreTimer) { + clearTimeout(pendingRestoreTimer); + pendingRestoreTimer = null; + } + hideRestoreLoading(); +} + // 页面重置、离开或恢复快照时调用,统一清理队列、等待器、音频和进度条。 function invalidateBattleQueue({ stopAudio = false, stopProgress = false } = {}) { // 提升队列代际并清空待执行消息,确保恢复快照时不会继续跑旧战况。 @@ -416,7 +426,10 @@ function invalidateBattleQueue({ stopAudio = false, stopProgress = false } = {}) function enqueueBattleMessage(message) { if (Array.isArray(message) || !message?.type) return; if (battleEnded && message.type !== MESSAGETYPESV2.BattleEnd) return; - if (message.type === MESSAGETYPESV2.BattleEnd) battleEnded = true; + if (message.type === MESSAGETYPESV2.BattleEnd) { + battleEnded = true; + cancelPendingBattleRestore(); + } if (message.type === MESSAGETYPESV2.InvalidShot) { const receivedAt = Date.now(); @@ -782,7 +795,7 @@ function getBackendRemainingSeconds(battleInfo, total) { return null; } -// 计算当前倒计时剩余秒数:后端字段优先,其次按开始时间和当前时间补算。 +// 计算当前倒计时剩余秒数:后端字段优先,其次按 ACK 时间和当前时间补算。 function getRemainingSeconds(battleInfo, task, options = {}) { const total = getShootTimeSeconds(battleInfo); const backendRemain = getBackendRemainingSeconds(battleInfo, total); @@ -790,8 +803,9 @@ function getRemainingSeconds(battleInfo, task, options = {}) { // 新轮首箭由后端 shootTime 定完整时长;没有明确剩余时间时,不扣前端轮次弹窗/语音耗时。 if (options.fullDurationIfNoBackendRemain) return total; - const startTime = normalizeTimestamp(battleInfo?.current?.startTime); - if (!startTime) return total; + const ackTime = normalizeTimestamp(battleInfo?.current?.ackTime); + console.log(11111111111111111111111111,ackTime) + if (!ackTime) return total; // 后端时间是准的,前端只根据语音耗时和接收延迟做近似补偿。 // 但回前台的 API 快照不一定带“当前后端时间”,恢复场景优先用本机当前时间计算最新剩余秒数。 @@ -800,7 +814,8 @@ function getRemainingSeconds(battleInfo, task, options = {}) { : task?.serverTime || getServerTime(battleInfo) || Date.now(); const waitAfterReceive = task?.serverTime ? Date.now() - task.receivedAt : 0; const effectiveNow = anchorTime + waitAfterReceive; - const elapsed = Math.max(0, (effectiveNow - startTime) / 1000); + const elapsed = Math.max(0, (effectiveNow - ackTime) / 1000); + console.log('剩余:', elapsed, waitAfterReceive, Math.max(0, Math.min(total, total - elapsed))) return Math.max(0, Math.min(total, total - elapsed)); } @@ -1102,12 +1117,7 @@ function navigateToBattleResultOnce(matchId) { resultNavigationPending = true; battleEnded = true; - restoreGeneration += 1; - if (pendingRestoreTimer) { - clearTimeout(pendingRestoreTimer); - pendingRestoreTimer = null; - } - hideRestoreLoading(); + cancelPendingBattleRestore(); uni.redirectTo({ url: `/pages/friend-battle-result?battleId=${targetMatchId}`, @@ -1176,7 +1186,14 @@ async function runInvalidShotTask(task, runId) { // 回前台恢复入口:拉取服务端快照,处理结束态,然后继续消费增量队列。 async function restoreLatestBattle() { - if (!battleId.value || resultNavigationPending) return; + if ( + !battleId.value || + battleEnded || + battleEndTaskRunning || + resultNavigationPending + ) { + return; + } const currentRestoreId = ++restoreGeneration; showRestoreLoading(); @@ -1245,6 +1262,8 @@ async function restoreLatestBattle() { } function scheduleRestoreLatestBattle() { + if (battleEnded || battleEndTaskRunning || resultNavigationPending) return; + if (pendingRestoreTimer) { clearTimeout(pendingRestoreTimer); pendingRestoreTimer = null; diff --git a/src/utils/match.min.js b/src/utils/match.min.js index 0423291..afdd3e5 100644 --- a/src/utils/match.min.js +++ b/src/utils/match.min.js @@ -1,4 +1,4 @@ /* eslint-disable */ import * as $protobuf from "protobufjs"; -const $root=$protobuf.Root.create({nested:{rpc:{ServerMessageType:{SERVER_MSG_UNKNOWN:0,SERVER_MSG_MATCH_READY:1,SERVER_MSG_MATCH_START:2,SERVER_MSG_NOW_YOU:3,SERVER_MSG_SHOT:4,SERVER_MSG_NEW_ROUND:5,SERVER_MSG_MATCH_END:6,SERVER_MSG_TIMEOUT:7,SERVER_MSG_CHECK:8,SERVER_MSG_RAND:9,SERVER_MSG_NOT_ENOUGH_DISTANCE:10,SERVER_MSG_PLAYER_LEFT:11,SERVER_MSG_HEARTBEAT:12,SERVER_MSG_PRACTICE_END:13},ClientMessageType:{CLIENT_MSG_UNKNOWN:0,CLIENT_MSG_HEARTBEAT_ACK:1,CLIENT_MSG_SHOOT_DATA:2,CLIENT_MSG_ACK:3,CLIENT_MSG_LEAVE:4},MatchStatus:{MATCH_STATUS_READY:0,MATCH_STATUS_STARTED:1,MATCH_STATUS_END:2,MATCH_STATUS_TIMEOUT:3,MATCH_STATUS_UNEXPECTEDLY:4},MatchPlayerStatus:{MATCH_PLAYER_STATUS_READY:0,MATCH_PLAYER_STATUS_STARTED:1,MATCH_PLAYER_STATUS_END:2},MatchShoot:{fields:{player_id:{type:"int64",id:1},status:{type:"int32",id:2},x:{type:"float",id:3},y:{type:"float",id:4},ring:{type:"int32",id:5},ring_x:{type:"bool",id:6},angle:{type:"float",id:7},distance:{type:"float",id:8}}},MatchShootList:{fields:{items:{rule:"repeated",type:"MatchShoot",id:1}}},RoundScore:{fields:{total_ring:{type:"int32",id:1},score:{type:"int32",id:2},if_win:{type:"bool",id:3}}},MatchRound:{fields:{shoots:{rule:"map",type:"MatchShootList",id:1,keytype:"int64"},scores:{rule:"map",type:"RoundScore",id:2,keytype:"int32"},round:{type:"int32",id:3},if_gold:{type:"bool",id:4},status:{type:"int32",id:5},gold_round:{type:"int32",id:6}}},PlayerMatchResult:{fields:{total_ring:{type:"int32",id:1},user_id:{type:"int64",id:2},ten_ring_count:{type:"int32",id:3},average_ring:{type:"float",id:4}}},PlayerFull:{fields:{id:{type:"int64",id:1},name:{type:"string",id:2},avatar:{type:"string",id:3},exp:{type:"int32",id:4},score:{type:"int32",id:5},level:{type:"int32",id:6},before_level:{type:"int32",id:7},before_exp:{type:"int32",id:8},current_exp:{type:"int32",id:9},upgrade_exp:{type:"int32",id:10},active:{type:"int32",id:11},device_id:{type:"string",id:12},s_vip:{type:"bool",id:13},vip:{type:"bool",id:14},player_match_result:{type:"PlayerMatchResult",id:15}}},TeamInfo:{fields:{players:{rule:"repeated",type:"PlayerFull",id:1},id:{type:"int32",id:2},name:{type:"string",id:3},score:{type:"int32",id:4}}},CurrentShoot:{fields:{round:{type:"int32",id:1},round_id:{type:"int64",id:2},index:{type:"int32",id:3},start_time:{type:"int64",id:4},player_id:{type:"int64",id:5},gold_round:{type:"bool",id:6},start_time_text:{type:"string",id:7},my_index:{type:"int32",id:8},index_map:{rule:"map",type:"int32",id:9,keytype:"int64"}}},ShootData:{fields:{x:{type:"float",id:1},y:{type:"float",id:2},r:{type:"float",id:3},dst:{type:"float",id:4},m:{type:"string",id:5},adc:{type:"float",id:6},device_id:{type:"string",id:7},shoot_id:{type:"string",id:8}}},PracticeInfo:{fields:{id:{type:"int64",id:1},user_id:{type:"int64",id:2},status:{type:"int32",id:3},status_text:{type:"string",id:4},start_time:{type:"int64",id:5},target_type:{type:"int32",id:6},vip:{type:"bool",id:7},s_vip:{type:"bool",id:8},device_id:{type:"string",id:9},shoot_data:{type:"MatchShoot",id:10},details:{rule:"repeated",type:"MatchShoot",id:11}}},MatchInfo:{fields:{match_id:{type:"string",id:1},create_time:{type:"int64",id:2},start_time:{type:"int64",id:3},server_time:{type:"int64",id:4},shoot_time:{type:"int32",id:5},shoot_number:{type:"int32",id:6},ready_time:{type:"int32",id:7},way:{type:"int32",id:8},mode:{type:"int32",id:9},status:{type:"MatchStatus",id:10},status_text:{type:"string",id:11},rounds:{rule:"repeated",type:"MatchRound",id:12},teams:{rule:"map",type:"TeamInfo",id:13,keytype:"int32"},current:{type:"CurrentShoot",id:14},next:{type:"CurrentShoot",id:15},shoot_data:{type:"MatchShoot",id:16},win_team:{type:"int32",id:17},mvp:{type:"PlayerFull",id:18},room_id:{type:"string",id:19},result_list:{rule:"repeated",type:"PlayerMatchResult",id:20},timeout_time:{type:"int64",id:21},target_type:{type:"int32",id:22},event_type:{type:"int32",id:23},timeout:{type:"int32",id:24},server_addr:{type:"string",id:25},countdown_start_time:{type:"int64",id:26}}},ServerMessage:{fields:{type:{type:"ServerMessageType",id:1},match_id:{type:"string",id:2},timestamp:{type:"int64",id:3},match_info:{type:"MatchInfo",id:4,oneof:"payload"},shoot_data:{type:"ShootData",id:5,oneof:"payload"},practice_info:{type:"PracticeInfo",id:6,oneof:"payload"},sequence:{type:"int64",id:7}}},ClientMessage:{fields:{type:{type:"ClientMessageType",id:1},match_id:{type:"string",id:2},user_id:{type:"int64",id:3},sequence:{type:"int64",id:4},data:{type:"bytes",id:5}}}}}}); +const $root=$protobuf.Root.create({nested:{rpc:{ServerMessageType:{SERVER_MSG_UNKNOWN:0,SERVER_MSG_MATCH_READY:1,SERVER_MSG_MATCH_START:2,SERVER_MSG_NOW_YOU:3,SERVER_MSG_SHOT:4,SERVER_MSG_NEW_ROUND:5,SERVER_MSG_MATCH_END:6,SERVER_MSG_TIMEOUT:7,SERVER_MSG_CHECK:8,SERVER_MSG_RAND:9,SERVER_MSG_NOT_ENOUGH_DISTANCE:10,SERVER_MSG_PLAYER_LEFT:11,SERVER_MSG_HEARTBEAT:12,SERVER_MSG_PRACTICE_END:13},ClientMessageType:{CLIENT_MSG_UNKNOWN:0,CLIENT_MSG_HEARTBEAT_ACK:1,CLIENT_MSG_SHOOT_DATA:2,CLIENT_MSG_ACK:3,CLIENT_MSG_LEAVE:4},MatchStatus:{MATCH_STATUS_READY:0,MATCH_STATUS_STARTED:1,MATCH_STATUS_END:2,MATCH_STATUS_TIMEOUT:3,MATCH_STATUS_UNEXPECTEDLY:4},MatchPlayerStatus:{MATCH_PLAYER_STATUS_READY:0,MATCH_PLAYER_STATUS_STARTED:1,MATCH_PLAYER_STATUS_END:2},MatchShoot:{fields:{player_id:{type:"int64",id:1},status:{type:"int32",id:2},x:{type:"float",id:3},y:{type:"float",id:4},ring:{type:"int32",id:5},ring_x:{type:"bool",id:6},angle:{type:"float",id:7},distance:{type:"float",id:8}}},MatchShootList:{fields:{items:{rule:"repeated",type:"MatchShoot",id:1}}},RoundScore:{fields:{total_ring:{type:"int32",id:1},score:{type:"int32",id:2},if_win:{type:"bool",id:3}}},MatchRound:{fields:{shoots:{rule:"map",type:"MatchShootList",id:1,keytype:"int64"},scores:{rule:"map",type:"RoundScore",id:2,keytype:"int32"},round:{type:"int32",id:3},if_gold:{type:"bool",id:4},status:{type:"int32",id:5},gold_round:{type:"int32",id:6}}},PlayerMatchResult:{fields:{total_ring:{type:"int32",id:1},user_id:{type:"int64",id:2},ten_ring_count:{type:"int32",id:3},average_ring:{type:"float",id:4}}},PlayerFull:{fields:{id:{type:"int64",id:1},name:{type:"string",id:2},avatar:{type:"string",id:3},exp:{type:"int32",id:4},score:{type:"int32",id:5},level:{type:"int32",id:6},before_level:{type:"int32",id:7},before_exp:{type:"int32",id:8},current_exp:{type:"int32",id:9},upgrade_exp:{type:"int32",id:10},active:{type:"int32",id:11},device_id:{type:"string",id:12},s_vip:{type:"bool",id:13},vip:{type:"bool",id:14},player_match_result:{type:"PlayerMatchResult",id:15}}},TeamInfo:{fields:{players:{rule:"repeated",type:"PlayerFull",id:1},id:{type:"int32",id:2},name:{type:"string",id:3},score:{type:"int32",id:4}}},CurrentShoot:{fields:{round:{type:"int32",id:1},round_id:{type:"int64",id:2},index:{type:"int32",id:3},start_time:{type:"int64",id:4},player_id:{type:"int64",id:5},gold_round:{type:"bool",id:6},start_time_text:{type:"string",id:7},my_index:{type:"int32",id:8},index_map:{rule:"map",type:"int32",id:9,keytype:"int64"},ack_time:{type:"int64",id:10}}},ShootData:{fields:{x:{type:"float",id:1},y:{type:"float",id:2},r:{type:"float",id:3},dst:{type:"float",id:4},m:{type:"string",id:5},adc:{type:"float",id:6},device_id:{type:"string",id:7},shoot_id:{type:"string",id:8}}},PracticeInfo:{fields:{id:{type:"int64",id:1},user_id:{type:"int64",id:2},status:{type:"int32",id:3},status_text:{type:"string",id:4},start_time:{type:"int64",id:5},target_type:{type:"int32",id:6},vip:{type:"bool",id:7},s_vip:{type:"bool",id:8},device_id:{type:"string",id:9},shoot_data:{type:"MatchShoot",id:10},details:{rule:"repeated",type:"MatchShoot",id:11}}},MatchInfo:{fields:{match_id:{type:"string",id:1},create_time:{type:"int64",id:2},start_time:{type:"int64",id:3},server_time:{type:"int64",id:4},shoot_time:{type:"int32",id:5},shoot_number:{type:"int32",id:6},ready_time:{type:"int32",id:7},way:{type:"int32",id:8},mode:{type:"int32",id:9},status:{type:"MatchStatus",id:10},status_text:{type:"string",id:11},rounds:{rule:"repeated",type:"MatchRound",id:12},teams:{rule:"map",type:"TeamInfo",id:13,keytype:"int32"},current:{type:"CurrentShoot",id:14},next:{type:"CurrentShoot",id:15},shoot_data:{type:"MatchShoot",id:16},win_team:{type:"int32",id:17},mvp:{type:"PlayerFull",id:18},room_id:{type:"string",id:19},result_list:{rule:"repeated",type:"PlayerMatchResult",id:20},timeout_time:{type:"int64",id:21},target_type:{type:"int32",id:22},event_type:{type:"int32",id:23},timeout:{type:"int32",id:24},server_addr:{type:"string",id:25},countdown_start_time:{type:"int64",id:26}}},ServerMessage:{fields:{type:{type:"ServerMessageType",id:1},match_id:{type:"string",id:2},timestamp:{type:"int64",id:3},match_info:{type:"MatchInfo",id:4,oneof:"payload"},shoot_data:{type:"ShootData",id:5,oneof:"payload"},practice_info:{type:"PracticeInfo",id:6,oneof:"payload"},sequence:{type:"int64",id:7}}},ClientMessage:{fields:{type:{type:"ClientMessageType",id:1},match_id:{type:"string",id:2},user_id:{type:"int64",id:3},sequence:{type:"int64",id:4},data:{type:"bytes",id:5}}}}}}); export default $root; diff --git a/src/utils/matchProtocol.js b/src/utils/matchProtocol.js index f9df842..ac0cd47 100644 --- a/src/utils/matchProtocol.js +++ b/src/utils/matchProtocol.js @@ -123,6 +123,7 @@ const SCHEMAS = { keyKind: "int64", valueKind: "int32", }, + 10: { name: "ack_time", kind: "int64" }, }, ShootData: { 1: { name: "x", kind: "float" }, From f64a6b5c9587197013b62d54299f1155ea5ed1d9 Mon Sep 17 00:00:00 2001 From: zhangyibo95 <690096405@qq.com> Date: Thu, 16 Jul 2026 16:40:32 +0800 Subject: [PATCH 3/3] =?UTF-8?q?update:=E6=96=B0=E5=A2=9E=E6=88=BF=E9=97=B4?= =?UTF-8?q?=E9=87=8D=E8=BF=9E=E9=80=BB=E8=BE=91=EF=BC=8C=E4=BC=98=E5=8C=96?= =?UTF-8?q?tententen=E8=AF=AD=E9=9F=B3=EF=BC=8C=E4=BF=AE=E5=A4=8Dmvp?= =?UTF-8?q?=E6=96=A9=E8=8E=B7=E7=8E=AF?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/components/ShootProgress.vue | 4 + src/matchWebsocket.js | 3 + src/pages/battle-room.vue | 179 +++++++++++++++++++++++++++-- src/pages/friend-battle-result.vue | 9 +- src/pages/match-page.vue | 176 ++++++++++++++++++++-------- src/pages/melee-battle.vue | 50 +------- src/pages/practise-one.vue | 34 +----- src/pages/practise-two.vue | 34 +----- src/pages/team-battle.vue | 33 +----- src/pages/team-battle/index.vue | 55 +-------- src/utils/match.min.js | 2 +- src/utils/matchAdapter.js | 2 +- src/utils/matchProtocol.js | 2 + 13 files changed, 328 insertions(+), 255 deletions(-) diff --git a/src/components/ShootProgress.vue b/src/components/ShootProgress.vue index f2448bd..0e0d407 100644 --- a/src/components/ShootProgress.vue +++ b/src/components/ShootProgress.vue @@ -157,6 +157,10 @@ async function onReceiveMessage(msg) { key.push(arrow.ring ? `${arrow.ringX ? "X" : arrow.ring}环` : "未上靶"); if (arrow.angle) key.push(`向${getDirectionText(arrow.angle)}调整`); + const shouldPlayTententen = + arrow.threeConsecutive10Rings === true || + msg.shootData?.threeConsecutive10Rings === true; + if (!props.melee && shouldPlayTententen) key.push("tententen"); audioManager.play(key, false); } else if (msg.type === MESSAGETYPESV2.HalfRest) { halfTime.value = true; diff --git a/src/matchWebsocket.js b/src/matchWebsocket.js index 9ce0746..cc0b803 100644 --- a/src/matchWebsocket.js +++ b/src/matchWebsocket.js @@ -310,6 +310,9 @@ function getShootResultAudioKeys(shootData) { if (shootData.angle !== null && shootData.angle !== undefined) { keys.push(`向${getDirectionText(shootData.angle)}调整`); } + if (shootData.threeConsecutive10Rings === true) { + keys.push("tententen"); + } return keys; } diff --git a/src/pages/battle-room.vue b/src/pages/battle-room.vue index 294823b..d711151 100644 --- a/src/pages/battle-room.vue +++ b/src/pages/battle-room.vue @@ -1,6 +1,6 @@ diff --git a/src/pages/melee-battle.vue b/src/pages/melee-battle.vue index 8bf1cd3..2cc71cc 100644 --- a/src/pages/melee-battle.vue +++ b/src/pages/melee-battle.vue @@ -52,8 +52,6 @@ const readyTime = ref(DEFAULT_READY_TIME); let halfRestTimer = null; /** 控制设备离线提示弹窗的显示状态 */ const showOfflineModal = ref(false); -/** 记录每位玩家当前半场连续 10 环及以上次数,key 为 playerId,用于触发 tententen 音效 */ -const xRingStreaks = ref({}); let battleEnded = false; let skipNextRestoreOnShow = false; let restoreGeneration = 0; @@ -399,32 +397,6 @@ onLoad(async (options) => { // }); }); -/** - * 检测指定玩家连续 10 环及以上是否达到 3 箭,达到则在环数播报入队后追加 tententen 音效 - * @param {number|string} playerId - 本次射手的 ID(大乱斗中 ShootResult 保留 playerId) - * @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上 - */ -function isTenPlusRing(shot) { - return !!(shot?.ringX || Number(shot?.ring) >= 10); -} - -function checkAndPlayTententen(playerId, isTenPlusRingShot) { - if (!playerId) return; - const id = parseInt(playerId); - if (isTenPlusRingShot) { - xRingStreaks.value[id] = (xRingStreaks.value[id] || 0) + 1; - // 同一玩家连续 3 箭均为 10 环及以上,追加到环数音效队列尾部播放 - if (xRingStreaks.value[id] >= 3) { - xRingStreaks.value[id] = 0; - // nextTick 确保 HeaderProgress 的环数播报已入队后再追加 tententen,避免播放顺序颠倒 - nextTick(() => audioManager.play("tententen", false)); - } - } else { - // 低于 10 环或未上靶则重置该玩家的连续计数 - xRingStreaks.value[id] = 0; - } -} - async function onReceiveMessage(msg) { if (Array.isArray(msg)) return; if (msg.type === MESSAGETYPESV2.AboutToStart) { @@ -433,28 +405,10 @@ async function onReceiveMessage(msg) { leaveHalfRest(); recoverData(msg); } else if (msg.type === MESSAGETYPESV2.ShootResult) { - // 更新前快照各玩家本轮已射箭数,用于事后识别本次射手 - const curRound = playersScores.value[playersScores.value.length - 1] || {}; - const prevCounts = {}; - for (const pid of Object.keys(curRound)) { - prevCounts[pid] = (curRound[pid] || []).length; - } recoverData(msg); - // 对比更新后数据找出箭数增加的玩家(即本次射手),并读取其最新箭的 ring 数据 - const newRound = playersScores.value[playersScores.value.length - 1] || {}; - let shooterId = null; - let isTenPlusRingShot = false; - for (const pid of Object.keys(newRound)) { - const newLen = (newRound[pid] || []).length; - if (newLen > (prevCounts[pid] || 0)) { - shooterId = parseInt(pid); - const shot = newRound[pid][newLen - 1]; - isTenPlusRingShot = isTenPlusRing(shot); - break; - } + if (msg.shootData?.threeConsecutive10Rings === true) { + nextTick(() => audioManager.play("tententen", false)); } - // 检测同一玩家连续三箭 10 环及以上,触发 tententen 音效 - checkAndPlayTententen(shooterId, isTenPlusRingShot); } else if (msg.type === MESSAGETYPESV2.HalfRest) { halfTimeTip.value = true; halfRest.value = true; diff --git a/src/pages/practise-one.vue b/src/pages/practise-one.vue index fcac288..28390ad 100644 --- a/src/pages/practise-one.vue +++ b/src/pages/practise-one.vue @@ -1,5 +1,5 @@