update:优化精准射箭语音
This commit is contained in:
+1
-2
@@ -23,10 +23,9 @@ export const getPrecisionShotAudioKeys = (shootData, directionText = "") => {
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return ["未上靶", directionAudioKey].filter(Boolean);
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}
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const ringAudioKey = shootData.ringX === true ? "X环" : `${ring}环`;
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// protobuf 的 false 可能不编码;只要不是明确命中,本箭就反馈未命中。
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const hitAudioKey = shootData.ok === true ? "Bingo命中目标" : "未命中";
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return [ringAudioKey, directionAudioKey, hitAudioKey].filter(Boolean);
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return [directionAudioKey, hitAudioKey].filter(Boolean);
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};
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export const audioFils = {
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@@ -6,11 +6,16 @@ import Avatar from "@/components/Avatar.vue";
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import audioManager from "@/audioManager";
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import { simulShootAPI } from "@/apis";
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import { MESSAGETYPESV2 } from "@/constants";
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import { getDistanceCheckAudioKey, getDistanceCheckText } from "@/util";
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import {
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getDistanceCheckAudioKey,
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getDistanceCheckText,
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getShootValidation,
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} from "@/util";
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import useStore from "@/store";
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import { storeToRefs } from "pinia";
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const store = useStore();
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const { user, device } = storeToRefs(store);
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const emit = defineEmits(["passed"]);
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const props = defineProps({
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guide: {
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type: Boolean,
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@@ -24,6 +29,10 @@ const props = defineProps({
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type: Number,
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default: 15,
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},
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autoStart: {
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type: Boolean,
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default: false,
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},
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});
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const arrow = ref({});
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const distance = ref(0);
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@@ -31,6 +40,29 @@ const statusText = ref("");
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const showsimul = ref(false);
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const count = ref(props.count);
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const timer = ref(null);
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const autoStartPending = ref(false);
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const autoStartTriggered = ref(false);
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let autoStartTimer = null;
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const DISTANCE_PASSED_AUDIO_KEY = "站距合格,靶纸正确";
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const AUTO_START_TIMEOUT_MS = 6000;
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const clearAutoStartTimer = () => {
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if (!autoStartTimer) return;
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clearTimeout(autoStartTimer);
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autoStartTimer = null;
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};
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const triggerAutoStart = () => {
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if (!autoStartPending.value || autoStartTriggered.value) return;
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clearAutoStartTimer();
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autoStartPending.value = false;
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autoStartTriggered.value = true;
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emit("passed");
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};
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const onAudioEnded = (key) => {
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if (key === DISTANCE_PASSED_AUDIO_KEY) triggerAutoStart();
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};
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const updateTimer = (value) => {
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count.value = Math.round(value);
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@@ -44,21 +76,31 @@ onMounted(() => {
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}, 1000);
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}
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uni.$on("update-timer", updateTimer);
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uni.$on("audioEnded", onAudioEnded);
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});
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onBeforeUnmount(() => {
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if (timer.value) clearInterval(timer.value);
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clearAutoStartTimer();
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uni.$off("update-timer", updateTimer);
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uni.$off("audioEnded", onAudioEnded);
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});
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async function onReceiveMessage(msg) {
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if (Array.isArray(msg)) return;
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if (msg.type === MESSAGETYPESV2.TestDistance) {
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if (autoStartPending.value || autoStartTriggered.value) return;
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const rawDistance = Number(msg.shootData?.distance ?? msg.shootData?.dst);
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distance.value = Number.isFinite(rawDistance)
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? Number((rawDistance / 100).toFixed(2))
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: 0;
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statusText.value = getDistanceCheckText(msg.shootData);
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audioManager.play(getDistanceCheckAudioKey(msg.shootData));
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const audioKey = getDistanceCheckAudioKey(msg.shootData);
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const validation = getShootValidation(msg.shootData);
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if (props.autoStart && validation.distanceOk && validation.targetOk) {
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autoStartPending.value = true;
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autoStartTimer = setTimeout(triggerAutoStart, AUTO_START_TIMEOUT_MS);
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}
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audioManager.play(audioKey);
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}
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}
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@@ -37,6 +37,7 @@ const store = useStore();
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const { user, device } = storeToRefs(store);
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const start = ref(false);
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const practiceStarting = ref(false);
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const scores = ref([]);
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const isSvip = ref(false);
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const total = 12;
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@@ -156,12 +157,18 @@ const beginPractise = async () => {
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};
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const onReady = async () => {
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const result = await beginPractise();
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if (!result) return;
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scores.value = [];
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isSvip.value = false;
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start.value = true;
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audioManager.play("练习开始");
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if (practiceStarting.value || start.value) return;
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practiceStarting.value = true;
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try {
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const result = await beginPractise();
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if (!result) return;
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scores.value = [];
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isSvip.value = false;
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start.value = true;
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audioManager.play("练习开始");
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} finally {
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practiceStarting.value = false;
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}
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};
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const onOver = async (message) => {
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@@ -438,7 +445,11 @@ onBeforeUnmount(() => {
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:onBack="exitPractise"
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>
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<view>
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<TestDistance v-if="!start && !practiseResult.id" />
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<TestDistance
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v-if="!start && !practiseResult.id"
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:autoStart="true"
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@passed="onReady"
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/>
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<block v-else>
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<ShootProgress
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:tips="`${
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@@ -37,6 +37,7 @@ const store = useStore();
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const { user, device } = storeToRefs(store);
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const start = ref(false);
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const practiceStarting = ref(false);
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const scores = ref([]);
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const isSvip = ref(false);
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const total = 36;
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@@ -155,12 +156,18 @@ const beginPractise = async () => {
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};
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const onReady = async () => {
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const result = await beginPractise();
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if (!result) return;
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scores.value = [];
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isSvip.value = false;
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start.value = true;
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audioManager.play("练习开始");
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if (practiceStarting.value || start.value) return;
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practiceStarting.value = true;
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try {
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const result = await beginPractise();
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if (!result) return;
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scores.value = [];
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isSvip.value = false;
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start.value = true;
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audioManager.play("练习开始");
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} finally {
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practiceStarting.value = false;
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}
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};
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const onOver = async (message) => {
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@@ -452,7 +459,11 @@ onBeforeUnmount(() => {
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:onBack="exitPractise"
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>
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<view>
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<TestDistance v-if="!start && !practiseResult.id" />
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<TestDistance
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v-if="!start && !practiseResult.id"
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:autoStart="true"
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@passed="onReady"
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/>
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<block v-else>
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<ShootProgress
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:tips="`请连续射${total}支箭`"
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@@ -6,11 +6,16 @@ import Avatar from "@/components/Avatar.vue";
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import audioManager from "@/audioManager";
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import { simulShootAPI } from "@/apis";
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import { MESSAGETYPESV2 } from "@/constants";
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import { getDistanceCheckAudioKey, getDistanceCheckText } from "@/util";
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import {
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getDistanceCheckAudioKey,
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getDistanceCheckText,
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getShootValidation,
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} from "@/util";
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import useStore from "@/store";
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import { storeToRefs } from "pinia";
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const store = useStore();
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const { user, device } = storeToRefs(store);
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const emit = defineEmits(["passed"]);
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const props = defineProps({
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guide: {
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type: Boolean,
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@@ -28,6 +33,10 @@ const props = defineProps({
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type: [Number, String],
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default: "",
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},
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autoStart: {
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type: Boolean,
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default: false,
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},
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});
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const arrow = ref({});
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const distance = ref(0);
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@@ -35,6 +44,29 @@ const statusText = ref("");
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const showsimul = ref(false);
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const count = ref(props.count);
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const timer = ref(null);
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const autoStartPending = ref(false);
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const autoStartTriggered = ref(false);
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let autoStartTimer = null;
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const DISTANCE_PASSED_AUDIO_KEY = "站距合格,靶纸正确";
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const AUTO_START_TIMEOUT_MS = 6000;
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const clearAutoStartTimer = () => {
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if (!autoStartTimer) return;
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clearTimeout(autoStartTimer);
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autoStartTimer = null;
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};
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const triggerAutoStart = () => {
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if (!autoStartPending.value || autoStartTriggered.value) return;
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clearAutoStartTimer();
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autoStartPending.value = false;
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autoStartTriggered.value = true;
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emit("passed");
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};
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const onAudioEnded = (key) => {
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if (key === DISTANCE_PASSED_AUDIO_KEY) triggerAutoStart();
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};
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const updateTimer = (value) => {
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count.value = Math.round(value);
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@@ -48,21 +80,31 @@ onMounted(() => {
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}, 1000);
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}
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uni.$on("update-timer", updateTimer);
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uni.$on("audioEnded", onAudioEnded);
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});
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onBeforeUnmount(() => {
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if (timer.value) clearInterval(timer.value);
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clearAutoStartTimer();
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uni.$off("update-timer", updateTimer);
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uni.$off("audioEnded", onAudioEnded);
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});
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async function onReceiveMessage(msg) {
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if (Array.isArray(msg)) return;
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if (msg.type === MESSAGETYPESV2.TestDistance) {
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if (autoStartPending.value || autoStartTriggered.value) return;
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const rawDistance = Number(msg.shootData?.distance ?? msg.shootData?.dst);
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distance.value = Number.isFinite(rawDistance)
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? Number((rawDistance / 100).toFixed(2))
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: 0;
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statusText.value = getDistanceCheckText(msg.shootData);
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audioManager.play(getDistanceCheckAudioKey(msg.shootData));
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const audioKey = getDistanceCheckAudioKey(msg.shootData);
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const validation = getShootValidation(msg.shootData);
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if (props.autoStart && validation.distanceOk && validation.targetOk) {
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autoStartPending.value = true;
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autoStartTimer = setTimeout(triggerAutoStart, AUTO_START_TIMEOUT_MS);
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}
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audioManager.play(audioKey);
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}
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}
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@@ -41,6 +41,7 @@ const { user } = storeToRefs(store);
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const sound = ref(true);
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const start = ref(false);
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const practiceStarting = ref(false);
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const pageStages = Object.freeze({
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DISTANCE: "distance",
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SHOOTING: "shooting",
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@@ -1031,6 +1032,7 @@ onLoad((options = {}) => {
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});
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const onReady = async () => {
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if (practiceStarting.value) return;
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if (
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!practiseId.value ||
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practiceEnded.value ||
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@@ -1044,6 +1046,7 @@ const onReady = async () => {
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return;
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}
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practiceStarting.value = true;
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pageStage.value = pageStages.LOADING;
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clearHighlightTestTimer();
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useHighlightTest.value = false;
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@@ -1066,6 +1069,8 @@ const onReady = async () => {
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pageStage.value = pageStages.DISTANCE;
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setPracticeAppHideResumable(true);
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throw error;
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} finally {
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practiceStarting.value = false;
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}
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};
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@@ -1332,6 +1337,8 @@ onBeforeUnmount(() => {
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<TestDistance
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v-if="isDistanceStage"
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:targetType="practiceInfo.targetType"
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:autoStart="true"
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@passed="onReady"
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/>
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<view v-else-if="isShootingStage" class="shooting-layout">
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<view class="shooting-fixed">
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