update:vip完成
This commit is contained in:
@@ -18,12 +18,14 @@ const props = defineProps({
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},
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});
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const loading = ref(false);
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const navigating = ref(false);
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/** 统一获取当前环境 token,用于守卫:无有效 token 时不发起接口请求 */
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const getToken = () =>
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uni.getStorageSync(`${uni.getAccountInfoSync().miniProgram.envVersion}_token`);
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onShow(async () => {
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navigating.value = false;
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if (user.value.id && getToken()) {
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setTimeout(async () => {
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const state = await getUserGameState();
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@@ -45,28 +47,35 @@ watch(
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}
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);
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const navigateOnce = (url) =>
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new Promise((resolve, reject) => {
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navigating.value = true;
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uni.navigateTo({
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url,
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success: resolve,
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fail: (error) => {
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navigating.value = false;
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reject(error);
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},
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});
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});
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const onClick = debounce(async () => {
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if (loading.value) return;
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if (loading.value || navigating.value) return;
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try {
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loading.value = true;
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const result = await getBattleAPI();
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if (result && result.matchId) {
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await uni.$checkAudio();
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if (result.mode <= 3) {
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uni.navigateTo({
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url: `/pages/team-battle/index?battleId=${result.matchId}`,
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});
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await navigateOnce(`/pages/team-battle/index?battleId=${result.matchId}`);
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} else {
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uni.navigateTo({
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url: `/pages/melee-battle?battleId=${result.matchId}`,
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});
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await navigateOnce(`/pages/melee-battle?battleId=${result.matchId}`);
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}
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return;
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}
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if (game.value.roomID) {
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uni.navigateTo({
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url: "/pages/battle-room?roomNumber=" + game.value.roomID,
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});
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await navigateOnce("/pages/battle-room?roomNumber=" + game.value.roomID);
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} else {
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updateGame(false, "");
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}
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@@ -51,7 +51,7 @@ const normalRounds = computed(() => {
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<view v-for="(result, index) in roundResults" :key="index">
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<block v-if="index + 1 > normalRounds">
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<image
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:src="RoundImages[`gold${index + 1 - normalRounds}`]"
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:src="RoundImages[`gold${result.goldRound || index + 1 - normalRounds}`]"
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mode="widthFix"
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/>
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</block>
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@@ -86,7 +86,7 @@ const normalRounds = computed(() => {
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<view v-for="(result, index) in roundResults" :key="index">
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<block v-if="index + 1 > normalRounds">
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<image
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:src="RoundImages[`gold${index + 1 - normalRounds}`]"
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:src="RoundImages[`gold${result.goldRound || index + 1 - normalRounds}`]"
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mode="widthFix"
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/>
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</block>
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@@ -27,6 +27,14 @@ defineProps({
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default: true,
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},
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});
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const getMemberNicknameClass = (player = {}) => [
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"member-nickname",
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player.vip === true && player.sVip !== true ? "member-nickname--vip" : "",
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player.sVip === true ? "member-nickname--svip" : "",
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];
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const isMember = (player = {}) => player.vip === true || player.sVip === true;
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</script>
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<template>
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@@ -51,7 +59,16 @@ defineProps({
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}"
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>
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<Avatar :src="player.avatar" :rankLvl="player.rankLvl" :size="40" />
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<text class="player-name">{{ player.name }}</text>
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<view
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v-if="isMember(player)"
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:class="['player-name', ...getMemberNicknameClass(player)]"
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>
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<text class="member-nickname__text">{{ player.name }}</text>
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<text v-if="player.sVip === true" class="member-nickname__shine">
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{{ player.name }}
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</text>
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</view>
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<text v-else class="player-name">{{ player.name }}</text>
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</view>
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<image
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v-if="winner === 1"
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@@ -70,7 +87,16 @@ defineProps({
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}"
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>
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<Avatar :src="player.avatar" :rankLvl="player.rankLvl" :size="40" />
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<text class="player-name">{{ player.name }}</text>
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<view
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v-if="isMember(player)"
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:class="['player-name', ...getMemberNicknameClass(player)]"
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>
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<text class="member-nickname__text">{{ player.name }}</text>
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<text v-if="player.sVip === true" class="member-nickname__shine">
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{{ player.name }}
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</text>
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</view>
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<text v-else class="player-name">{{ player.name }}</text>
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</view>
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<image
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v-if="winner === 2"
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@@ -105,7 +131,16 @@ defineProps({
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:size="40"
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:rank="showRank ? index + 1 : 0"
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/>
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<text class="player-name">{{ player.name }}</text>
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<view
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v-if="isMember(player)"
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:class="['player-name', ...getMemberNicknameClass(player)]"
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>
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<text class="member-nickname__text">{{ player.name }}</text>
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<text v-if="player.sVip === true" class="member-nickname__shine">
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{{ player.name }}
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</text>
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</view>
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<text v-else class="player-name">{{ player.name }}</text>
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</view>
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</view>
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</scroll-view>
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@@ -183,6 +218,13 @@ defineProps({
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text-overflow: ellipsis;
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text-align: center;
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}
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view.player-name {
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justify-content: center;
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}
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.player-name .member-nickname__text,
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.player-name .member-nickname__shine {
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font-size: 12px;
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}
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.left-winner-badge {
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position: absolute;
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width: 50px;
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@@ -35,6 +35,14 @@ const props = defineProps({
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type: Array,
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default: () => [],
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},
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redTeam: {
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type: Array,
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default: () => [],
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},
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blueTeam: {
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type: Array,
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default: () => [],
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},
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latestShotFlash: {
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type: Object,
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default: null,
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@@ -92,8 +100,17 @@ function buildShotEffectKey(team, shot, fallbackKey = "") {
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);
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}
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function shouldPlayShotEffect(shot) {
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return !!shot && Number(shot.ring) > 0;
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function findShotPlayer(shot, team) {
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const players = team === "red" ? props.redTeam : props.blueTeam;
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return players.find((player) => String(player?.id) === String(shot?.playerId));
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}
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function isSvipShot(shot, team) {
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return findShotPlayer(shot, team)?.sVip === true;
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}
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function shouldPlayShotEffect(shot, team) {
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return !!shot && Number(shot.ring) > 0 && isSvipShot(shot, team);
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}
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function clearTipTimer() {
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@@ -204,7 +221,7 @@ function showShotFlash(flash) {
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}
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const team = flash.team === "red" ? "red" : "blue";
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if (shouldPlayShotEffect(shootData)) {
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if (shouldPlayShotEffect(shootData, team)) {
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triggerShotEffect(team, shootData, flash.key);
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return;
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}
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@@ -310,6 +327,15 @@ function getHitStyle(shot) {
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};
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}
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function getSvipHitBgStyle(shot) {
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const radius = currentHitRadiusPx.value;
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const point = getShotPoint(shot);
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return {
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...getTargetPositionStyle(point, radius),
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};
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}
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function getRoundTipStyle(shot) {
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const point = getShotPoint(shot, true);
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return getTargetPositionStyle(
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@@ -445,6 +471,18 @@ onBeforeUnmount(() => {
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}}<text v-if="bluelatestOne.ring">环</text></view
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>
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<block v-for="(bow, index) in scores" :key="index">
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<image
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v-if="
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pMode &&
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bow.ring > 0 &&
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isSvipShot(bow, 'red') &&
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!shouldHideRedHit(index)
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"
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class="svip-hit-bg"
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src="../../../static/vip/svip-xuan.png"
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:style="getSvipHitBgStyle(bow)"
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mode="aspectFit"
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/>
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<view
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v-if="bow.ring > 0 && !shouldHideRedHit(index)"
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:class="`hit ${pMode ? 'b' : 's'}-point ${
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@@ -458,6 +496,18 @@ onBeforeUnmount(() => {
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>
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</block>
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<block v-for="(bow, index) in blueScores" :key="index">
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<image
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v-if="
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pMode &&
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bow.ring > 0 &&
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isSvipShot(bow, 'blue') &&
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!shouldHideBlueHit(index)
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"
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class="svip-hit-bg"
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src="../../../static/vip/svip-xuan.png"
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:style="getSvipHitBgStyle(bow)"
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mode="aspectFit"
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/>
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<view
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v-if="bow.ring > 0 && !shouldHideBlueHit(index)"
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:class="`hit ${pMode ? 'b' : 's'}-point ${
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@@ -572,17 +622,26 @@ onBeforeUnmount(() => {
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width: 100%;
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height: 100%;
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}
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.svip-hit-bg {
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position: absolute;
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width: 48rpx;
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height: 48rpx;
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z-index: 1;
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pointer-events: none;
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transform-origin: center center;
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animation: svip-hit-xuan 1.2s linear infinite;
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}
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.hit {
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position: absolute;
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border-radius: 50%;
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z-index: 1;
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z-index: 2;
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color: #fff;
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transition: transform 0.2s ease, opacity 0.2s ease;
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box-sizing: border-box;
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}
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.b-point {
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border: 1px solid #fff;
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z-index: 1;
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z-index: 2;
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display: flex;
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justify-content: center;
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align-items: center;
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@@ -598,6 +657,20 @@ onBeforeUnmount(() => {
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transform: translate(-50%, -50%);*/
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margin-top: 2rpx;
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}
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@keyframes svip-hit-xuan {
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0% {
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opacity: 0.9;
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transform: translate(-50%, -50%) rotate(0deg) scale(0.92);
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}
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50% {
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opacity: 1;
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transform: translate(-50%, -50%) rotate(180deg) scale(1.08);
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}
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100% {
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opacity: 0.9;
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transform: translate(-50%, -50%) rotate(360deg) scale(0.92);
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}
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}
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@keyframes target-pump-in {
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from {
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transform: translate(-50%, -50%) scale(2);
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@@ -17,6 +17,7 @@ const props = defineProps({
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const players = ref({});
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const currentTeam = ref(false);
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const firstName = ref("");
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const currentPlayer = ref(null);
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// 抽出判断:当前队伍且该玩家排序为 0(队伍首位)
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const isFirst = (id) =>
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@@ -30,6 +31,18 @@ const getPos = (id) => {
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return sort * 40;
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};
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const getMemberNicknameClass = () => [
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"current-shooter-name",
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"member-nickname",
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currentPlayer.value?.vip === true && currentPlayer.value?.sVip !== true
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? "member-nickname--vip"
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: "",
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currentPlayer.value?.sVip === true ? "member-nickname--svip" : "",
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];
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const isCurrentPlayerMember = () =>
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currentPlayer.value?.vip === true || currentPlayer.value?.sVip === true;
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const syncPlayers = () => {
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const nextPlayers = {};
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const shooterId = props.currentShooterId;
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@@ -40,12 +53,14 @@ const syncPlayers = () => {
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currentTeam.value = !!shooterId && shooterIndex >= 0;
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firstName.value = "";
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currentPlayer.value = null;
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if (currentTeam.value) {
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const target = nextTeam.splice(shooterIndex, 1)[0];
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if (target) {
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nextTeam.unshift(target);
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firstName.value = target.name || "";
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currentPlayer.value = target;
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}
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}
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@@ -93,8 +108,20 @@ watch(
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>{{ isRed ? "红队" : "蓝队" }}</text
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>
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</view>
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<view
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v-if="currentTeam && isCurrentPlayerMember()"
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:class="getMemberNicknameClass()"
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:style="{
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[isRed ? 'left' : 'right']: '-4rpx',
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}"
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>
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<text class="member-nickname__text">{{ firstName }}</text>
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<text v-if="currentPlayer?.sVip === true" class="member-nickname__shine">
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{{ firstName }}
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</text>
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</view>
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<text
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v-if="currentTeam"
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v-else-if="currentTeam"
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class="truncate"
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:style="{
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color: isRed ? '#ff6060' : '#5fadff',
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@@ -114,6 +141,17 @@ watch(
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height: 10rpx;
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margin: 0 20rpx;
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}
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.current-shooter-name {
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position: absolute;
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width: 80rpx;
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bottom: -100rpx;
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justify-content: center;
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}
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.current-shooter-name .member-nickname__text,
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.current-shooter-name .member-nickname__shine {
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font-size: 20rpx;
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text-align: center;
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}
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.container > text {
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position: absolute;
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font-size: 20rpx;
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@@ -473,13 +473,17 @@ function updateTeams(battleInfo) {
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}
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function updateGoldenRound(battleInfo) {
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if (!battleInfo?.current?.goldRound) {
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goldenRound.value = 0;
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return;
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}
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const rounds = Array.isArray(battleInfo.rounds) ? battleInfo.rounds : [];
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const finishedGoldCount = rounds.filter((round) => !!round?.ifGold).length;
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goldenRound.value = Math.max(1, finishedGoldCount + (battleInfo.current?.playerId ? 1 : 0));
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const rounds = Array.isArray(battleInfo?.rounds) ? battleInfo.rounds : [];
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const currentRoundNo = Number(battleInfo?.current?.round || 0);
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const currentRoundInfo = rounds.find((round) => Number(round?.round) === currentRoundNo);
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const activeGoldRoundInfo = rounds.find(
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(round) => Number(round?.goldRound || 0) > 0 && round?.status === 1
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);
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const roundGoldRound = Number(currentRoundInfo?.goldRound || 0);
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const activeGoldRound = Number(activeGoldRoundInfo?.goldRound || 0);
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const currentGoldRound = Number(battleInfo?.current?.goldRound || 0);
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const nextGoldRound = roundGoldRound || activeGoldRound || currentGoldRound;
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goldenRound.value = nextGoldRound > 0 ? nextGoldRound : 0;
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}
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// Restore an info snapshot whose eventType points at the NewRound phase.
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@@ -1214,6 +1218,8 @@ onShow(() => {
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:scores="scores"
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:blueScores="blueScores"
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:latestShotFlash="latestShotFlash"
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:redTeam="redTeam"
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:blueTeam="blueTeam"
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/>
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<BattleFooter
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v-if="start"
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171
src/pages/team-battle/team-bow-data.vue
Normal file
171
src/pages/team-battle/team-bow-data.vue
Normal file
@@ -0,0 +1,171 @@
|
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<script setup>
|
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import { ref } from "vue";
|
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import { onLoad } from "@dcloudio/uni-app";
|
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import Container from "./components/Container.vue";
|
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import BowTarget from "./components/BowTarget.vue";
|
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import Avatar from "./components/Avatar.vue";
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import { roundsName } from "@/constants";
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import { getBattleAPI } from "@/apis";
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const selected = ref(0);
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const redScores = ref([]);
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const blueScores = ref([]);
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const redTeam = ref([]);
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const blueTeam = ref([]);
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const tabs = ref([]);
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const players = ref([]);
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const data = ref({});
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const loadArrows = (round) => {
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round.shoots[1].forEach((arrow) => {
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blueScores.value.push(arrow);
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});
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round.shoots[2].forEach((arrow) => {
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redScores.value.push(arrow);
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});
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};
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onLoad(async (options) => {
|
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if (!options.battleId) return;
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const result = await getBattleAPI(options.battleId || "57943107462893568");
|
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data.value = result;
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blueTeam.value = data.value.teams?.[1]?.players || [];
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redTeam.value = data.value.teams?.[2]?.players || [];
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blueTeam.value.forEach((p, index) => {
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players.value.push(p);
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players.value.push(redTeam.value[index]);
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});
|
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Object.values(data.value.rounds).forEach((round, index) => {
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if (round.ifGold) tabs.value.push(`决金箭`);
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else tabs.value.push(`第${roundsName[index + 1]}轮`);
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||||
});
|
||||
selected.value = Number(options.selected || 0);
|
||||
onClickTab(selected.value);
|
||||
});
|
||||
const onClickTab = (index) => {
|
||||
selected.value = index;
|
||||
redScores.value = [];
|
||||
blueScores.value = [];
|
||||
loadArrows(data.value.rounds[index]);
|
||||
};
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<Container title="靶纸">
|
||||
<view class="container">
|
||||
<view>
|
||||
<view
|
||||
v-for="(tab, index) in tabs"
|
||||
:key="index"
|
||||
@click="() => onClickTab(index)"
|
||||
:class="selected === index ? 'selected-tab' : ''"
|
||||
>
|
||||
{{ tab }}
|
||||
</view>
|
||||
</view>
|
||||
<view :style="{ margin: '20px 0' }">
|
||||
<BowTarget
|
||||
:scores="redScores"
|
||||
:blueScores="blueScores"
|
||||
:redTeam="redTeam"
|
||||
:blueTeam="blueTeam"
|
||||
mode="team"
|
||||
/>
|
||||
</view>
|
||||
<view class="score-container">
|
||||
<view
|
||||
class="score-row"
|
||||
v-for="(player, index) in players"
|
||||
:key="index"
|
||||
:style="{
|
||||
justifyContent: index % 2 === 0 ? 'flex-end' : 'flex-start',
|
||||
}"
|
||||
>
|
||||
<Avatar
|
||||
:src="player.avatar"
|
||||
:borderColor="index % 2 === 0 ? '#64BAFF' : '#FF6767'"
|
||||
:size="36"
|
||||
/>
|
||||
<view>
|
||||
<view
|
||||
v-for="(score, index) in data.rounds[selected].shoots[
|
||||
index % 2 === 0 ? 1 : 2
|
||||
]"
|
||||
:key="index"
|
||||
class="score-item"
|
||||
>
|
||||
{{ score.ringX ? "X" : score.ring }}
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</view>
|
||||
</Container>
|
||||
</template>
|
||||
|
||||
<style scoped>
|
||||
.container {
|
||||
width: 100%;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
}
|
||||
.container > view:nth-child(1) {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: flex-start;
|
||||
width: calc(100% - 20px);
|
||||
color: #fff9;
|
||||
padding: 10px;
|
||||
overflow-x: auto;
|
||||
}
|
||||
.container > view:nth-child(1)::-webkit-scrollbar {
|
||||
width: 0;
|
||||
height: 0;
|
||||
color: transparent;
|
||||
}
|
||||
.container > view:nth-child(1) > view {
|
||||
border: 1px solid #fff9;
|
||||
border-radius: 20px;
|
||||
padding: 7px 10px;
|
||||
margin: 0 5px;
|
||||
font-size: 14px;
|
||||
flex: 0 0 auto;
|
||||
}
|
||||
.selected-tab {
|
||||
background-color: #fed847;
|
||||
border-color: #fed847 !important;
|
||||
color: #000;
|
||||
}
|
||||
.score-row {
|
||||
display: flex;
|
||||
align-items: flex-start;
|
||||
margin-bottom: 5px;
|
||||
width: calc(50% - 5px);
|
||||
padding-left: 5px;
|
||||
}
|
||||
.score-row > view:last-child {
|
||||
margin-left: 10px;
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3, auto);
|
||||
gap: 5px;
|
||||
margin-right: 5px;
|
||||
min-width: 26%;
|
||||
}
|
||||
.score-item {
|
||||
background-image: url("../../static/score-bg.png");
|
||||
background-size: cover;
|
||||
background-repeat: no-repeat;
|
||||
background-position: center;
|
||||
color: #fed847;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
font-size: 20px;
|
||||
width: 10vw;
|
||||
height: 10vw;
|
||||
}
|
||||
.score-container {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
width: 100%;
|
||||
}
|
||||
</style>
|
||||
Reference in New Issue
Block a user