fix:房间号更新改为pinia
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@@ -47,6 +47,10 @@ const allReady = ref(false);
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const timer = ref(null);
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const goBattle = ref(false);
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/**
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* 从服务端刷新当前房间数据,更新成员列表、准备状态等信息
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* 仅在 roomNumber 有效且房间未开始时执行
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*/
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async function refreshRoomData() {
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if (!roomNumber.value) return;
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const result = await getRoomAPI(roomNumber.value);
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@@ -109,9 +113,6 @@ async function refreshRoomData() {
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}
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if (timer.value) clearInterval(timer.value);
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// timer.value = setTimeout(refreshRoomData, 2000);
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// 通知 Header 组件更新房号展示
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uni.$emit("battle-room-info", { roomNumber: roomNumber.value });
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}
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const startGame = async () => {
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@@ -248,19 +249,32 @@ onShareAppMessage(() => {
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};
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});
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/**
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* onShow 生命周期:页面显示时刷新房间数据
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* 注:uni-app 中 onShow 可能早于 onLoad 执行,此时 roomNumber 尚未赋值,
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* refreshRoomData 会提前 return。
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*/
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onShow(() => {
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goBattle.value = false;
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refreshRoomData();
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});
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/**
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* 页面加载时解析路由参数,初始化房间号
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* - 存入本地 ref(供页面内部逻辑使用)
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* - 同步到 Pinia Store(供 Header 组件展示房号胶囊)
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*/
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onLoad(async (options) => {
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if (options.roomNumber) {
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roomNumber.value = options.roomNumber;
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// 立即通知 Header 显示房号,无需等待异步 API 返回
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uni.$emit("battle-room-info", { roomNumber: options.roomNumber });
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store.updateRoomNumber(options.roomNumber);
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}
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});
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/**
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* 组件挂载后:保持屏幕常亮、注册 WebSocket 消息监听
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* 房间号已通过 onLoad 同步到 Store,Header 从 Store 直接读取,无需额外通知
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*/
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onMounted(() => {
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uni.setKeepScreenOn({
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keepScreenOn: true,
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