fix:练习赛三箭x环播放音效
This commit is contained in:
@@ -1,5 +1,5 @@
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<script setup>
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<script setup>
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import { ref, onMounted, onBeforeUnmount } from "vue";
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import { ref, onMounted, onBeforeUnmount, nextTick } from "vue";
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import { onLoad } from "@dcloudio/uni-app";
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import { onLoad } from "@dcloudio/uni-app";
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import Container from "@/components/Container.vue";
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import Container from "@/components/Container.vue";
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import ShootProgress from "@/components/ShootProgress.vue";
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import ShootProgress from "@/components/ShootProgress.vue";
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@@ -31,6 +31,8 @@ const { user } = storeToRefs(store);
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const start = ref(false);
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const start = ref(false);
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const scores = ref([]);
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const scores = ref([]);
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const total = 12;
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const total = 12;
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/** 当前练习中连续 X 环计数,用于触发 tententen 音效 */
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const xRingStreak = ref(0);
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const practiseResult = ref({});
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const practiseResult = ref({});
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const practiseId = ref("");
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const practiseId = ref("");
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const showGuide = ref(false);
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const showGuide = ref(false);
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@@ -46,6 +48,7 @@ onLoad((options) => {
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const onReady = async () => {
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const onReady = async () => {
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await startPractiseAPI();
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await startPractiseAPI();
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scores.value = [];
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scores.value = [];
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xRingStreak.value = 0; // 新一局开始,重置 X 环连续计数
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start.value = true;
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start.value = true;
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audioManager.play("练习开始");
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audioManager.play("练习开始");
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};
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};
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@@ -55,9 +58,33 @@ const onOver = async () => {
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start.value = false;
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start.value = false;
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};
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};
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/**
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* 检测连续 X 环是否达到 3 箭,达到则播放 tententen 音效
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* @param {boolean} isXRing - 本次射击是否为 X 环
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*/
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function checkAndPlayTententen(isXRing) {
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if (isXRing) {
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xRingStreak.value += 1;
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// 连续 3 箭均为 X 环,在环数播报入队后追加 tententen,避免播放顺序颠倒
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if (xRingStreak.value >= 3) {
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xRingStreak.value = 0;
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nextTick(() => audioManager.play("tententen", false));
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}
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} else {
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// 非 X 环则重置连续计数
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xRingStreak.value = 0;
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}
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}
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async function onReceiveMessage(msg) {
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async function onReceiveMessage(msg) {
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if (msg.type === MESSAGETYPESV2.ShootResult) {
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if (msg.type === MESSAGETYPESV2.ShootResult) {
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const prevLen = scores.value.length;
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scores.value = msg.details;
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scores.value = msg.details;
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// 有新箭时取最后一箭判断是否 X 环并检测连续计数
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if (scores.value.length > prevLen) {
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const latestArrow = scores.value[scores.value.length - 1];
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checkAndPlayTententen(!!(latestArrow?.ringX && latestArrow?.ring));
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}
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} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
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} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
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// setTimeout(onOver, 1500);
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// setTimeout(onOver, 1500);
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}
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}
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@@ -74,6 +101,7 @@ async function onComplete() {
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practiseResult.value = {};
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practiseResult.value = {};
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start.value = false;
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start.value = false;
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scores.value = [];
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scores.value = [];
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xRingStreak.value = 0; // 重新开始练习,重置 X 环连续计数
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const result = await createPractiseAPI(total, 120);
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const result = await createPractiseAPI(total, 120);
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if (result) practiseId.value = result.id;
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if (result) practiseId.value = result.id;
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}
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}
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@@ -1,5 +1,5 @@
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<script setup>
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<script setup>
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import { ref, onMounted, onBeforeUnmount } from "vue";
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import { ref, onMounted, onBeforeUnmount, nextTick } from "vue";
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import Container from "@/components/Container.vue";
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import Container from "@/components/Container.vue";
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import ShootProgress from "@/components/ShootProgress.vue";
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import ShootProgress from "@/components/ShootProgress.vue";
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import BowTarget from "@/components/BowTarget.vue";
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import BowTarget from "@/components/BowTarget.vue";
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@@ -31,6 +31,8 @@ const { user } = storeToRefs(store);
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const start = ref(false);
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const start = ref(false);
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const scores = ref([]);
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const scores = ref([]);
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const total = 36;
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const total = 36;
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/** 当前练习中连续 X 环计数,用于触发 tententen 音效 */
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const xRingStreak = ref(0);
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const practiseResult = ref({});
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const practiseResult = ref({});
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const practiseId = ref("");
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const practiseId = ref("");
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const showGuide = ref(false);
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const showGuide = ref(false);
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@@ -45,6 +47,7 @@ onLoad((options) => {
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const onReady = async () => {
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const onReady = async () => {
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await startPractiseAPI();
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await startPractiseAPI();
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scores.value = [];
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scores.value = [];
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xRingStreak.value = 0; // 新一局开始,重置 X 环连续计数
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start.value = true;
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start.value = true;
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audioManager.play("练习开始");
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audioManager.play("练习开始");
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};
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};
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@@ -54,9 +57,33 @@ const onOver = async () => {
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start.value = false;
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start.value = false;
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};
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};
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/**
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* 检测连续 X 环是否达到 3 箭,达到则播放 tententen 音效
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* @param {boolean} isXRing - 本次射击是否为 X 环
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*/
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function checkAndPlayTententen(isXRing) {
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if (isXRing) {
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xRingStreak.value += 1;
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// 连续 3 箭均为 X 环,在环数播报入队后追加 tententen,避免播放顺序颠倒
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if (xRingStreak.value >= 3) {
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xRingStreak.value = 0;
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nextTick(() => audioManager.play("tententen", false));
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}
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} else {
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// 非 X 环则重置连续计数
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xRingStreak.value = 0;
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}
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}
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async function onReceiveMessage(msg) {
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async function onReceiveMessage(msg) {
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if (msg.type === MESSAGETYPESV2.ShootResult) {
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if (msg.type === MESSAGETYPESV2.ShootResult) {
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const prevLen = scores.value.length;
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scores.value = msg.details;
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scores.value = msg.details;
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// 有新箭时取最后一箭判断是否 X 环并检测连续计数
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if (scores.value.length > prevLen) {
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const latestArrow = scores.value[scores.value.length - 1];
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checkAndPlayTententen(!!(latestArrow?.ringX && latestArrow?.ring));
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}
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} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
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} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
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setTimeout(onOver, 1500);
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setTimeout(onOver, 1500);
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}
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}
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@@ -89,6 +116,7 @@ async function onComplete() {
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practiseResult.value = {};
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practiseResult.value = {};
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start.value = false;
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start.value = false;
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scores.value = [];
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scores.value = [];
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xRingStreak.value = 0; // 重新开始练习,重置 X 环连续计数
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const result = await createPractiseAPI(total, 360);
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const result = await createPractiseAPI(total, 360);
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if (result) practiseId.value = result.id;
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if (result) practiseId.value = result.id;
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}
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}
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