update:大乱斗优化
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@@ -15,6 +15,12 @@ const props = defineProps({
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});
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const rowCount = new Array(6).fill(0);
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const getRingText = (arrow) => {
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if (!arrow) return "-";
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if (arrow.ringX && arrow.ring) return "X环";
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return arrow.ring ? `${arrow.ring}环` : "-";
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};
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</script>
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<template>
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@@ -35,23 +41,19 @@ const rowCount = new Array(6).fill(0);
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<view>
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<view>
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<view v-for="(_, index) in rowCount" :key="index">
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<text>{{
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scores[0] && scores[0][index] ? `${scores[0][index].ring}环` : "-"
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}}</text>
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<text>{{ getRingText(scores[0]?.[index]) }}</text>
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</view>
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</view>
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<view>
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<view v-for="(_, index) in rowCount" :key="index">
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<text>{{
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scores[1] && scores[1][index] ? `${scores[1][index].ring}环` : "-"
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}}</text>
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<text>{{ getRingText(scores[1]?.[index]) }}</text>
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</view>
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</view>
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</view>
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<text
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>{{
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scores
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.map((s) => s.reduce((last, next) => last + next.ring, 0))
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.map((s) => (s || []).reduce((last, next) => last + next.ring, 0))
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.reduce((last, next) => last + next, 0)
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}}环</text
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>
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@@ -30,11 +30,65 @@ const playersSorted = ref([]);
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const playersScores = ref([]);
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const halfTimeTip = ref(false);
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const halfRest = ref(false);
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const HALF_REST_SECONDS = 20;
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const halfRestRemain = ref(HALF_REST_SECONDS);
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let halfRestTimer = null;
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/** 控制设备离线提示弹窗的显示状态 */
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const showOfflineModal = ref(false);
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/** 记录每位玩家当前半场连续 X 环数,key 为 playerId,用于触发 tententen 音效 */
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const xRingStreaks = ref({});
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function clearHalfRestCountdown() {
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if (halfRestTimer) {
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clearInterval(halfRestTimer);
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halfRestTimer = null;
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}
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}
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function getHalfRestSeconds(battleInfo) {
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const remainCandidates = [
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battleInfo?.halfRestRemain,
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battleInfo?.halfRestRemainSeconds,
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battleInfo?.restRemain,
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battleInfo?.restRemainSeconds,
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];
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for (const item of remainCandidates) {
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const remain = Number(item);
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if (Number.isFinite(remain) && remain > 0 && remain <= HALF_REST_SECONDS) {
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return Math.ceil(remain);
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}
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}
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const endTime = Number(battleInfo?.halfRestEndTime ?? battleInfo?.restEndTime);
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if (!Number.isFinite(endTime) || endTime <= 0) return HALF_REST_SECONDS;
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const timestamp = endTime < 1e12 ? endTime * 1000 : endTime;
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const diffSeconds = (timestamp - Date.now()) / 1000;
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if (diffSeconds > 0 && diffSeconds <= HALF_REST_SECONDS) {
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return Math.ceil(diffSeconds);
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}
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return HALF_REST_SECONDS;
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}
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function startHalfRestCountdown(seconds = HALF_REST_SECONDS) {
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clearHalfRestCountdown();
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halfRestRemain.value = Math.max(0, Math.ceil(Number(seconds) || HALF_REST_SECONDS));
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if (halfRestRemain.value <= 0) return;
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halfRestTimer = setInterval(() => {
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if (halfRestRemain.value <= 1) {
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halfRestRemain.value = 0;
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clearHalfRestCountdown();
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return;
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}
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halfRestRemain.value -= 1;
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}, 1000);
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}
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/**
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* 监听设备在线状态,大乱斗比赛进行中设备离线时弹窗提示用户
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*/
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@@ -91,8 +145,7 @@ function recoverData(battleInfo, { force = false } = {}) {
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halfTimeTip.value = true;
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halfRest.value = true;
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tips.value = "准备下半场";
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// 剩余休息时间
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// const remain = (Date.now() - battleInfo.timeoutTime) / 1000;
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startHalfRestCountdown(getHalfRestSeconds(battleInfo));
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setTimeout(() => {
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uni.$emit("update-remain", 0);
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}, 200);
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@@ -147,6 +200,7 @@ function checkAndPlayTententen(playerId, isXRing) {
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async function onReceiveMessage(msg) {
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if (Array.isArray(msg)) return;
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if (msg.type === MESSAGETYPESV2.BattleStart) {
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clearHalfRestCountdown();
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halfTimeTip.value = false;
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halfRest.value = false;
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recoverData(msg);
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@@ -177,6 +231,7 @@ async function onReceiveMessage(msg) {
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halfTimeTip.value = true;
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halfRest.value = true;
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tips.value = "准备下半场";
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startHalfRestCountdown();
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} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
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setTimeout(() => {
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// 全部跳转到新结算页
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@@ -197,6 +252,7 @@ onBeforeUnmount(() => {
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uni.setKeepScreenOn({
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keepScreenOn: false,
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});
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clearHalfRestCountdown();
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uni.$off("socket-inbox", onReceiveMessage);
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audioManager.stopAll();
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});
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@@ -261,7 +317,7 @@ onShow(async () => {
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>
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<view class="half-time-tip">
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<text>上半场结束,休息一下吧:)</text>
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<text>20秒后开始下半场</text>
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<text>{{ halfRestRemain }}秒后开始下半场</text>
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</view>
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</ScreenHint>
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<!-- 设备离线提示弹窗 -->
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