Merge branch 'fix-bug'
This commit is contained in:
2
.gitignore
vendored
2
.gitignore
vendored
@@ -12,7 +12,7 @@ node_modules
|
|||||||
.github
|
.github
|
||||||
openspec
|
openspec
|
||||||
CLAUDE.md
|
CLAUDE.md
|
||||||
dosc
|
docs
|
||||||
.DS_Store
|
.DS_Store
|
||||||
dist
|
dist
|
||||||
*.local
|
*.local
|
||||||
|
|||||||
15
src/App.vue
15
src/App.vue
@@ -22,9 +22,7 @@
|
|||||||
const {
|
const {
|
||||||
updateUser,
|
updateUser,
|
||||||
updateOnline,
|
updateOnline,
|
||||||
updateDevice,
|
clearSessionState
|
||||||
updateGame,
|
|
||||||
updateRoomNumber
|
|
||||||
} = store;
|
} = store;
|
||||||
|
|
||||||
watch(
|
watch(
|
||||||
@@ -50,14 +48,9 @@
|
|||||||
}
|
}
|
||||||
|
|
||||||
function onSessionKickedOut() {
|
function onSessionKickedOut() {
|
||||||
uni.removeStorageSync(
|
const env = uni.getAccountInfoSync().miniProgram.envVersion;
|
||||||
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
|
uni.removeStorageSync(`${env}_token`);
|
||||||
);
|
clearSessionState();
|
||||||
updateUser();
|
|
||||||
updateDevice("", "");
|
|
||||||
updateOnline(false);
|
|
||||||
updateGame(false, "");
|
|
||||||
updateRoomNumber("");
|
|
||||||
uni.showModal({
|
uni.showModal({
|
||||||
title: "提示",
|
title: "提示",
|
||||||
content: "账号已在其他设备登录",
|
content: "账号已在其他设备登录",
|
||||||
|
|||||||
@@ -42,6 +42,7 @@ function request(method, url, data = {}) {
|
|||||||
if (code === 0) resolve(data);
|
if (code === 0) resolve(data);
|
||||||
else if (message) {
|
else if (message) {
|
||||||
if (message.indexOf("登录身份已失效") !== -1) {
|
if (message.indexOf("登录身份已失效") !== -1) {
|
||||||
|
console.log('1111111111111111111,token失效')
|
||||||
uni.removeStorageSync(
|
uni.removeStorageSync(
|
||||||
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
|
`${uni.getAccountInfoSync().miniProgram.envVersion}_token`
|
||||||
);
|
);
|
||||||
|
|||||||
@@ -1,4 +1,6 @@
|
|||||||
export const audioFils = {
|
export const audioFils = {
|
||||||
|
tententen: "https://static.shelingxingqiu.com/shootmini/static/audio/tententen.mp3",
|
||||||
|
点击按钮: "https://static.shelingxingqiu.com/shootmini/static/audio/%E7%82%B9%E5%87%BB%E6%8C%89%E9%92%AE.mp3",
|
||||||
"20CM全环靶": "https://static.shelingxingqiu.com/shootmini/static/audio/20CM%E5%85%A8%E7%8E%AF%E9%9D%B6-%E6%97%A0%E6%95%88.mp3",
|
"20CM全环靶": "https://static.shelingxingqiu.com/shootmini/static/audio/20CM%E5%85%A8%E7%8E%AF%E9%9D%B6-%E6%97%A0%E6%95%88.mp3",
|
||||||
"40CM全环靶": "https://static.shelingxingqiu.com/shootmini/static/audio/40CM%E5%85%A8%E7%8E%AF%E9%9D%B6-%E6%97%A0%E6%95%88.mp3",
|
"40CM全环靶": "https://static.shelingxingqiu.com/shootmini/static/audio/40CM%E5%85%A8%E7%8E%AF%E9%9D%B6-%E6%97%A0%E6%95%88.mp3",
|
||||||
// 激光已校准:
|
// 激光已校准:
|
||||||
|
|||||||
@@ -31,7 +31,7 @@ function handleTabClick(index) {
|
|||||||
v-for="(tab, index) in tabs"
|
v-for="(tab, index) in tabs"
|
||||||
:key="index"
|
:key="index"
|
||||||
class="tab-item"
|
class="tab-item"
|
||||||
@click="handleTabClick(index)"
|
@click="$clickSound(() => handleTabClick(index))"
|
||||||
:style="{
|
:style="{
|
||||||
width: index === 1 ? '36%' : '20%',
|
width: index === 1 ? '36%' : '20%',
|
||||||
}"
|
}"
|
||||||
|
|||||||
@@ -206,7 +206,7 @@ const goCalibration = async () => {
|
|||||||
<button hover-class="none" @click="() => (showHint = false)">
|
<button hover-class="none" @click="() => (showHint = false)">
|
||||||
取消
|
取消
|
||||||
</button>
|
</button>
|
||||||
<button hover-class="none" @click="cancelMatching">确认</button>
|
<button hover-class="none" @click="$clickSound(cancelMatching)">确认</button>
|
||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
<view v-if="hintType === 4" class="tip-content">
|
<view v-if="hintType === 4" class="tip-content">
|
||||||
|
|||||||
@@ -112,7 +112,7 @@ const createRoom = debounce(async () => {
|
|||||||
<text>40厘米全环靶</text>
|
<text>40厘米全环靶</text>
|
||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
<SButton :onClick="createRoom">创建房间</SButton>
|
<SButton :onClick="() => $clickSound(createRoom)">创建房间</SButton>
|
||||||
</view>
|
</view>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
|
|||||||
@@ -19,12 +19,17 @@ const ended = ref(false);
|
|||||||
const halfTime = ref(false);
|
const halfTime = ref(false);
|
||||||
const currentShot = ref(0);
|
const currentShot = ref(0);
|
||||||
const totalShot = ref(0);
|
const totalShot = ref(0);
|
||||||
|
/** 标记组件是否已完成挂载,防止 immediate watcher 在挂载前用旧 store 值触发意外播音 */
|
||||||
|
const isMounted = ref(false);
|
||||||
|
|
||||||
watch(
|
watch(
|
||||||
() => tips.value,
|
() => tips.value,
|
||||||
(newVal) => {
|
(newVal) => {
|
||||||
|
// 挂载完成前不播音(避免 immediate store watcher 用旧值触发多余播报)
|
||||||
|
if (!isMounted.value) return;
|
||||||
|
// 空字符串或含"重回"的 tips 均不播音
|
||||||
|
if (!newVal || newVal.includes("重回")) return;
|
||||||
let key = [];
|
let key = [];
|
||||||
if (newVal.includes("重回")) return;
|
|
||||||
if (currentRoundEnded.value) {
|
if (currentRoundEnded.value) {
|
||||||
// 播放当前轮次语音
|
// 播放当前轮次语音
|
||||||
key.push(`第${["一", "二", "三", "四", "五"][currentRound.value]}轮`);
|
key.push(`第${["一", "二", "三", "四", "五"][currentRound.value]}轮`);
|
||||||
@@ -60,8 +65,12 @@ async function onReceiveMessage(message) {
|
|||||||
audioManager.play("比赛结束", false);
|
audioManager.play("比赛结束", false);
|
||||||
} else if (type === MESSAGETYPESV2.ShootResult) {
|
} else if (type === MESSAGETYPESV2.ShootResult) {
|
||||||
if (melee.value && current.playerId !== user.value.id) return;
|
if (melee.value && current.playerId !== user.value.id) return;
|
||||||
// 从 indexMap 按当前用户 id 取已射箭数,由后端维护准确值,不在前端自增
|
// 从 indexMap 按当前用户 id 取已射箭数,由后端维护准确值,不在前端自增。
|
||||||
if (current.playerId === user.value.id) currentShot.value = current.indexMap?.[user.value.id] ?? currentShot.value;
|
// 注意:后端在 ShootResult 中会将 playerId 重置为 0(无当前射手),
|
||||||
|
// 因此不能依赖 playerId === user.id 判断,改为直接读取 indexMap[user.id]。
|
||||||
|
// indexMap[user.id] 只在本人射箭后才增加,队友射箭时该值不变,逻辑等价且更准确。
|
||||||
|
const myShot = current.indexMap?.[user.value.id];
|
||||||
|
if (myShot !== undefined) currentShot.value = myShot;
|
||||||
if (message.shootData) {
|
if (message.shootData) {
|
||||||
let key = [];
|
let key = [];
|
||||||
key.push(
|
key.push(
|
||||||
@@ -113,6 +122,7 @@ watch(() => store.game.tips, (newVal) => {
|
|||||||
}, { immediate: true });
|
}, { immediate: true });
|
||||||
|
|
||||||
onMounted(() => {
|
onMounted(() => {
|
||||||
|
isMounted.value = true;
|
||||||
uni.$on("update-tips", onUpdateTips);
|
uni.$on("update-tips", onUpdateTips);
|
||||||
uni.$on("socket-inbox", onReceiveMessage);
|
uni.$on("socket-inbox", onReceiveMessage);
|
||||||
uni.$on("play-sound", playSound);
|
uni.$on("play-sound", playSound);
|
||||||
|
|||||||
@@ -123,7 +123,7 @@ onBeforeUnmount(() => {
|
|||||||
</text>
|
</text>
|
||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
<button hover-class="none" @click="stopMatch">取消匹配</button>
|
<button hover-class="none" @click="$clickSound(stopMatch)">取消匹配</button>
|
||||||
</view>
|
</view>
|
||||||
</template>
|
</template>
|
||||||
|
|
||||||
|
|||||||
13
src/main.js
13
src/main.js
@@ -2,12 +2,25 @@ import { createSSRApp } from 'vue'
|
|||||||
import { createPinia } from 'pinia'
|
import { createPinia } from 'pinia'
|
||||||
import piniaPluginPersistedstate from 'pinia-plugin-persistedstate'
|
import piniaPluginPersistedstate from 'pinia-plugin-persistedstate'
|
||||||
import App from './App.vue'
|
import App from './App.vue'
|
||||||
|
import audioManager from './audioManager'
|
||||||
|
|
||||||
export function createApp() {
|
export function createApp() {
|
||||||
const app = createSSRApp(App)
|
const app = createSSRApp(App)
|
||||||
const pinia = createPinia()
|
const pinia = createPinia()
|
||||||
pinia.use(piniaPluginPersistedstate)
|
pinia.use(piniaPluginPersistedstate)
|
||||||
app.use(pinia)
|
app.use(pinia)
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 全局点击音效工具函数,用于在任意按钮/元素点击时自动播放音效。
|
||||||
|
* 用法:@click="$clickSound(handler)" 或 @click="$clickSound(() => doSomething())"
|
||||||
|
* @param {Function} handler - 原始点击回调函数(可选,点击时直接调用)
|
||||||
|
* @param {string} [soundKey='点击按钮'] - audioManager 中的音效 key
|
||||||
|
*/
|
||||||
|
app.config.globalProperties.$clickSound = (handler, soundKey = '点击按钮') => {
|
||||||
|
audioManager.play(soundKey);
|
||||||
|
if (typeof handler === 'function') handler();
|
||||||
|
};
|
||||||
|
|
||||||
return {
|
return {
|
||||||
app
|
app
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -443,7 +443,7 @@ onBeforeUnmount(() => {
|
|||||||
<PlayerSeats v-if="room.battleType === 2" :total="room.count || 10" :players="players"
|
<PlayerSeats v-if="room.battleType === 2" :total="room.count || 10" :players="players"
|
||||||
:removePlayer="removePlayer" :isOwner="owner.id === user.id" />
|
:removePlayer="removePlayer" :isOwner="owner.id === user.id" />
|
||||||
<view>
|
<view>
|
||||||
<SButton :disabled="!canClick" :onClick="getReady">
|
<SButton :disabled="!canClick" :onClick="() => $clickSound(getReady)">
|
||||||
{{
|
{{
|
||||||
allReady.value
|
allReady.value
|
||||||
? "即将进入对局..."
|
? "即将进入对局..."
|
||||||
|
|||||||
@@ -240,7 +240,7 @@ function closeOverlay() {
|
|||||||
/**
|
/**
|
||||||
* 底部按钮文案:好友约战显示“返回房间”,排位赛等其他模式显示“返回”
|
* 底部按钮文案:好友约战显示“返回房间”,排位赛等其他模式显示“返回”
|
||||||
*/
|
*/
|
||||||
const exitBtnText = computed(() => data.value.way === 1 ? '返回房间' : '返回');
|
const exitBtnText = computed(() => data.value.way === 1 ? '再来一局' : '返回');
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 点击底部按钮跳转
|
* 点击底部按钮跳转
|
||||||
|
|||||||
@@ -98,8 +98,10 @@ onLoad(async (options) => {
|
|||||||
<Container title="好友约战" :showBackToGame="true">
|
<Container title="好友约战" :showBackToGame="true">
|
||||||
<view :style="{ width: '100%', height: '100%' }">
|
<view :style="{ width: '100%', height: '100%' }">
|
||||||
<GuideTwo>
|
<GuideTwo>
|
||||||
<text :style="{color: 'rgba(255,217,71,0.8)'}">约上朋友开几局,欢乐多,不寂寞</text>
|
<view class="guide-tips">
|
||||||
<text>一起练升级更快,早日加入全国排位赛!</text>
|
<text class="guide-tips__main">约上朋友开几局,欢乐多,不寂寞</text>
|
||||||
|
<text class="guide-tips__sub">一起练升级更快,早日加入全国排位赛!</text>
|
||||||
|
</view>
|
||||||
</GuideTwo>
|
</GuideTwo>
|
||||||
<view class="my-data">
|
<view class="my-data">
|
||||||
<view>
|
<view>
|
||||||
@@ -139,7 +141,7 @@ onLoad(async (options) => {
|
|||||||
<image src="../static/founded-room.png" mode="widthFix" />
|
<image src="../static/founded-room.png" mode="widthFix" />
|
||||||
<view>
|
<view>
|
||||||
<input placeholder="输入房间号" v-model="roomNumber" placeholder-style="color: #ccc" />
|
<input placeholder="输入房间号" v-model="roomNumber" placeholder-style="color: #ccc" />
|
||||||
<view @click="enterRoom(roomNumber)">进入房间</view>
|
<view @click="$clickSound(() => enterRoom(roomNumber))">进入房间</view>
|
||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
<view class="create-room">
|
<view class="create-room">
|
||||||
@@ -153,7 +155,7 @@ onLoad(async (options) => {
|
|||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
<view>
|
<view>
|
||||||
<SButton width="80%" :rounded="30" :onClick="onCreateRoom">
|
<SButton width="80%" :rounded="30" :onClick="() => $clickSound(onCreateRoom)">
|
||||||
创建约战房
|
创建约战房
|
||||||
</SButton>
|
</SButton>
|
||||||
</view>
|
</view>
|
||||||
@@ -171,6 +173,24 @@ onLoad(async (options) => {
|
|||||||
</template>
|
</template>
|
||||||
|
|
||||||
<style scoped>
|
<style scoped>
|
||||||
|
.guide-tips {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
padding-left: 112rpx;
|
||||||
|
width: 100%;
|
||||||
|
}
|
||||||
|
.guide-tips__main {
|
||||||
|
font-weight: 400;
|
||||||
|
font-size: 26rpx;
|
||||||
|
color: rgba(255, 217, 71, 0.8);
|
||||||
|
}
|
||||||
|
.guide-tips__sub {
|
||||||
|
font-weight: 400;
|
||||||
|
font-size: 22rpx;
|
||||||
|
color: rgba(255, 255, 255, 0.8);
|
||||||
|
margin-top: 6rpx;
|
||||||
|
}
|
||||||
|
|
||||||
.founded-room {
|
.founded-room {
|
||||||
display: flex;
|
display: flex;
|
||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
|
|||||||
@@ -160,10 +160,10 @@ onShareTimeline(() => {
|
|||||||
<Container :isHome="true" :showBackToGame="true">
|
<Container :isHome="true" :showBackToGame="true">
|
||||||
<view class="container">
|
<view class="container">
|
||||||
<view class="top-theme">
|
<view class="top-theme">
|
||||||
<image
|
<!-- <image
|
||||||
src="https://static.shelingxingqiu.com/attachment/2025-12-31/dfc9dxrq4xn7e6y2pp.png"
|
src="https://static.shelingxingqiu.com/attachment/2025-12-31/dfc9dxrq4xn7e6y2pp.png"
|
||||||
mode="widthFix"
|
mode="widthFix"
|
||||||
/>
|
/> -->
|
||||||
</view>
|
</view>
|
||||||
<UserHeader showRank :onSignin="() => (showModal = true)"/>
|
<UserHeader showRank :onSignin="() => (showModal = true)"/>
|
||||||
<view :style="{ padding: '12px 10px' }">
|
<view :style="{ padding: '12px 10px' }">
|
||||||
@@ -179,7 +179,7 @@ onShareTimeline(() => {
|
|||||||
v-else
|
v-else
|
||||||
src="https://static.shelingxingqiu.com/attachment/2026-01-04/dffohwtk1gwh0xfa6h.png"
|
src="https://static.shelingxingqiu.com/attachment/2026-01-04/dffohwtk1gwh0xfa6h.png"
|
||||||
mode="widthFix"
|
mode="widthFix"
|
||||||
@click="() => toPage('/pages/my-device')"
|
@click="$clickSound(() => toPage('/pages/my-device'))"
|
||||||
/>
|
/>
|
||||||
<block v-if="user.id">
|
<block v-if="user.id">
|
||||||
<text v-if="!device.deviceId">绑定我的智能弓</text>
|
<text v-if="!device.deviceId">绑定我的智能弓</text>
|
||||||
@@ -197,10 +197,10 @@ onShareTimeline(() => {
|
|||||||
</BubbleTip>
|
</BubbleTip>
|
||||||
</view>
|
</view>
|
||||||
<view class="play-card">
|
<view class="play-card">
|
||||||
<view @click="() => toPage('/pages/practise')">
|
<view @click="$clickSound(() => toPage('/pages/practise'))">
|
||||||
<image src="../static/my-practise.png" mode="widthFix"/>
|
<image src="../static/my-practise.png" mode="widthFix"/>
|
||||||
</view>
|
</view>
|
||||||
<view @click="() => toPage('/pages/friend-battle')">
|
<view @click="$clickSound(() => toPage('/pages/friend-battle'))">
|
||||||
<image src="../static/friend-battle.png" mode="widthFix"/>
|
<image src="../static/friend-battle.png" mode="widthFix"/>
|
||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
@@ -212,7 +212,7 @@ onShareTimeline(() => {
|
|||||||
/>
|
/>
|
||||||
<button
|
<button
|
||||||
class="into-btn"
|
class="into-btn"
|
||||||
@click="() => toPage('/pages/ranking')"
|
@click="$clickSound(() => toPage('/pages/ranking'))"
|
||||||
hover-class="none"
|
hover-class="none"
|
||||||
></button>
|
></button>
|
||||||
<view class="ranking-players" @click="toRankListPage">
|
<view class="ranking-players" @click="toRankListPage">
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
<script setup>
|
<script setup>
|
||||||
import { ref, onMounted, onBeforeUnmount, watch } from "vue";
|
import { ref, onMounted, onBeforeUnmount, watch, nextTick } from "vue";
|
||||||
import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
|
import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
|
||||||
import Container from "@/components/Container.vue";
|
import Container from "@/components/Container.vue";
|
||||||
import BowTarget from "@/components/BowTarget.vue";
|
import BowTarget from "@/components/BowTarget.vue";
|
||||||
@@ -32,6 +32,8 @@ const halfTimeTip = ref(false);
|
|||||||
const halfRest = ref(false);
|
const halfRest = ref(false);
|
||||||
/** 控制设备离线提示弹窗的显示状态 */
|
/** 控制设备离线提示弹窗的显示状态 */
|
||||||
const showOfflineModal = ref(false);
|
const showOfflineModal = ref(false);
|
||||||
|
/** 记录每位玩家当前半场连续 X 环数,key 为 playerId,用于触发 tententen 音效 */
|
||||||
|
const xRingStreaks = ref({});
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 监听设备在线状态,大乱斗比赛进行中设备离线时弹窗提示用户
|
* 监听设备在线状态,大乱斗比赛进行中设备离线时弹窗提示用户
|
||||||
@@ -120,6 +122,28 @@ onLoad(async (options) => {
|
|||||||
// });
|
// });
|
||||||
});
|
});
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 检测指定玩家连续 X 环是否达到 3 箭,达到则在环数播报入队后追加 tententen 音效
|
||||||
|
* @param {number|string} playerId - 本次射手的 ID(大乱斗中 ShootResult 保留 playerId)
|
||||||
|
* @param {boolean} isXRing - 本次射击是否为 X 环
|
||||||
|
*/
|
||||||
|
function checkAndPlayTententen(playerId, isXRing) {
|
||||||
|
if (!playerId) return;
|
||||||
|
const id = parseInt(playerId);
|
||||||
|
if (isXRing) {
|
||||||
|
xRingStreaks.value[id] = (xRingStreaks.value[id] || 0) + 1;
|
||||||
|
// 同一玩家连续 3 箭均为 X 环,追加到环数音效队列尾部播放
|
||||||
|
if (xRingStreaks.value[id] >= 3) {
|
||||||
|
xRingStreaks.value[id] = 0;
|
||||||
|
// nextTick 确保 HeaderProgress 的环数播报已入队后再追加 tententen,避免播放顺序颠倒
|
||||||
|
nextTick(() => audioManager.play("tententen", false));
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// 非 X 环则重置该玩家的连续计数
|
||||||
|
xRingStreaks.value[id] = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
async function onReceiveMessage(msg) {
|
async function onReceiveMessage(msg) {
|
||||||
if (Array.isArray(msg)) return;
|
if (Array.isArray(msg)) return;
|
||||||
if (msg.type === MESSAGETYPESV2.BattleStart) {
|
if (msg.type === MESSAGETYPESV2.BattleStart) {
|
||||||
@@ -127,7 +151,28 @@ async function onReceiveMessage(msg) {
|
|||||||
halfRest.value = false;
|
halfRest.value = false;
|
||||||
recoverData(msg);
|
recoverData(msg);
|
||||||
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||||
|
// 更新前快照各玩家本轮已射箭数,用于事后识别本次射手
|
||||||
|
const curRound = playersScores.value[playersScores.value.length - 1] || {};
|
||||||
|
const prevCounts = {};
|
||||||
|
for (const pid of Object.keys(curRound)) {
|
||||||
|
prevCounts[pid] = (curRound[pid] || []).length;
|
||||||
|
}
|
||||||
recoverData(msg);
|
recoverData(msg);
|
||||||
|
// 对比更新后数据找出箭数增加的玩家(即本次射手),并读取其最新箭的 ring 数据
|
||||||
|
const newRound = playersScores.value[playersScores.value.length - 1] || {};
|
||||||
|
let shooterId = null;
|
||||||
|
let isXRing = false;
|
||||||
|
for (const pid of Object.keys(newRound)) {
|
||||||
|
const newLen = (newRound[pid] || []).length;
|
||||||
|
if (newLen > (prevCounts[pid] || 0)) {
|
||||||
|
shooterId = parseInt(pid);
|
||||||
|
const shot = newRound[pid][newLen - 1];
|
||||||
|
isXRing = !!(shot?.ringX && shot?.ring);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// 检测同一玩家三箭全 X 环,触发 tententen 音效
|
||||||
|
checkAndPlayTententen(shooterId, isXRing);
|
||||||
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
|
} else if (msg.type === MESSAGETYPESV2.HalfRest) {
|
||||||
halfTimeTip.value = true;
|
halfTimeTip.value = true;
|
||||||
halfRest.value = true;
|
halfRest.value = true;
|
||||||
|
|||||||
@@ -130,7 +130,7 @@ onShow(() => {
|
|||||||
<template>
|
<template>
|
||||||
<Container title="弓箭绑定">
|
<Container title="弓箭绑定">
|
||||||
<view v-if="!device.deviceId" class="scan-code">
|
<view v-if="!device.deviceId" class="scan-code">
|
||||||
<button hover-class="none" @click="handleScan">
|
<button hover-class="none" @click="$clickSound(handleScan)">
|
||||||
<image src="../static/scan.png" mode="widthFix" />
|
<image src="../static/scan.png" mode="widthFix" />
|
||||||
</button>
|
</button>
|
||||||
<button hover-class="none" @click="showTip = true">
|
<button hover-class="none" @click="showTip = true">
|
||||||
@@ -269,7 +269,7 @@ onShow(() => {
|
|||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
<view :style="{ marginTop: '240rpx' }">
|
<view :style="{ marginTop: '240rpx' }">
|
||||||
<SButton :onClick="unbindDevice" width="80vw" :rounded="40"
|
<SButton :onClick="() => $clickSound(unbindDevice)" width="80vw" :rounded="40"
|
||||||
>解绑</SButton
|
>解绑</SButton
|
||||||
>
|
>
|
||||||
</view>
|
</view>
|
||||||
|
|||||||
@@ -114,7 +114,7 @@ onMounted(async () => {
|
|||||||
/>
|
/>
|
||||||
</view>
|
</view>
|
||||||
<template #bottom>
|
<template #bottom>
|
||||||
<SButton :rounded="50" :onClick="toEditPage">下一步</SButton>
|
<SButton :rounded="50" :onClick="() => $clickSound(toEditPage)">下一步</SButton>
|
||||||
</template>
|
</template>
|
||||||
</Container>
|
</Container>
|
||||||
</template>
|
</template>
|
||||||
|
|||||||
@@ -198,7 +198,7 @@ onLoad((options) => {
|
|||||||
</ScreenHint2>
|
</ScreenHint2>
|
||||||
</view>
|
</view>
|
||||||
<template #bottom>
|
<template #bottom>
|
||||||
<SButton :rounded="50" :onClick="onSubmit">
|
<SButton :rounded="50" :onClick="() => $clickSound(onSubmit)">
|
||||||
{{ currentGroup === groups ? "保存并查看分析" : "下一组" }}
|
{{ currentGroup === groups ? "保存并查看分析" : "下一组" }}
|
||||||
</SButton>
|
</SButton>
|
||||||
</template>
|
</template>
|
||||||
|
|||||||
@@ -329,10 +329,10 @@ onShareTimeline(() => {
|
|||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
<view>
|
<view>
|
||||||
<button hover-class="none" @click="toRecordPage" class="image-btn">
|
<button hover-class="none" @click="$clickSound(toRecordPage)" class="image-btn">
|
||||||
<image src="../static/record-btn.png" mode="widthFix" />
|
<image src="../static/record-btn.png" mode="widthFix" />
|
||||||
</button>
|
</button>
|
||||||
<button hover-class="none" @click="startScoring" class="image-btn">
|
<button hover-class="none" @click="$clickSound(startScoring)" class="image-btn">
|
||||||
<image src="../static/start-scoring.png" mode="widthFix" />
|
<image src="../static/start-scoring.png" mode="widthFix" />
|
||||||
</button>
|
</button>
|
||||||
</view>
|
</view>
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
<script setup>
|
<script setup>
|
||||||
import { ref, onMounted, onBeforeUnmount } from "vue";
|
import { ref, onMounted, onBeforeUnmount, nextTick } from "vue";
|
||||||
import { onLoad } from "@dcloudio/uni-app";
|
import { onLoad } from "@dcloudio/uni-app";
|
||||||
import Container from "@/components/Container.vue";
|
import Container from "@/components/Container.vue";
|
||||||
import ShootProgress from "@/components/ShootProgress.vue";
|
import ShootProgress from "@/components/ShootProgress.vue";
|
||||||
@@ -31,6 +31,8 @@ const { user } = storeToRefs(store);
|
|||||||
const start = ref(false);
|
const start = ref(false);
|
||||||
const scores = ref([]);
|
const scores = ref([]);
|
||||||
const total = 12;
|
const total = 12;
|
||||||
|
/** 当前练习中连续 X 环计数,用于触发 tententen 音效 */
|
||||||
|
const xRingStreak = ref(0);
|
||||||
const practiseResult = ref({});
|
const practiseResult = ref({});
|
||||||
const practiseId = ref("");
|
const practiseId = ref("");
|
||||||
const showGuide = ref(false);
|
const showGuide = ref(false);
|
||||||
@@ -46,6 +48,7 @@ onLoad((options) => {
|
|||||||
const onReady = async () => {
|
const onReady = async () => {
|
||||||
await startPractiseAPI();
|
await startPractiseAPI();
|
||||||
scores.value = [];
|
scores.value = [];
|
||||||
|
xRingStreak.value = 0; // 新一局开始,重置 X 环连续计数
|
||||||
start.value = true;
|
start.value = true;
|
||||||
audioManager.play("练习开始");
|
audioManager.play("练习开始");
|
||||||
};
|
};
|
||||||
@@ -55,9 +58,33 @@ const onOver = async () => {
|
|||||||
start.value = false;
|
start.value = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 检测连续 X 环是否达到 3 箭,达到则播放 tententen 音效
|
||||||
|
* @param {boolean} isXRing - 本次射击是否为 X 环
|
||||||
|
*/
|
||||||
|
function checkAndPlayTententen(isXRing) {
|
||||||
|
if (isXRing) {
|
||||||
|
xRingStreak.value += 1;
|
||||||
|
// 连续 3 箭均为 X 环,在环数播报入队后追加 tententen,避免播放顺序颠倒
|
||||||
|
if (xRingStreak.value >= 3) {
|
||||||
|
xRingStreak.value = 0;
|
||||||
|
nextTick(() => audioManager.play("tententen", false));
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// 非 X 环则重置连续计数
|
||||||
|
xRingStreak.value = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
async function onReceiveMessage(msg) {
|
async function onReceiveMessage(msg) {
|
||||||
if (msg.type === MESSAGETYPESV2.ShootResult) {
|
if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||||
|
const prevLen = scores.value.length;
|
||||||
scores.value = msg.details;
|
scores.value = msg.details;
|
||||||
|
// 有新箭时取最后一箭判断是否 X 环并检测连续计数
|
||||||
|
if (scores.value.length > prevLen) {
|
||||||
|
const latestArrow = scores.value[scores.value.length - 1];
|
||||||
|
checkAndPlayTententen(!!(latestArrow?.ringX && latestArrow?.ring));
|
||||||
|
}
|
||||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||||
// setTimeout(onOver, 1500);
|
// setTimeout(onOver, 1500);
|
||||||
}
|
}
|
||||||
@@ -74,6 +101,7 @@ async function onComplete() {
|
|||||||
practiseResult.value = {};
|
practiseResult.value = {};
|
||||||
start.value = false;
|
start.value = false;
|
||||||
scores.value = [];
|
scores.value = [];
|
||||||
|
xRingStreak.value = 0; // 重新开始练习,重置 X 环连续计数
|
||||||
const result = await createPractiseAPI(total, 120);
|
const result = await createPractiseAPI(total, 120);
|
||||||
if (result) practiseId.value = result.id;
|
if (result) practiseId.value = result.id;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
<script setup>
|
<script setup>
|
||||||
import { ref, onMounted, onBeforeUnmount } from "vue";
|
import { ref, onMounted, onBeforeUnmount, nextTick } from "vue";
|
||||||
import Container from "@/components/Container.vue";
|
import Container from "@/components/Container.vue";
|
||||||
import ShootProgress from "@/components/ShootProgress.vue";
|
import ShootProgress from "@/components/ShootProgress.vue";
|
||||||
import BowTarget from "@/components/BowTarget.vue";
|
import BowTarget from "@/components/BowTarget.vue";
|
||||||
@@ -31,6 +31,8 @@ const { user } = storeToRefs(store);
|
|||||||
const start = ref(false);
|
const start = ref(false);
|
||||||
const scores = ref([]);
|
const scores = ref([]);
|
||||||
const total = 36;
|
const total = 36;
|
||||||
|
/** 当前练习中连续 X 环计数,用于触发 tententen 音效 */
|
||||||
|
const xRingStreak = ref(0);
|
||||||
const practiseResult = ref({});
|
const practiseResult = ref({});
|
||||||
const practiseId = ref("");
|
const practiseId = ref("");
|
||||||
const showGuide = ref(false);
|
const showGuide = ref(false);
|
||||||
@@ -45,6 +47,7 @@ onLoad((options) => {
|
|||||||
const onReady = async () => {
|
const onReady = async () => {
|
||||||
await startPractiseAPI();
|
await startPractiseAPI();
|
||||||
scores.value = [];
|
scores.value = [];
|
||||||
|
xRingStreak.value = 0; // 新一局开始,重置 X 环连续计数
|
||||||
start.value = true;
|
start.value = true;
|
||||||
audioManager.play("练习开始");
|
audioManager.play("练习开始");
|
||||||
};
|
};
|
||||||
@@ -54,9 +57,33 @@ const onOver = async () => {
|
|||||||
start.value = false;
|
start.value = false;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 检测连续 X 环是否达到 3 箭,达到则播放 tententen 音效
|
||||||
|
* @param {boolean} isXRing - 本次射击是否为 X 环
|
||||||
|
*/
|
||||||
|
function checkAndPlayTententen(isXRing) {
|
||||||
|
if (isXRing) {
|
||||||
|
xRingStreak.value += 1;
|
||||||
|
// 连续 3 箭均为 X 环,在环数播报入队后追加 tententen,避免播放顺序颠倒
|
||||||
|
if (xRingStreak.value >= 3) {
|
||||||
|
xRingStreak.value = 0;
|
||||||
|
nextTick(() => audioManager.play("tententen", false));
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// 非 X 环则重置连续计数
|
||||||
|
xRingStreak.value = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
async function onReceiveMessage(msg) {
|
async function onReceiveMessage(msg) {
|
||||||
if (msg.type === MESSAGETYPESV2.ShootResult) {
|
if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||||
|
const prevLen = scores.value.length;
|
||||||
scores.value = msg.details;
|
scores.value = msg.details;
|
||||||
|
// 有新箭时取最后一箭判断是否 X 环并检测连续计数
|
||||||
|
if (scores.value.length > prevLen) {
|
||||||
|
const latestArrow = scores.value[scores.value.length - 1];
|
||||||
|
checkAndPlayTententen(!!(latestArrow?.ringX && latestArrow?.ring));
|
||||||
|
}
|
||||||
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
|
||||||
setTimeout(onOver, 1500);
|
setTimeout(onOver, 1500);
|
||||||
}
|
}
|
||||||
@@ -89,6 +116,7 @@ async function onComplete() {
|
|||||||
practiseResult.value = {};
|
practiseResult.value = {};
|
||||||
start.value = false;
|
start.value = false;
|
||||||
scores.value = [];
|
scores.value = [];
|
||||||
|
xRingStreak.value = 0; // 重新开始练习,重置 X 环连续计数
|
||||||
const result = await createPractiseAPI(total, 3600);
|
const result = await createPractiseAPI(total, 3600);
|
||||||
if (result) practiseId.value = result.id;
|
if (result) practiseId.value = result.id;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -281,27 +281,27 @@ onShow(async () => {
|
|||||||
<image
|
<image
|
||||||
src="../static/rank/battle1v1.svg"
|
src="../static/rank/battle1v1.svg"
|
||||||
mode="widthFix"
|
mode="widthFix"
|
||||||
@click.stop="() => toMatchPage(1, 2)"
|
@click.stop="$clickSound(() => toMatchPage(1, 2))"
|
||||||
/>
|
/>
|
||||||
<image
|
<image
|
||||||
src="../static/rank/battle2v2.svg"
|
src="../static/rank/battle2v2.svg"
|
||||||
mode="widthFix"
|
mode="widthFix"
|
||||||
@click.stop="() => toMatchPage(2, 4)"
|
@click.stop="$clickSound(() => toMatchPage(2, 4))"
|
||||||
/>
|
/>
|
||||||
<image
|
<image
|
||||||
src="../static/rank/battle3v3.svg"
|
src="../static/rank/battle3v3.svg"
|
||||||
mode="widthFix"
|
mode="widthFix"
|
||||||
@click.stop="() => toMatchPage(3, 6)"
|
@click.stop="$clickSound(() => toMatchPage(3, 6))"
|
||||||
/>
|
/>
|
||||||
<image
|
<image
|
||||||
src="../static/rank/battle5.svg"
|
src="../static/rank/battle5.svg"
|
||||||
mode="widthFix"
|
mode="widthFix"
|
||||||
@click.stop="() => toMatchPage(4, 5)"
|
@click.stop="$clickSound(() => toMatchPage(4, 5))"
|
||||||
/>
|
/>
|
||||||
<image
|
<image
|
||||||
src="../static/rank/battle10.svg"
|
src="../static/rank/battle10.svg"
|
||||||
mode="widthFix"
|
mode="widthFix"
|
||||||
@click.stop="() => toMatchPage(5, 10)"
|
@click.stop="$clickSound(() => toMatchPage(5, 10))"
|
||||||
/>
|
/>
|
||||||
</view>
|
</view>
|
||||||
</view>
|
</view>
|
||||||
|
|||||||
@@ -49,6 +49,8 @@ const battleWay = ref(0);
|
|||||||
const lastToSomeoneShootKey = ref("");
|
const lastToSomeoneShootKey = ref("");
|
||||||
/** 控制设备离线提示弹窗的显示状态 */
|
/** 控制设备离线提示弹窗的显示状态 */
|
||||||
const showOfflineModal = ref(false);
|
const showOfflineModal = ref(false);
|
||||||
|
/** 记录每位玩家当前轮连续 X 环数,key 为 playerId,用于触发 tententen 音效 */
|
||||||
|
const xRingStreaks = ref({});
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 监听设备在线状态,比赛进行中设备离线时弹窗提示用户
|
* 监听设备在线状态,比赛进行中设备离线时弹窗提示用户
|
||||||
@@ -102,8 +104,7 @@ const recoverData = (battleInfo, {force = false, arrowOnly = false} = {}) => {
|
|||||||
let nextTips = redPlayer ? "请红队射箭" : "请蓝队射箭";
|
let nextTips = redPlayer ? "请红队射箭" : "请蓝队射箭";
|
||||||
if (force) nextTips += "重回";
|
if (force) nextTips += "重回";
|
||||||
if (
|
if (
|
||||||
battleInfo.current.playerId === user.value.id &&
|
battleInfo.current.playerId === user.value.id
|
||||||
redTeam.value.length > 1
|
|
||||||
) {
|
) {
|
||||||
nextTips += "你";
|
nextTips += "你";
|
||||||
}
|
}
|
||||||
@@ -132,8 +133,18 @@ const recoverData = (battleInfo, {force = false, arrowOnly = false} = {}) => {
|
|||||||
// ShootProgress2(v-if="start")尚未挂载,update-remain 事件会被丢弃。
|
// ShootProgress2(v-if="start")尚未挂载,update-remain 事件会被丢弃。
|
||||||
// 同时 HeaderProgress 对含"重回"的 tips 拦截音频,倒计时无法依赖
|
// 同时 HeaderProgress 对含"重回"的 tips 拦截音频,倒计时无法依赖
|
||||||
// onAudioEnded 驱动,需在 nextTick 后直接启动。
|
// onAudioEnded 驱动,需在 nextTick 后直接启动。
|
||||||
|
|
||||||
|
// playerId=0 表示后端处于过渡状态(上一位射手已完成、下一位尚未分配)
|
||||||
|
// 此时 startTime/targetTeam 均不可靠,停止进度条并等待 WS ToSomeoneShoot 驱动
|
||||||
|
if (!battleInfo.current.playerId) {
|
||||||
|
nextTick(() => {
|
||||||
|
uni.$emit("update-tips", nextTips);
|
||||||
|
uni.$emit("update-remain", {stop: true});
|
||||||
|
});
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
const elapsed = (Date.now() - battleInfo.current.startTime) / 1000;
|
const elapsed = (Date.now() - battleInfo.current.startTime) / 1000;
|
||||||
console.log(`当前轮已进行${elapsed}秒`);
|
|
||||||
if (elapsed > 0 && elapsed < shootTimeTotal.value) {
|
if (elapsed > 0 && elapsed < shootTimeTotal.value) {
|
||||||
updateRemainSecond.value = shootTimeTotal.value - elapsed - 0.2;
|
updateRemainSecond.value = shootTimeTotal.value - elapsed - 0.2;
|
||||||
}
|
}
|
||||||
@@ -201,6 +212,9 @@ function onBattleEnd() {
|
|||||||
function onNewRound(msg, prevRound) {
|
function onNewRound(msg, prevRound) {
|
||||||
showRoundTip.value = true;
|
showRoundTip.value = true;
|
||||||
isFinalShoot.value = msg.current.goldRound;
|
isFinalShoot.value = msg.current.goldRound;
|
||||||
|
// 新轮次开始时立即清空靶纸箭迹,避免残留上一轮落点至新轮次第一箭到来
|
||||||
|
scores.value = [];
|
||||||
|
blueScores.value = [];
|
||||||
// 决金轮箭数不确定(平局后可能再加一箭),清零 totalShot 隐藏箭数显示
|
// 决金轮箭数不确定(平局后可能再加一箭),清零 totalShot 隐藏箭数显示
|
||||||
if (msg.current.goldRound) {
|
if (msg.current.goldRound) {
|
||||||
store.updateShotInfo(0, 0);
|
store.updateShotInfo(0, 0);
|
||||||
@@ -219,6 +233,27 @@ function onNewRound(msg, prevRound) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 检测指定射手连续 X 环是否达到 3 箭,达到则在环数播报入队后追加 tententen 音效
|
||||||
|
* @param {number} shooterId - 本次射手的 ID(取自 currentShooterId.value)
|
||||||
|
* @param {boolean} isXRing - 本次射击是否为 X 环
|
||||||
|
*/
|
||||||
|
function checkAndPlayTententen(shooterId, isXRing) {
|
||||||
|
if (!shooterId) return;
|
||||||
|
if (isXRing) {
|
||||||
|
xRingStreaks.value[shooterId] = (xRingStreaks.value[shooterId] || 0) + 1;
|
||||||
|
// 同一玩家连续 3 箭均为 X 环,追加到环数音效队列尾部播放
|
||||||
|
if (xRingStreaks.value[shooterId] >= 3) {
|
||||||
|
xRingStreaks.value[shooterId] = 0;
|
||||||
|
// nextTick 确保 HeaderProgress 的环数播报已入队后再追加 tententen,避免播放顺序颠倒
|
||||||
|
nextTick(() => audioManager.play("tententen", false));
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// 非 X 环则重置该玩家的连续计数
|
||||||
|
xRingStreaks.value[shooterId] = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
async function onReceiveMessage(msg) {
|
async function onReceiveMessage(msg) {
|
||||||
if (Array.isArray(msg)) return;
|
if (Array.isArray(msg)) return;
|
||||||
if (msg.type === MESSAGETYPESV2.BattleStart) {
|
if (msg.type === MESSAGETYPESV2.BattleStart) {
|
||||||
@@ -233,6 +268,9 @@ async function onReceiveMessage(msg) {
|
|||||||
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
} else if (msg.type === MESSAGETYPESV2.ShootResult) {
|
||||||
showRoundTip.value = false;
|
showRoundTip.value = false;
|
||||||
recoverData(msg, {arrowOnly: true});
|
recoverData(msg, {arrowOnly: true});
|
||||||
|
// 检测同一玩家三箭全 X 环,触发 tententen 音效
|
||||||
|
// currentShooterId 在 ToSomeoneShoot 时写入,ShootResult 不会覆盖,可靠识别本次射手
|
||||||
|
checkAndPlayTententen(currentShooterId.value, !!(msg.shootData?.ringX && msg.shootData?.ring));
|
||||||
} else if (msg.type === MESSAGETYPESV2.NewRound) {
|
} else if (msg.type === MESSAGETYPESV2.NewRound) {
|
||||||
// 在进入延迟前先捕获当前轮次,供 onNewRound 使用,防止 800ms 内 ToSomeoneShoot 提前更新 currentRound 造成 Tip 展示错轮
|
// 在进入延迟前先捕获当前轮次,供 onNewRound 使用,防止 800ms 内 ToSomeoneShoot 提前更新 currentRound 造成 Tip 展示错轮
|
||||||
const prevRound = currentRound.value;
|
const prevRound = currentRound.value;
|
||||||
@@ -284,6 +322,8 @@ onBeforeUnmount(() => {
|
|||||||
const refreshTimer = ref(null);
|
const refreshTimer = ref(null);
|
||||||
onShow(async () => {
|
onShow(async () => {
|
||||||
if (battleId.value) {
|
if (battleId.value) {
|
||||||
|
// 延迟 300ms 等待网络恢复,避免小程序从后台切回时网络尚未就绪导致请求失败报错
|
||||||
|
await new Promise(resolve => setTimeout(resolve, 300));
|
||||||
const result = await getBattleAPI(battleId.value);
|
const result = await getBattleAPI(battleId.value);
|
||||||
if (!result) return;
|
if (!result) return;
|
||||||
if (result.status === 2) {
|
if (result.status === 2) {
|
||||||
|
|||||||
Binary file not shown.
|
Before Width: | Height: | Size: 5.8 KiB After Width: | Height: | Size: 4.6 KiB |
39
src/store.js
39
src/store.js
@@ -1,5 +1,7 @@
|
|||||||
import { defineStore } from "pinia";
|
import { defineStore } from "pinia";
|
||||||
|
|
||||||
|
const PERSISTED_STORE_KEY = "store";
|
||||||
|
|
||||||
const defaultUser = {
|
const defaultUser = {
|
||||||
id: "",
|
id: "",
|
||||||
nickName: "",
|
nickName: "",
|
||||||
@@ -8,6 +10,22 @@ const defaultUser = {
|
|||||||
lvlName: "",
|
lvlName: "",
|
||||||
};
|
};
|
||||||
|
|
||||||
|
const getDefaultUser = () => ({ ...defaultUser });
|
||||||
|
|
||||||
|
const getDefaultDevice = () => ({
|
||||||
|
deviceId: "",
|
||||||
|
deviceName: "",
|
||||||
|
});
|
||||||
|
|
||||||
|
const getDefaultGame = () => ({
|
||||||
|
roomID: "",
|
||||||
|
inBattle: false,
|
||||||
|
roomNumber: "",
|
||||||
|
currentShot: 0,
|
||||||
|
totalShot: 0,
|
||||||
|
tips: "",
|
||||||
|
});
|
||||||
|
|
||||||
const getLvlName = (rankLvl, rankList = []) => {
|
const getLvlName = (rankLvl, rankList = []) => {
|
||||||
if (!rankList) return;
|
if (!rankList) return;
|
||||||
let lvlName = "";
|
let lvlName = "";
|
||||||
@@ -65,11 +83,8 @@ const getLvlImageByScore = (score, rankList = []) => {
|
|||||||
export default defineStore("store", {
|
export default defineStore("store", {
|
||||||
// 状态
|
// 状态
|
||||||
state: () => ({
|
state: () => ({
|
||||||
user: defaultUser,
|
user: getDefaultUser(),
|
||||||
device: {
|
device: getDefaultDevice(),
|
||||||
deviceId: "",
|
|
||||||
deviceName: "",
|
|
||||||
},
|
|
||||||
config: {},
|
config: {},
|
||||||
rankData: {
|
rankData: {
|
||||||
rank: [],
|
rank: [],
|
||||||
@@ -111,7 +126,7 @@ export default defineStore("store", {
|
|||||||
this.online = online;
|
this.online = online;
|
||||||
},
|
},
|
||||||
async updateUser(user = {}) {
|
async updateUser(user = {}) {
|
||||||
this.user = { ...defaultUser, ...user };
|
this.user = { ...getDefaultUser(), ...user };
|
||||||
this.user.lvlName = getLvlNameByScore(this.user.scores, this.config.randInfos)
|
this.user.lvlName = getLvlNameByScore(this.user.scores, this.config.randInfos)
|
||||||
this.user.lvlImage = getLvlImageByScore(
|
this.user.lvlImage = getLvlImageByScore(
|
||||||
this.user.scores,
|
this.user.scores,
|
||||||
@@ -152,6 +167,18 @@ export default defineStore("store", {
|
|||||||
updateRoomNumber(number) {
|
updateRoomNumber(number) {
|
||||||
this.game.roomNumber = number;
|
this.game.roomNumber = number;
|
||||||
},
|
},
|
||||||
|
clearSessionState() {
|
||||||
|
this.$patch({
|
||||||
|
user: getDefaultUser(),
|
||||||
|
device: getDefaultDevice(),
|
||||||
|
online: false,
|
||||||
|
game: getDefaultGame(),
|
||||||
|
});
|
||||||
|
uni.removeStorageSync(PERSISTED_STORE_KEY);
|
||||||
|
setTimeout(() => {
|
||||||
|
uni.removeStorageSync(PERSISTED_STORE_KEY);
|
||||||
|
}, 0);
|
||||||
|
},
|
||||||
},
|
},
|
||||||
|
|
||||||
// 数据持久化(via pinia-plugin-persistedstate)
|
// 数据持久化(via pinia-plugin-persistedstate)
|
||||||
|
|||||||
Reference in New Issue
Block a user