新版房间1v1对战数据调试完成
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@@ -5,105 +5,42 @@ import Container from "@/components/Container.vue";
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import BowTarget from "@/components/BowTarget.vue";
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import Avatar from "@/components/Avatar.vue";
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import { roundsName } from "@/constants";
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import { getGameAPI } from "@/apis";
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import { getBattleAPI } from "@/apis";
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const selected = ref(0);
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const redScores = ref([]);
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const blueScores = ref([]);
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const tabs = ref(["所有轮次"]);
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const tabs = ref([]);
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const players = ref([]);
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const allRoundsScore = ref({});
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const data = ref({
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goldenRounds: [],
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});
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const data = ref({});
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const loadArrows = (round) => {
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round.shoots[1].forEach((arrow) => {
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blueScores.value.push(arrow);
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});
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round.shoots[2].forEach((arrow) => {
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redScores.value.push(arrow);
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});
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};
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onLoad(async (options) => {
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if (options.battleId) {
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const result = await getGameAPI(
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options.battleId || "BATTLE-1756453741433684760-512"
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);
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data.value = result;
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Object.values(result.bluePlayers).forEach((p, index) => {
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players.value.push(p);
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if (
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Object.values(result.redPlayers) &&
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Object.values(result.redPlayers)[index]
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) {
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players.value.push(Object.values(result.redPlayers)[index]);
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}
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});
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if (result.goldenRounds) {
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result.goldenRounds.forEach(() => {
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tabs.value.push("决金箭");
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});
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}
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Object.keys(result.roundsData).forEach((key, index) => {
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if (
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index <
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Object.keys(result.roundsData).length - result.goldenRounds.length
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) {
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tabs.value.push(`第${roundsName[key]}轮`);
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}
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});
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onClickTab(0);
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}
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if (!options.battleId) return;
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const result = await getBattleAPI(options.battleId || "57943107462893568");
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data.value = result;
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data.value.teams[1].players.forEach((p, index) => {
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players.value.push(p);
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players.value.push(data.value.teams[2].players[index]);
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});
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Object.values(data.value.rounds).forEach((round, index) => {
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if (round.ifGold) tabs.value.push(`决金箭`);
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else tabs.value.push(`第${roundsName[index + 1]}轮`);
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});
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selected.value = Number(options.selected || 0);
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onClickTab(selected.value);
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});
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const onClickTab = (index) => {
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selected.value = index;
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redScores.value = [];
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blueScores.value = [];
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const { bluePlayers, redPlayers, roundsData, goldenRounds } = data.value;
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let maxArrowLength = 0;
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if (index === 0) {
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Object.keys(bluePlayers).forEach((p) => {
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allRoundsScore.value[p] = [];
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Object.values(roundsData).forEach((round) => {
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if (!round[p]) return;
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allRoundsScore.value[p].push(
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round[p].reduce((last, next) => last + next.ring, 0)
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);
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round[p].forEach((arrow) => {
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blueScores.value.push(arrow);
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});
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});
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});
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Object.keys(redPlayers).forEach((p) => {
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allRoundsScore.value[p] = [];
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Object.values(roundsData).forEach((round) => {
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if (!round[p]) return;
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allRoundsScore.value[p].push(
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round[p].reduce((last, next) => last + next.ring, 0)
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);
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round[p].forEach((arrow) => {
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redScores.value.push(arrow);
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});
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});
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});
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} else if (index <= goldenRounds.length) {
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const dataIndex =
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Object.keys(roundsData).length - goldenRounds.length + index;
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Object.keys(bluePlayers).forEach((p) => {
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if (!roundsData[dataIndex][p]) return;
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roundsData[dataIndex][p].forEach((arrow) => {
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blueScores.value.push(arrow);
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});
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});
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Object.keys(redPlayers).forEach((p) => {
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if (!roundsData[dataIndex][p]) return;
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roundsData[dataIndex][p].forEach((arrow) => {
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redScores.value.push(arrow);
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});
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});
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} else {
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Object.keys(bluePlayers).forEach((p) => {
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roundsData[index - goldenRounds.length][p].forEach((arrow) => {
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blueScores.value.push(arrow);
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});
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});
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Object.keys(redPlayers).forEach((p) => {
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roundsData[index - goldenRounds.length][p].forEach((arrow) => {
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redScores.value.push(arrow);
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});
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});
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}
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loadArrows(data.value.rounds[index]);
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};
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</script>
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@@ -134,41 +71,14 @@ const onClickTab = (index) => {
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>
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<Avatar
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:src="player.avatar"
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:borderColor="
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data.bluePlayers[player.playerId] ? '#64BAFF' : '#FF6767'
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"
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:borderColor="index % 2 === 0 ? '#64BAFF' : '#FF6767'"
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:size="36"
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/>
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<view>
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<view
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v-if="selected === 0"
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v-for="(ring, index) in allRoundsScore[player.playerId]"
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:key="index"
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class="score-item"
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>
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{{ ring }}
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</view>
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<view
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v-if="
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selected > 0 &&
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selected >= data.goldenRounds.length &&
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selected <= data.goldenRounds.length
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"
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v-for="(score, index) in data.roundsData[
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Object.keys(data.roundsData).length -
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data.goldenRounds.length +
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selected
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][player.playerId]"
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:key="index"
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class="score-item"
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>
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{{ score.ring }}
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</view>
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<view
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v-if="selected > data.goldenRounds.length"
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v-for="(score, index) in data.roundsData[
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selected - data.goldenRounds.length
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][player.playerId]"
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v-for="(score, index) in data.rounds[selected].shoots[
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index % 2 === 0 ? 1 : 2
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]"
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:key="index"
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class="score-item"
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>
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