新版房间1v1对战数据调试完成

This commit is contained in:
kron
2026-02-04 17:45:57 +08:00
parent a2674aae5b
commit 7f73f3ebb3
18 changed files with 524 additions and 843 deletions

View File

@@ -1,7 +1,7 @@
<script setup>
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
import audioManager from "@/audioManager";
import { MESSAGETYPES } from "@/constants";
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
import { getDirectionText } from "@/util";
import useStore from "@/store";
@@ -26,9 +26,8 @@ watch(
let key = [];
if (newVal.includes("重回")) return;
if (currentRoundEnded.value) {
currentRound.value += 1;
// 播放当前轮次语音
key.push(`${["一", "二", "三", "四", "五"][currentRound.value - 1]}`);
key.push(`${["一", "二", "三", "四", "五"][currentRound.value]}`);
}
key.push(
newVal.includes("你")
@@ -47,80 +46,112 @@ const updateSound = () => {
audioManager.setMuted(!sound.value);
};
async function onReceiveMessage(messages = []) {
async function onReceiveMessage(message) {
if (ended.value) return;
messages.forEach((msg) => {
if (msg.constructor === MESSAGETYPES.ShootResult) {
if (melee.value && msg.userId !== user.value.id) return;
if (msg.userId === user.value.id) currentShot.value++;
if (msg.battleInfo && msg.userId === user.value.id) {
const players = [
...(msg.battleInfo.blueTeam || []),
...(msg.battleInfo.redTeam || []),
];
const currentPlayer = players.find((p) => p.id === msg.userId);
currentShot.value = 0;
try {
if (
currentPlayer &&
currentPlayer.shotHistory &&
currentPlayer.shotHistory[msg.battleInfo.currentRound]
) {
currentShot.value =
currentPlayer.shotHistory[msg.battleInfo.currentRound].length;
}
} catch (_) {}
}
if (!halfTime.value && msg.target) {
let key = [];
key.push(msg.target.ring ? `${msg.target.ring}` : "未上靶");
if (!msg.target.ring)
key.push(`${getDirectionText(msg.target.angle)}调整`);
audioManager.play(key);
}
} else if (msg.constructor === MESSAGETYPES.InvalidShot) {
if (msg.userId === user.value.id) {
uni.showToast({
title: "距离不足,无效",
icon: "none",
});
audioManager.play("射击无效");
}
} else if (msg.constructor === MESSAGETYPES.AllReady) {
const { config } = msg.groupUserStatus;
if (config && config.mode === 1) {
totalShot.value = config.teamSize === 2 ? 3 : 2;
}
currentRoundEnded.value = true;
audioManager.play("比赛开始");
} else if (msg.constructor === MESSAGETYPES.MeleeAllReady) {
melee.value = true;
halfTime.value = false;
audioManager.play("比赛开始");
} else if (msg.constructor === MESSAGETYPES.CurrentRoundEnded) {
currentShot.value = 0;
if (msg.preRoundResult && msg.preRoundResult.currentRound) {
currentRound.value = msg.preRoundResult.currentRound;
currentRoundEnded.value = true;
}
} else if (msg.constructor === MESSAGETYPES.HalfTimeOver) {
halfTime.value = true;
audioManager.play("中场休息");
} else if (msg.constructor === MESSAGETYPES.MatchOver) {
audioManager.play("比赛结束");
} else if (msg.constructor === MESSAGETYPES.FinalShoot) {
totalShot.value = 0;
audioManager.play("决金箭轮");
tips.value = "即将开始...";
currentRoundEnded.value = false;
} else if (msg.constructor === MESSAGETYPES.MatchOver) {
ended.value = true;
} else if (msg.constructor === MESSAGETYPES.BackToGame) {
if (msg.battleInfo) {
melee.value = msg.battleInfo.config.mode === 2;
}
if (Array.isArray(message)) {
message.forEach((msg) => {
// if (msg.constructor === MESSAGETYPES.ShootResult) {
// if (melee.value && msg.userId !== user.value.id) return;
// if (msg.userId === user.value.id) currentShot.value++;
// if (msg.battleInfo && msg.userId === user.value.id) {
// const players = [
// ...(msg.battleInfo.blueTeam || []),
// ...(msg.battleInfo.redTeam || []),
// ];
// const currentPlayer = players.find((p) => p.id === msg.userId);
// currentShot.value = 0;
// try {
// if (
// currentPlayer &&
// currentPlayer.shotHistory &&
// currentPlayer.shotHistory[msg.battleInfo.currentRound]
// ) {
// currentShot.value =
// currentPlayer.shotHistory[msg.battleInfo.currentRound].length;
// }
// } catch (_) {}
// }
// if (!halfTime.value && msg.target) {
// let key = [];
// key.push(msg.target.ring ? `${msg.target.ring}环` : "未上靶");
// if (!msg.target.ring)
// key.push(`向${getDirectionText(msg.target.angle)}调整`);
// audioManager.play(key);
// }
// } else
// if (msg.constructor === MESSAGETYPES.InvalidShot) {
// if (msg.userId === user.value.id) {
// uni.showToast({
// title: "距离不足,无效",
// icon: "none",
// });
// audioManager.play("射击无效");
// }
// }
// else if (msg.constructor === MESSAGETYPES.AllReady) {
// const { config } = msg.groupUserStatus;
// if (config && config.mode === 1) {
// totalShot.value = config.teamSize === 2 ? 3 : 2;
// }
// currentRoundEnded.value = true;
// audioManager.play("比赛开始");
// } else if (msg.constructor === MESSAGETYPES.MeleeAllReady) {
// melee.value = true;
// halfTime.value = false;
// audioManager.play("比赛开始");
// } else if (msg.constructor === MESSAGETYPES.CurrentRoundEnded) {
// currentShot.value = 0;
// if (msg.preRoundResult && msg.preRoundResult.currentRound) {
// currentRound.value = msg.preRoundResult.currentRound;
// currentRoundEnded.value = true;
// }
// } else if (msg.constructor === MESSAGETYPES.HalfTimeOver) {
// halfTime.value = true;
// audioManager.play("中场休息");
// } else if (msg.constructor === MESSAGETYPES.MatchOver) {
// audioManager.play("比赛结束");
// } else if (msg.constructor === MESSAGETYPES.FinalShoot) {
// totalShot.value = 0;
// audioManager.play("决金箭轮");
// tips.value = "即将开始...";
// currentRoundEnded.value = false;
// } else if (msg.constructor === MESSAGETYPES.MatchOver) {
// ended.value = true;
// } else if (msg.constructor === MESSAGETYPES.BackToGame) {
// if (msg.battleInfo) {
// melee.value = msg.battleInfo.config.mode === 2;
// }
// }
});
return;
}
if (message.type === MESSAGETYPESV2.BattleStart) {
melee.value = Boolean(message.mode);
totalShot.value = message.mode === 1 ? 3 : 2;
currentRoundEnded.value = true;
audioManager.play("比赛开始");
}
if (message.type === MESSAGETYPESV2.BattleEnd) {
audioManager.play("比赛结束");
}
if (message.type === MESSAGETYPESV2.ShootResult) {
if (melee.value && message.current.playerId !== user.value.id) return;
if (message.current.playerId === user.value.id) currentShot.value++;
if (message.shootData) {
let key = [];
key.push(
message.shootData.ring ? `${message.shootData.ring}` : "未上靶"
);
if (!message.shootData.ring)
key.push(`${getDirectionText(message.shootData.angle)}调整`);
audioManager.play(key, false);
}
});
}
if (message.type === MESSAGETYPESV2.NewRound) {
currentShot.value = 0;
currentRound.value = message.current.round;
currentRoundEnded.value = true;
}
}
const playSound = (key) => {