update:会员特效
This commit is contained in:
387
src/components/BowShotEffect.vue
Normal file
387
src/components/BowShotEffect.vue
Normal file
@@ -0,0 +1,387 @@
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<script setup>
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import { computed, onBeforeUnmount, ref, watch } from "vue";
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const props = defineProps({
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shot: {
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type: Object,
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default: null,
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},
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playKey: {
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type: [String, Number],
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default: "",
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},
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targetRadius: {
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type: Number,
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default: 20,
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},
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targetWidth: {
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type: Number,
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default: 0,
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},
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targetHeight: {
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type: Number,
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default: 0,
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},
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hitOffsetPx: {
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type: Number,
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default: 0,
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},
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});
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const emit = defineEmits(["complete", "impact"]);
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const phase = ref("idle");
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const activePlayKey = ref("");
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const animationKey = ref("");
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const impactEmitted = ref(false);
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let timers = [];
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const isActive = computed(() => phase.value !== "idle");
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const ARROW_IMPACT_MS = 340;
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const COMPLETE_FALLBACK_MS = 980;
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const safeTargetRadius = computed(() => {
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const radius = Number(props.targetRadius);
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return Number.isFinite(radius) && radius > 0 ? radius : 20;
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});
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const safeTargetSize = computed(() => {
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const width = Number(props.targetWidth);
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const height = Number(props.targetHeight);
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return {
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width: Number.isFinite(width) && width > 0 ? width : 0,
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height: Number.isFinite(height) && height > 0 ? height : 0,
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};
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});
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const shotPoint = computed(() => {
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const x = Number(props.shot?.x);
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const y = Number(props.shot?.y);
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return {
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x: Number.isFinite(x) ? x : 0,
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y: Number.isFinite(y) ? y : 0,
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};
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});
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const pointDirection = computed(() => {
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const point = shotPoint.value;
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const distance = Math.sqrt(point.x * point.x + point.y * point.y);
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if (distance === 0) return null;
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return {
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x: point.x / distance,
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y: point.y / distance,
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};
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});
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const hitOffset = computed(() => {
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const offset = Number(props.hitOffsetPx);
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const safeOffset = Number.isFinite(offset) && offset > 0 ? offset : 0;
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const direction = pointDirection.value;
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return {
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x: direction ? direction.x * safeOffset : 0,
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y: direction ? -direction.y * safeOffset : 0,
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};
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});
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const hitPercent = computed(() => {
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const point = shotPoint.value;
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const radius = safeTargetRadius.value;
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const diameter = radius * 2;
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return {
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left: ((point.x + radius) / diameter) * 100,
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top: ((radius - point.y) / diameter) * 100,
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};
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});
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const arrowAngle = computed(() => {
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const size = safeTargetSize.value;
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if (!size.width || !size.height) {
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const dx = hitPercent.value.left - 50;
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const dy = 114 - hitPercent.value.top;
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const fallbackAngle = Math.atan2(dx, dy || 1) * (180 / Math.PI);
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return Math.max(-18, Math.min(18, fallbackAngle));
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}
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const startX = size.width * 0.5;
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const startY = size.height * 1.14;
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const endX = size.width * (hitPercent.value.left / 100) + hitOffset.value.x;
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const endY = size.height * (hitPercent.value.top / 100) + hitOffset.value.y;
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const dx = endX - startX;
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const dy = startY - endY;
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const angle = Math.atan2(dx, dy || 1) * (180 / Math.PI);
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return Math.max(-18, Math.min(18, angle));
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});
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function formatPxOffset(value) {
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if (!value) return "";
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const operator = value > 0 ? "+" : "-";
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return ` ${operator} ${Math.abs(value)}px`;
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}
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function formatTargetPosition(percent, offset) {
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const pxOffset = formatPxOffset(offset);
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return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
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}
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const crackStyle = computed(() => ({
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left: formatTargetPosition(hitPercent.value.left, hitOffset.value.x),
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top: formatTargetPosition(hitPercent.value.top, hitOffset.value.y),
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}));
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function getTargetTranslate(percent) {
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const absPercent = Math.abs(percent);
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const operator = percent >= 0 ? "-" : "+";
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return `calc(${percent}vw ${operator} ${absPercent * 0.5}px)`;
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}
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const arrowMoveStyle = computed(() => {
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const size = safeTargetSize.value;
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let x = getTargetTranslate(hitPercent.value.left - 50);
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let y = getTargetTranslate(hitPercent.value.top - 114);
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if (size.width && size.height) {
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const startX = size.width * 0.5;
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const startY = size.height * 1.14;
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const endX = size.width * (hitPercent.value.left / 100) + hitOffset.value.x;
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const endY = size.height * (hitPercent.value.top / 100) + hitOffset.value.y;
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x = `${endX - startX}px`;
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y = `${endY - startY}px`;
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}
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return {
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"--shot-tx": x,
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"--shot-ty": y,
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"--shot-angle": `${arrowAngle.value}deg`,
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};
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});
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function clearTimers() {
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timers.forEach((timer) => clearTimeout(timer));
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timers = [];
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}
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function queueTimer(callback, delay) {
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const timer = setTimeout(callback, delay);
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timers.push(timer);
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}
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function emitImpactOnce(playKey) {
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if (phase.value === "idle" || activePlayKey.value !== playKey || impactEmitted.value) return;
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impactEmitted.value = true;
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emit("impact");
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}
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function finish(playKey) {
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if (phase.value === "idle" || activePlayKey.value !== playKey) return;
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clearTimers();
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phase.value = "idle";
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activePlayKey.value = "";
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emit("complete", playKey);
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}
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function play() {
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if (!props.playKey || !props.shot || !props.shot.ring) return;
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clearTimers();
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activePlayKey.value = props.playKey;
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animationKey.value = `${props.playKey}`;
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impactEmitted.value = false;
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phase.value = "playing";
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queueTimer(() => {
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emitImpactOnce(activePlayKey.value);
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}, ARROW_IMPACT_MS);
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queueTimer(() => {
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finish(activePlayKey.value);
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}, COMPLETE_FALLBACK_MS);
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}
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function handleArrowAnimationEnd() {
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emitImpactOnce(activePlayKey.value);
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}
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function handleCrackAnimationEnd() {
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finish(activePlayKey.value);
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}
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watch(
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() => props.playKey,
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() => {
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play();
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},
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{ immediate: true }
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);
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onBeforeUnmount(() => {
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clearTimers();
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});
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</script>
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<template>
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<view
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v-show="isActive"
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:class="['shot-effect', `shot-effect--${phase}`]"
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:style="arrowMoveStyle"
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>
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<view
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:key="`arrow-${animationKey}`"
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class="shot-arrow-track"
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@animationend="handleArrowAnimationEnd"
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>
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<image
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class="shot-arrow"
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src="../static/vip/svip-jian.png"
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mode="heightFix"
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/>
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</view>
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<view
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:key="`flash-${animationKey}`"
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class="shot-flash"
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:style="crackStyle"
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></view>
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<view
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:key="`crack-anchor-${animationKey}`"
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class="shot-crack-anchor"
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:style="crackStyle"
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>
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<image
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:key="`crack-${animationKey}`"
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class="shot-crack"
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src="../static/vip/svip-lie.png"
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mode="aspectFit"
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@animationend="handleCrackAnimationEnd"
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/>
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</view>
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</view>
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</template>
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<style scoped lang="scss">
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.shot-effect {
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position: absolute;
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top: 0;
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right: 0;
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bottom: 0;
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left: 0;
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z-index: 9999;
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pointer-events: none;
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overflow: visible;
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transform: translateZ(0);
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}
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.shot-arrow-track {
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position: absolute;
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left: 50%;
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top: 114%;
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width: 0;
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height: 0;
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opacity: 0;
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transform: translate3d(0, 0, 0);
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animation: none;
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backface-visibility: hidden;
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will-change: transform, opacity;
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}
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.shot-arrow {
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position: absolute;
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width: 248rpx;
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height: 1186rpx;
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left: 0;
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top: 0;
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opacity: 1;
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transform-origin: 44.35% 3.04%;
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transform: translate(-44.35%, -3.04%) rotate(var(--shot-angle));
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backface-visibility: hidden;
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will-change: transform;
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}
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.shot-effect--playing .shot-arrow-track {
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animation: shot-arrow-fly 0.38s cubic-bezier(0.68, 0, 0.9, 0.62) forwards;
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}
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.shot-flash,
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.shot-crack-anchor {
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position: absolute;
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transform: translate(-50%, -50%);
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backface-visibility: hidden;
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will-change: transform, opacity;
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}
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.shot-flash {
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width: 86rpx;
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height: 86rpx;
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border-radius: 50%;
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border: 3rpx solid rgba(255, 236, 166, 0.9);
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opacity: 0;
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animation: none;
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}
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.shot-crack-anchor {
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width: 750rpx;
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height: 750rpx;
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}
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.shot-crack {
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width: 100%;
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height: 100%;
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opacity: 0;
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transform-origin: center center;
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animation: none;
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will-change: transform, opacity;
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}
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.shot-effect--playing .shot-flash {
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animation: shot-flash 0.42s ease-out 0.32s forwards;
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}
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.shot-effect--playing .shot-crack {
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animation: shot-crack-hit 0.52s ease-out 0.34s forwards;
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}
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@keyframes shot-arrow-fly {
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0% {
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opacity: 1;
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transform: translate3d(0, 0, 0);
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}
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86% {
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opacity: 1;
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transform: translate3d(var(--shot-tx), var(--shot-ty), 0);
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}
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100% {
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opacity: 0;
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transform: translate3d(var(--shot-tx), var(--shot-ty), 0);
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}
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}
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@keyframes shot-flash {
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0% {
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opacity: 0.95;
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transform: translate(-50%, -50%) scale(0.2);
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}
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100% {
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opacity: 0;
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transform: translate(-50%, -50%) scale(1.9);
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}
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}
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@keyframes shot-crack-hit {
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0% {
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opacity: 0;
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transform: scale(0.55);
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}
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28% {
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opacity: 1;
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transform: scale(1.08);
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}
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56% {
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opacity: 1;
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transform: scale(1);
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}
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100% {
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opacity: 0;
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transform: scale(1.18);
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}
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}
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</style>
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@@ -1,6 +1,7 @@
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<script setup>
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import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
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import { ref, watch, onMounted, onBeforeUnmount, computed, nextTick } from "vue";
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import PointSwitcher from "@/components/PointSwitcher.vue";
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import BowShotEffect from "@/components/BowShotEffect.vue";
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import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
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import { simulShootAPI } from "@/apis";
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@@ -57,18 +58,120 @@ const timer = ref(null);
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const dirTimer = ref(null);
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const angle = ref(null);
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const circleColor = ref("");
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const shotEffect = ref(null);
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const hiddenRedLatestKey = ref("");
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const hiddenBlueLatestKey = ref("");
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const targetShaking = ref(false);
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const shakeTimer = ref(null);
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const ROUND_TIP_OFFSET_Y = -32;
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const EXPERIENCE_TIP_OFFSET_Y = -68;
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function buildShotEffectKey(team, shot, index) {
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return [
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team,
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index,
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shot?.playerId ?? "",
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shot?.x ?? "",
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shot?.y ?? "",
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shot?.ring ?? "",
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shot?.ringX ? 1 : 0,
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].join("-");
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}
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function shouldPlayShotEffect(shot) {
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return !!shot && Number(shot.ring) > 0;
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}
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function clearTipTimer() {
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if (timer.value) {
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clearTimeout(timer.value);
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timer.value = null;
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}
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}
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function showShotTip(team, shot) {
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clearTipTimer();
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if (team === "red") {
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latestOne.value = shot;
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timer.value = setTimeout(() => {
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latestOne.value = null;
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timer.value = null;
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}, 1000);
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return;
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}
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bluelatestOne.value = shot;
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timer.value = setTimeout(() => {
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bluelatestOne.value = null;
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timer.value = null;
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}, 1000);
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}
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function triggerShotEffect(team, shot, index) {
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const key = buildShotEffectKey(team, shot, index);
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if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = "";
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if (shotEffect.value?.team === "blue") hiddenBlueLatestKey.value = "";
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if (team === "red") {
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latestOne.value = null;
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hiddenRedLatestKey.value = key;
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} else {
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bluelatestOne.value = null;
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hiddenBlueLatestKey.value = key;
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}
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shotEffect.value = { key, team, shot };
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}
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function completeShotEffect(key) {
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if (!shotEffect.value || shotEffect.value.key !== key) return;
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const { team, shot } = shotEffect.value;
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if (team === "red") hiddenRedLatestKey.value = "";
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if (team === "blue") hiddenBlueLatestKey.value = "";
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shotEffect.value = null;
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showShotTip(team, shot);
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}
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function shakeTarget() {
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targetShaking.value = false;
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if (shakeTimer.value) {
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clearTimeout(shakeTimer.value);
|
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shakeTimer.value = null;
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}
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nextTick(() => {
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targetShaking.value = true;
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shakeTimer.value = setTimeout(() => {
|
||||
targetShaking.value = false;
|
||||
shakeTimer.value = null;
|
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}, 260);
|
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});
|
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}
|
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|
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function shouldHideRedHit(index) {
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return !!hiddenRedLatestKey.value && index === props.scores.length - 1;
|
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}
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|
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function shouldHideBlueHit(index) {
|
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return !!hiddenBlueLatestKey.value && index === props.blueScores.length - 1;
|
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}
|
||||
|
||||
watch(
|
||||
() => props.scores,
|
||||
(newVal) => {
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||||
if (newVal.length - prevScores.value.length === 1) {
|
||||
latestOne.value = newVal[newVal.length - 1];
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||||
if (timer.value) clearTimeout(timer.value);
|
||||
timer.value = setTimeout(() => {
|
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latestOne.value = null;
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}, 1000);
|
||||
const latestShot = newVal[newVal.length - 1];
|
||||
if (shouldPlayShotEffect(latestShot)) {
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triggerShotEffect("red", latestShot, newVal.length - 1);
|
||||
} else {
|
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showShotTip("red", latestShot);
|
||||
}
|
||||
} else if (newVal.length <= prevScores.value.length) {
|
||||
latestOne.value = null;
|
||||
hiddenRedLatestKey.value = "";
|
||||
if (shotEffect.value?.team === "red") shotEffect.value = null;
|
||||
}
|
||||
prevScores.value = [...newVal];
|
||||
},
|
||||
@@ -81,11 +184,16 @@ watch(
|
||||
() => props.blueScores,
|
||||
(newVal) => {
|
||||
if (newVal.length - prevBlueScores.value.length === 1) {
|
||||
bluelatestOne.value = newVal[newVal.length - 1];
|
||||
if (timer.value) clearTimeout(timer.value);
|
||||
timer.value = setTimeout(() => {
|
||||
bluelatestOne.value = null;
|
||||
}, 1000);
|
||||
const latestShot = newVal[newVal.length - 1];
|
||||
if (shouldPlayShotEffect(latestShot)) {
|
||||
triggerShotEffect("blue", latestShot, newVal.length - 1);
|
||||
} else {
|
||||
showShotTip("blue", latestShot);
|
||||
}
|
||||
} else if (newVal.length <= prevBlueScores.value.length) {
|
||||
bluelatestOne.value = null;
|
||||
hiddenBlueLatestKey.value = "";
|
||||
if (shotEffect.value?.team === "blue") shotEffect.value = null;
|
||||
}
|
||||
prevBlueScores.value = [...newVal];
|
||||
},
|
||||
@@ -239,12 +347,16 @@ onBeforeUnmount(() => {
|
||||
clearTimeout(dirTimer.value);
|
||||
dirTimer.value = null;
|
||||
}
|
||||
if (shakeTimer.value) {
|
||||
clearTimeout(shakeTimer.value);
|
||||
shakeTimer.value = null;
|
||||
}
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<view :class="['container', { 'container--effecting': shotEffect }]">
|
||||
<view class="header" v-if="totalRound > 0">
|
||||
<text v-if="totalRound > 0" class="round-count">{{
|
||||
(currentRound > totalRound ? totalRound : currentRound) +
|
||||
@@ -252,7 +364,7 @@ onBeforeUnmount(() => {
|
||||
totalRound
|
||||
}}</text>
|
||||
</view>
|
||||
<view class="target">
|
||||
<view :class="['target', { 'target--shake': targetShaking }]">
|
||||
<view v-if="angle !== null" class="arrow-dir" :style="arrowStyle">
|
||||
<view :style="{ background: circleColor }">
|
||||
<image src="../static/dot-circle.png" mode="widthFix" />
|
||||
@@ -293,7 +405,7 @@ onBeforeUnmount(() => {
|
||||
>
|
||||
<block v-for="(bow, index) in scores" :key="index">
|
||||
<view
|
||||
v-if="bow.ring > 0"
|
||||
v-if="bow.ring > 0 && !shouldHideRedHit(index)"
|
||||
:class="`hit ${pMode ? 'b' : 's'}-point ${
|
||||
index === scores.length - 1 && latestOne ? 'pump-in' : ''
|
||||
}`"
|
||||
@@ -306,7 +418,7 @@ onBeforeUnmount(() => {
|
||||
</block>
|
||||
<block v-for="(bow, index) in blueScores" :key="index">
|
||||
<view
|
||||
v-if="bow.ring > 0"
|
||||
v-if="bow.ring > 0 && !shouldHideBlueHit(index)"
|
||||
:class="`hit ${pMode ? 'b' : 's'}-point ${
|
||||
index === blueScores.length - 1 && bluelatestOne ? 'pump-in' : ''
|
||||
}`"
|
||||
@@ -318,6 +430,13 @@ onBeforeUnmount(() => {
|
||||
<text v-if="pMode">{{ index + 1 }}</text>
|
||||
</view>
|
||||
</block>
|
||||
<BowShotEffect
|
||||
:shot="shotEffect && shotEffect.shot"
|
||||
:playKey="shotEffect ? shotEffect.key : ''"
|
||||
:targetRadius="safeTargetRadius"
|
||||
@impact="shakeTarget"
|
||||
@complete="completeShotEffect"
|
||||
/>
|
||||
<image src="../static/bow-target.png" mode="widthFix" />
|
||||
</view>
|
||||
<view class="footer">
|
||||
@@ -339,13 +458,22 @@ onBeforeUnmount(() => {
|
||||
height: calc(100vw - 30px);
|
||||
padding: 0px 15px;
|
||||
position: relative;
|
||||
z-index: 3;
|
||||
}
|
||||
.container--effecting {
|
||||
z-index: 10000;
|
||||
}
|
||||
.target {
|
||||
position: relative;
|
||||
margin: 10px;
|
||||
width: calc(100% - 20px);
|
||||
height: calc(100% - 20px);
|
||||
z-index: -1;
|
||||
z-index: 1;
|
||||
pointer-events: none;
|
||||
transform-origin: center center;
|
||||
}
|
||||
.target--shake {
|
||||
animation: target-shake 0.26s ease-out;
|
||||
}
|
||||
.e-value {
|
||||
position: absolute;
|
||||
@@ -405,7 +533,7 @@ onBeforeUnmount(() => {
|
||||
border-radius: 50%;
|
||||
z-index: 1;
|
||||
color: #fff;
|
||||
transition: all 0.3s ease;
|
||||
transition: transform 0.2s ease, opacity 0.2s ease;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
.b-point {
|
||||
@@ -435,6 +563,29 @@ onBeforeUnmount(() => {
|
||||
transform: translate(-50%, -50%) scale(1);
|
||||
}
|
||||
}
|
||||
@keyframes target-shake {
|
||||
0% {
|
||||
transform: translate(0, 0);
|
||||
}
|
||||
14% {
|
||||
transform: translate(-20rpx, 8rpx);
|
||||
}
|
||||
28% {
|
||||
transform: translate(16rpx, -8rpx);
|
||||
}
|
||||
44% {
|
||||
transform: translate(-12rpx, 6rpx);
|
||||
}
|
||||
64% {
|
||||
transform: translate(8rpx, -4rpx);
|
||||
}
|
||||
82% {
|
||||
transform: translate(-4rpx, 2rpx);
|
||||
}
|
||||
100% {
|
||||
transform: translate(0, 0);
|
||||
}
|
||||
}
|
||||
.hit.pump-in {
|
||||
animation: target-pump-in 0.3s ease-out forwards;
|
||||
transform-origin: center center;
|
||||
|
||||
@@ -1,6 +1,15 @@
|
||||
<script setup>
|
||||
import { ref, watch, onMounted, onBeforeUnmount, computed } from "vue";
|
||||
import {
|
||||
ref,
|
||||
watch,
|
||||
onMounted,
|
||||
onBeforeUnmount,
|
||||
computed,
|
||||
nextTick,
|
||||
getCurrentInstance,
|
||||
} from "vue";
|
||||
import PointSwitcher from "./PointSwitcher.vue";
|
||||
import BowShotEffect from "@/components/BowShotEffect.vue";
|
||||
|
||||
import { MESSAGETYPES, MESSAGETYPESV2 } from "@/constants";
|
||||
import { simulShootAPI } from "@/apis";
|
||||
@@ -59,18 +68,47 @@ const timer = ref(null);
|
||||
const dirTimer = ref(null);
|
||||
const angle = ref(null);
|
||||
const circleColor = ref("");
|
||||
const shotEffect = ref(null);
|
||||
const hiddenRedLatestKey = ref("");
|
||||
const hiddenBlueLatestKey = ref("");
|
||||
const targetShaking = ref(false);
|
||||
const targetSize = ref({ width: 0, height: 0 });
|
||||
const shakeTimer = ref(null);
|
||||
const instance = getCurrentInstance();
|
||||
const ROUND_TIP_OFFSET_Y = -32;
|
||||
const EXPERIENCE_TIP_OFFSET_Y = -68;
|
||||
|
||||
function showShotFlash(flash) {
|
||||
const shootData = flash?.shootData;
|
||||
if (!shootData) return;
|
||||
if (timer.value) clearTimeout(timer.value);
|
||||
function buildShotEffectKey(team, shot, fallbackKey = "") {
|
||||
return (
|
||||
fallbackKey ||
|
||||
[
|
||||
team,
|
||||
shot?.playerId ?? "",
|
||||
shot?.x ?? "",
|
||||
shot?.y ?? "",
|
||||
shot?.ring ?? "",
|
||||
shot?.ringX ? 1 : 0,
|
||||
].join("-")
|
||||
);
|
||||
}
|
||||
|
||||
if (flash.team === "red") {
|
||||
function shouldPlayShotEffect(shot) {
|
||||
return !!shot && Number(shot.ring) > 0;
|
||||
}
|
||||
|
||||
function clearTipTimer() {
|
||||
if (timer.value) clearTimeout(timer.value);
|
||||
timer.value = null;
|
||||
}
|
||||
|
||||
function showShotTip(team, shootData) {
|
||||
clearTipTimer();
|
||||
|
||||
if (team === "red") {
|
||||
latestOne.value = shootData;
|
||||
timer.value = setTimeout(() => {
|
||||
latestOne.value = null;
|
||||
timer.value = null;
|
||||
}, 1000);
|
||||
return;
|
||||
}
|
||||
@@ -78,9 +116,102 @@ function showShotFlash(flash) {
|
||||
bluelatestOne.value = shootData;
|
||||
timer.value = setTimeout(() => {
|
||||
bluelatestOne.value = null;
|
||||
timer.value = null;
|
||||
}, 1000);
|
||||
}
|
||||
|
||||
function triggerShotEffect(team, shot, fallbackKey = "") {
|
||||
const key = buildShotEffectKey(team, shot, fallbackKey);
|
||||
|
||||
if (shotEffect.value?.team === "red") hiddenRedLatestKey.value = "";
|
||||
if (shotEffect.value?.team === "blue") hiddenBlueLatestKey.value = "";
|
||||
|
||||
if (team === "red") {
|
||||
latestOne.value = null;
|
||||
hiddenRedLatestKey.value = key;
|
||||
} else {
|
||||
bluelatestOne.value = null;
|
||||
hiddenBlueLatestKey.value = key;
|
||||
}
|
||||
|
||||
shotEffect.value = { key, team, shot };
|
||||
}
|
||||
|
||||
function completeShotEffect(key) {
|
||||
if (!shotEffect.value || shotEffect.value.key !== key) return;
|
||||
|
||||
const { team, shot } = shotEffect.value;
|
||||
if (team === "red") hiddenRedLatestKey.value = "";
|
||||
if (team === "blue") hiddenBlueLatestKey.value = "";
|
||||
shotEffect.value = null;
|
||||
showShotTip(team, shot);
|
||||
}
|
||||
|
||||
function shakeTarget() {
|
||||
targetShaking.value = false;
|
||||
if (shakeTimer.value) {
|
||||
clearTimeout(shakeTimer.value);
|
||||
shakeTimer.value = null;
|
||||
}
|
||||
|
||||
nextTick(() => {
|
||||
targetShaking.value = true;
|
||||
shakeTimer.value = setTimeout(() => {
|
||||
targetShaking.value = false;
|
||||
shakeTimer.value = null;
|
||||
}, 260);
|
||||
});
|
||||
}
|
||||
|
||||
function updateTargetSize() {
|
||||
nextTick(() => {
|
||||
const query = instance?.proxy
|
||||
? uni.createSelectorQuery().in(instance.proxy)
|
||||
: uni.createSelectorQuery();
|
||||
|
||||
query
|
||||
.select(".target")
|
||||
.boundingClientRect((rect) => {
|
||||
const width = Number(rect?.width);
|
||||
const height = Number(rect?.height);
|
||||
if (!Number.isFinite(width) || !Number.isFinite(height)) return;
|
||||
if (width <= 0 || height <= 0) return;
|
||||
targetSize.value = { width, height };
|
||||
})
|
||||
.exec();
|
||||
});
|
||||
}
|
||||
|
||||
function handleWindowResize() {
|
||||
updateTargetSize();
|
||||
}
|
||||
|
||||
function shouldHideRedHit(index) {
|
||||
return !!hiddenRedLatestKey.value && index === props.scores.length - 1;
|
||||
}
|
||||
|
||||
function shouldHideBlueHit(index) {
|
||||
return !!hiddenBlueLatestKey.value && index === props.blueScores.length - 1;
|
||||
}
|
||||
|
||||
function showShotFlash(flash) {
|
||||
const shootData = flash?.shootData;
|
||||
if (!shootData) {
|
||||
hiddenRedLatestKey.value = "";
|
||||
hiddenBlueLatestKey.value = "";
|
||||
shotEffect.value = null;
|
||||
return;
|
||||
}
|
||||
|
||||
const team = flash.team === "red" ? "red" : "blue";
|
||||
if (shouldPlayShotEffect(shootData)) {
|
||||
triggerShotEffect(team, shootData, flash.key);
|
||||
return;
|
||||
}
|
||||
|
||||
showShotTip(team, shootData);
|
||||
}
|
||||
|
||||
watch(
|
||||
() => props.latestShotFlash,
|
||||
(newVal) => {
|
||||
@@ -89,6 +220,26 @@ watch(
|
||||
{ immediate: true }
|
||||
);
|
||||
|
||||
watch(
|
||||
() => props.scores.length,
|
||||
(newLen, oldLen) => {
|
||||
if (newLen > oldLen) return;
|
||||
latestOne.value = null;
|
||||
hiddenRedLatestKey.value = "";
|
||||
if (shotEffect.value?.team === "red") shotEffect.value = null;
|
||||
}
|
||||
);
|
||||
|
||||
watch(
|
||||
() => props.blueScores.length,
|
||||
(newLen, oldLen) => {
|
||||
if (newLen > oldLen) return;
|
||||
bluelatestOne.value = null;
|
||||
hiddenBlueLatestKey.value = "";
|
||||
if (shotEffect.value?.team === "blue") shotEffect.value = null;
|
||||
}
|
||||
);
|
||||
|
||||
const safeTargetRadius = computed(() => {
|
||||
const radius = Number(props.targetRadius);
|
||||
return Number.isFinite(radius) && radius > 0 ? radius : 20;
|
||||
@@ -223,6 +374,8 @@ async function onReceiveMessage(message) {
|
||||
|
||||
onMounted(() => {
|
||||
uni.$on("socket-inbox", onReceiveMessage);
|
||||
updateTargetSize();
|
||||
if (uni.onWindowResize) uni.onWindowResize(handleWindowResize);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
@@ -234,12 +387,17 @@ onBeforeUnmount(() => {
|
||||
clearTimeout(dirTimer.value);
|
||||
dirTimer.value = null;
|
||||
}
|
||||
if (shakeTimer.value) {
|
||||
clearTimeout(shakeTimer.value);
|
||||
shakeTimer.value = null;
|
||||
}
|
||||
uni.$off("socket-inbox", onReceiveMessage);
|
||||
if (uni.offWindowResize) uni.offWindowResize(handleWindowResize);
|
||||
});
|
||||
</script>
|
||||
|
||||
<template>
|
||||
<view class="container">
|
||||
<view :class="['container', { 'container--effecting': shotEffect }]">
|
||||
<view class="header" v-if="totalRound > 0">
|
||||
<text v-if="totalRound > 0" class="round-count">{{
|
||||
(currentRound > totalRound ? totalRound : currentRound) +
|
||||
@@ -247,7 +405,7 @@ onBeforeUnmount(() => {
|
||||
totalRound
|
||||
}}</text>
|
||||
</view>
|
||||
<view class="target">
|
||||
<view :class="['target', { 'target--shake': targetShaking }]">
|
||||
<view v-if="angle !== null" class="arrow-dir" :style="arrowStyle">
|
||||
<view :style="{ background: circleColor }">
|
||||
<image src="../../../static/dot-circle.png" mode="widthFix" />
|
||||
@@ -288,7 +446,7 @@ onBeforeUnmount(() => {
|
||||
>
|
||||
<block v-for="(bow, index) in scores" :key="index">
|
||||
<view
|
||||
v-if="bow.ring > 0"
|
||||
v-if="bow.ring > 0 && !shouldHideRedHit(index)"
|
||||
:class="`hit ${pMode ? 'b' : 's'}-point ${
|
||||
index === scores.length - 1 && latestOne ? 'pump-in' : ''
|
||||
}`"
|
||||
@@ -301,7 +459,7 @@ onBeforeUnmount(() => {
|
||||
</block>
|
||||
<block v-for="(bow, index) in blueScores" :key="index">
|
||||
<view
|
||||
v-if="bow.ring > 0"
|
||||
v-if="bow.ring > 0 && !shouldHideBlueHit(index)"
|
||||
:class="`hit ${pMode ? 'b' : 's'}-point ${
|
||||
index === blueScores.length - 1 && bluelatestOne ? 'pump-in' : ''
|
||||
}`"
|
||||
@@ -313,6 +471,16 @@ onBeforeUnmount(() => {
|
||||
<text v-if="pMode">{{ index + 1 }}</text>
|
||||
</view>
|
||||
</block>
|
||||
<BowShotEffect
|
||||
:shot="shotEffect && shotEffect.shot"
|
||||
:playKey="shotEffect ? shotEffect.key : ''"
|
||||
:targetRadius="safeTargetRadius"
|
||||
:targetWidth="targetSize.width"
|
||||
:targetHeight="targetSize.height"
|
||||
:hitOffsetPx="currentHitRadiusPx"
|
||||
@impact="shakeTarget"
|
||||
@complete="completeShotEffect"
|
||||
/>
|
||||
<image src="../../../static/bow-target.png" mode="widthFix" />
|
||||
</view>
|
||||
<view class="footer">
|
||||
@@ -334,13 +502,22 @@ onBeforeUnmount(() => {
|
||||
height: calc(100vw - 30px);
|
||||
padding: 0px 15px;
|
||||
position: relative;
|
||||
z-index: 3;
|
||||
}
|
||||
.container--effecting {
|
||||
z-index: 10000;
|
||||
}
|
||||
.target {
|
||||
position: relative;
|
||||
margin: 10px;
|
||||
width: calc(100% - 20px);
|
||||
height: calc(100% - 20px);
|
||||
z-index: -1;
|
||||
z-index: 1;
|
||||
pointer-events: none;
|
||||
transform-origin: center center;
|
||||
}
|
||||
.target--shake {
|
||||
animation: target-shake 0.26s ease-out;
|
||||
}
|
||||
.e-value {
|
||||
position: absolute;
|
||||
@@ -400,7 +577,7 @@ onBeforeUnmount(() => {
|
||||
border-radius: 50%;
|
||||
z-index: 1;
|
||||
color: #fff;
|
||||
transition: all 0.3s ease;
|
||||
transition: transform 0.2s ease, opacity 0.2s ease;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
.b-point {
|
||||
@@ -430,6 +607,29 @@ onBeforeUnmount(() => {
|
||||
transform: translate(-50%, -50%) scale(1);
|
||||
}
|
||||
}
|
||||
@keyframes target-shake {
|
||||
0% {
|
||||
transform: translate(0, 0);
|
||||
}
|
||||
14% {
|
||||
transform: translate(-20rpx, 8rpx);
|
||||
}
|
||||
28% {
|
||||
transform: translate(16rpx, -8rpx);
|
||||
}
|
||||
44% {
|
||||
transform: translate(-12rpx, 6rpx);
|
||||
}
|
||||
64% {
|
||||
transform: translate(8rpx, -4rpx);
|
||||
}
|
||||
82% {
|
||||
transform: translate(-4rpx, 2rpx);
|
||||
}
|
||||
100% {
|
||||
transform: translate(0, 0);
|
||||
}
|
||||
}
|
||||
.hit.pump-in {
|
||||
animation: target-pump-in 0.3s ease-out forwards;
|
||||
transform-origin: center center;
|
||||
@@ -457,6 +657,8 @@ onBeforeUnmount(() => {
|
||||
display: flex;
|
||||
margin-top: -40px;
|
||||
justify-content: flex-end;
|
||||
position: relative;
|
||||
z-index: 999;
|
||||
}
|
||||
.footer > image {
|
||||
width: 40px;
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 30 KiB |
BIN
src/static/vip/svip-jian.png
Normal file
BIN
src/static/vip/svip-jian.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 43 KiB |
BIN
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Reference in New Issue
Block a user