update:优化性能问题
This commit is contained in:
@@ -4,18 +4,34 @@ import { getDeviceBatteryAPI } from "@/apis";
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const power = ref(0);
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const timer = ref(null);
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let disposed = false;
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let requestInFlight = false;
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const refreshPower = async () => {
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if (disposed || requestInFlight) return;
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requestInFlight = true;
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try {
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const data = await getDeviceBatteryAPI();
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if (!disposed) power.value = data.battery;
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} catch (_) {
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// 电量轮询失败时等待下一轮,避免产生未处理的 Promise 拒绝。
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} finally {
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requestInFlight = false;
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}
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};
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onMounted(async () => {
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const data = await getDeviceBatteryAPI();
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power.value = data.battery;
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timer.value = setInterval(async () => {
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const data = await getDeviceBatteryAPI();
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power.value = data.battery;
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await refreshPower();
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if (disposed) return;
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timer.value = setInterval(() => {
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void refreshPower();
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}, 1000 * 10);
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});
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onBeforeUnmount(() => {
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disposed = true;
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clearInterval(timer.value);
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timer.value = null;
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});
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</script>
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@@ -1,5 +1,5 @@
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<script setup>
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import { ref, watch, onMounted, onBeforeUnmount } from "vue";
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import { ref, watch } from "vue";
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const props = defineProps({
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rowCount: {
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type: Number,
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@@ -29,42 +29,36 @@ const bgImages = [
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"https://static.shelingxingqiu.com/shootmini/static/complete-light1.png",
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"https://static.shelingxingqiu.com/shootmini/static/complete-light2.png",
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];
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const bgIndex = ref(0);
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watch(
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() => props.total,
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(newValue) => {
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items.value = new Array(newValue).fill(9);
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}
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);
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const timer = ref(null);
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onMounted(() => {
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timer.value = setInterval(() => {
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bgIndex.value = bgIndex.value === 0 ? 1 : 0;
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}, 200);
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});
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onBeforeUnmount(() => {
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if (timer.value) {
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clearInterval(timer.value);
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}
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});
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</script>
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<template>
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<view class="container">
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<image
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v-if="total > 0 && arrows.length === total && completeEffect"
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:src="bgImages[bgIndex]"
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class="complete-light"
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:style="{
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width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${
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(100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24))
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}px)`,
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height: `calc(${(100 / (rowCount + 2)) * (total / rowCount)}vw + ${
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(100 / (total * 2)) *
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((total / rowCount) * 2 + (total === 12 ? 7 : 24))
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}px)`,
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top: `${total === 12 ? -2 : -3}vw`,
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}"
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/>
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<template v-if="total > 0 && arrows.length === total && completeEffect">
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<image
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v-for="(image, index) in bgImages"
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:key="image"
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:src="image"
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:class="[
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'complete-light',
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index === 0 ? 'complete-light--first' : 'complete-light--second',
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]"
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:style="{
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width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${
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(100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24))
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}px)`,
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height: `calc(${(100 / (rowCount + 2)) * (total / rowCount)}vw + ${
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(100 / (total * 2)) *
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((total / rowCount) * 2 + (total === 12 ? 7 : 24))
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}px)`,
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top: `${total === 12 ? -2 : -3}vw`,
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}"
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/>
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</template>
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<view
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v-for="(_, index) in items"
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:key="index"
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@@ -121,4 +115,30 @@ onBeforeUnmount(() => {
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.complete-light {
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position: absolute;
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}
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.complete-light--first {
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animation: complete-light-first 400ms steps(1, end) infinite;
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}
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.complete-light--second {
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animation: complete-light-second 400ms steps(1, end) infinite;
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}
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@keyframes complete-light-first {
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0%,
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49.9% {
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opacity: 1;
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}
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50%,
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100% {
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opacity: 0;
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}
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}
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@keyframes complete-light-second {
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0%,
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49.9% {
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opacity: 0;
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}
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50%,
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100% {
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opacity: 1;
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}
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}
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</style>
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@@ -9,11 +9,13 @@ const props = defineProps({
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const show = ref(false);
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const count = ref(props.countdown);
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const timer = ref(null);
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const showTimer = ref(null);
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const updateTimer = (value) => {
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count.value = Math.round(value);
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};
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onMounted(() => {
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setTimeout(() => {
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showTimer.value = setTimeout(() => {
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showTimer.value = null;
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show.value = true;
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timer.value = setInterval(() => {
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if (count.value === 0) {
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@@ -27,7 +29,10 @@ onMounted(() => {
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uni.$on("update-timer", updateTimer);
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});
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onBeforeUnmount(() => {
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if (showTimer.value) clearTimeout(showTimer.value);
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showTimer.value = null;
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if (timer.value) clearInterval(timer.value);
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timer.value = null;
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uni.$off("update-timer", updateTimer);
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});
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</script>
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@@ -1,6 +1,8 @@
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<script setup>
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import { computed } from "vue";
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const MAX_VISIBLE_SCORE_CARDS = 60;
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const props = defineProps({
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arrows: {
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type: Array,
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@@ -32,8 +34,16 @@ const isFailed = (arrow = {}) => {
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return arrow.ok !== true;
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};
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const hiddenScoreCount = computed(() =>
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props.recordMode
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? 0
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: Math.max(props.arrows.length - MAX_VISIBLE_SCORE_CARDS, 0)
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);
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const displayArrows = computed(() => {
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const list = [...props.arrows];
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const list = props.recordMode
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? [...props.arrows]
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: props.arrows.slice(-MAX_VISIBLE_SCORE_CARDS);
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// total 是达标箭数,不是实际射箭上限;训练中始终预留下一箭空框。
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if (!props.recordMode) list.push(null);
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return list;
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@@ -42,6 +52,10 @@ const displayArrows = computed(() => {
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<template>
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<view v-if="displayArrows.length" class="score-panel">
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<text v-if="hiddenScoreCount" class="score-window-tip">
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已省略前 {{ hiddenScoreCount }} 支,仅显示最近
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{{ MAX_VISIBLE_SCORE_CARDS }} 支
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</text>
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<view class="score-grid">
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<view
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v-for="(arrow, index) in displayArrows"
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@@ -90,6 +104,14 @@ const displayArrows = computed(() => {
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flex-wrap: wrap;
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}
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.score-window-tip {
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display: block;
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margin-bottom: 18rpx;
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color: rgba(255, 255, 255, 0.6);
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font-size: 22rpx;
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line-height: 1.4;
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}
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.score-card {
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position: relative;
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width: 100rpx;
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