update:优化性能问题
This commit is contained in:
+121
-22
@@ -112,6 +112,8 @@ export const audioFils = {
|
||||
const AUDIO_LOAD_TIMEOUT_MS = 5000;
|
||||
const AUDIO_WARM_CONCURRENCY = 3;
|
||||
const AUDIO_WARM_RETRIES = 1;
|
||||
const AUDIO_INSTANCE_LIMIT = 24;
|
||||
const AUDIO_QUEUE_COMPACT_THRESHOLD = 12;
|
||||
const AUDIO_WARM_PRIORITY_KEYS = [
|
||||
"点击按钮",
|
||||
"设备连接已断开",
|
||||
@@ -162,6 +164,8 @@ class AudioManager {
|
||||
this.loadingKeyPromises = new Map();
|
||||
this.pendingPlayKeys = new Set();
|
||||
this.cacheWritePromises = new Map();
|
||||
this.audioLastUsedAt = new Map();
|
||||
this.warmPriorityPromise = null;
|
||||
this.warmAllPromise = null;
|
||||
|
||||
// 连续播放队列相关属性
|
||||
@@ -253,14 +257,74 @@ class AudioManager {
|
||||
}
|
||||
|
||||
getWarmupKeys() {
|
||||
return Array.from(
|
||||
new Set([...AUDIO_WARM_PRIORITY_KEYS, ...Object.keys(audioFils)])
|
||||
);
|
||||
return Array.from(new Set(AUDIO_WARM_PRIORITY_KEYS));
|
||||
}
|
||||
|
||||
getAllAudioKeys() {
|
||||
return Object.keys(audioFils);
|
||||
}
|
||||
|
||||
touchAudioKey(key) {
|
||||
this.audioLastUsedAt.set(key, Date.now());
|
||||
}
|
||||
|
||||
destroyAudioInstance(key) {
|
||||
const audio = this.audioMap.get(key);
|
||||
if (!audio) return false;
|
||||
|
||||
this.clearPlayWatchdog(key);
|
||||
this.audioMap.delete(key);
|
||||
this.readyMap.delete(key);
|
||||
this.allowPlayMap.delete(key);
|
||||
this.audioLastUsedAt.delete(key);
|
||||
try {
|
||||
audio.destroy();
|
||||
} catch (_) {}
|
||||
// destroy 可能同步触发 onStop,最后再清一次对应状态。
|
||||
this.allowPlayMap.delete(key);
|
||||
return true;
|
||||
}
|
||||
|
||||
pruneAudioInstances(preserveKey) {
|
||||
while (this.audioMap.size >= AUDIO_INSTANCE_LIMIT) {
|
||||
const candidate = Array.from(this.audioMap.keys())
|
||||
.filter(
|
||||
(key) =>
|
||||
key !== preserveKey &&
|
||||
key !== this.currentPlayingKey &&
|
||||
!this.loadingKeyPromises.has(key)
|
||||
)
|
||||
.sort(
|
||||
(left, right) =>
|
||||
(this.audioLastUsedAt.get(left) || 0) -
|
||||
(this.audioLastUsedAt.get(right) || 0)
|
||||
)[0];
|
||||
if (!candidate || !this.destroyAudioInstance(candidate)) return;
|
||||
}
|
||||
}
|
||||
|
||||
compactSequenceQueue(force = false) {
|
||||
if (!this.isSequenceRunning || this.sequenceIndex <= 0) return;
|
||||
if (!force && this.sequenceIndex < AUDIO_QUEUE_COMPACT_THRESHOLD) return;
|
||||
this.sequenceQueue = this.sequenceQueue.slice(this.sequenceIndex);
|
||||
this.sequenceIndex = 0;
|
||||
}
|
||||
|
||||
getRuntimeStats() {
|
||||
return {
|
||||
audioInstanceCount: this.audioMap.size,
|
||||
loadingAudioCount: this.loadingKeyPromises.size,
|
||||
pendingPlayCount: this.pendingPlayKeys.size,
|
||||
sequenceQueueLength: this.isSequenceRunning
|
||||
? Math.max(this.sequenceQueue.length - this.sequenceIndex, 0)
|
||||
: 0,
|
||||
};
|
||||
}
|
||||
|
||||
ensureAudio(key) {
|
||||
if (!audioFils[key]) return Promise.resolve(false);
|
||||
if (this.readyMap.get(key) && this.audioMap.has(key)) {
|
||||
this.touchAudioKey(key);
|
||||
return Promise.resolve(true);
|
||||
}
|
||||
|
||||
@@ -312,23 +376,39 @@ class AudioManager {
|
||||
return this.warmKeys(["点击按钮"], { concurrency: 1, retries: 1 });
|
||||
}
|
||||
|
||||
warmAll() {
|
||||
if (this.warmAllPromise) return this.warmAllPromise;
|
||||
warmCommon() {
|
||||
if (this.warmPriorityPromise) return this.warmPriorityPromise;
|
||||
|
||||
debugLog("开始后台分级预热全部语音");
|
||||
debugLog("开始后台预热常用语音");
|
||||
this.isLoading = true;
|
||||
this.warmAllPromise = this.warmKeys(this.getWarmupKeys())
|
||||
this.warmPriorityPromise = this.warmKeys(this.getWarmupKeys())
|
||||
.catch((error) => {
|
||||
debugLog("后台语音预热异常", error);
|
||||
debugLog("常用语音预热异常", error);
|
||||
})
|
||||
.finally(() => {
|
||||
this.isLoading = false;
|
||||
debugLog("后台语音预热结束", this.getLoadProgress());
|
||||
debugLog("常用语音预热结束", this.getRuntimeStats());
|
||||
});
|
||||
return this.warmPriorityPromise;
|
||||
}
|
||||
|
||||
warmAll() {
|
||||
if (this.warmAllPromise) return this.warmAllPromise;
|
||||
|
||||
debugLog("音频测试页开始遍历全部语音");
|
||||
this.isLoading = true;
|
||||
this.warmAllPromise = this.warmKeys(this.getAllAudioKeys())
|
||||
.catch((error) => {
|
||||
debugLog("全部语音遍历异常", error);
|
||||
})
|
||||
.finally(() => {
|
||||
this.isLoading = false;
|
||||
debugLog("全部语音遍历结束", this.getRuntimeStats());
|
||||
});
|
||||
return this.warmAllPromise;
|
||||
}
|
||||
|
||||
// 保留旧入口兼容测试页或其他历史调用,实际行为改为非阻塞后台预热。
|
||||
// 音频测试页保留全量遍历;实例池会及时淘汰旧实例,避免同时常驻全部语音。
|
||||
initAudios() {
|
||||
return this.warmAll();
|
||||
}
|
||||
@@ -366,6 +446,7 @@ class AudioManager {
|
||||
return;
|
||||
}
|
||||
|
||||
this.pruneAudioInstances(key);
|
||||
const audio = uni.createInnerAudioContext();
|
||||
audio.autoplay = false;
|
||||
try {
|
||||
@@ -377,6 +458,7 @@ class AudioManager {
|
||||
} catch (_) {}
|
||||
this.allowPlayMap.set(key, false);
|
||||
audio.onPlay(() => {
|
||||
if (this.audioMap.get(key) !== audio) return;
|
||||
if (!this.allowPlayMap.get(key)) {
|
||||
try {
|
||||
audio.stop();
|
||||
@@ -414,6 +496,7 @@ class AudioManager {
|
||||
}
|
||||
this.readyMap.set(key, false);
|
||||
this.audioMap.delete(key);
|
||||
this.audioLastUsedAt.delete(key);
|
||||
try {
|
||||
audio.destroy();
|
||||
} catch (_) {}
|
||||
@@ -446,6 +529,7 @@ class AudioManager {
|
||||
if (!isCurrentGeneration()) {
|
||||
clearLoadTimeout();
|
||||
this.audioMap.delete(key);
|
||||
this.audioLastUsedAt.delete(key);
|
||||
try {
|
||||
audio.destroy();
|
||||
} catch (_) {}
|
||||
@@ -480,6 +564,7 @@ class AudioManager {
|
||||
});
|
||||
|
||||
audio.onEnded(() => {
|
||||
if (this.audioMap.get(key) !== audio) return;
|
||||
this.finishPlayback(key, {
|
||||
advanceSequence: true,
|
||||
emitEnded: true,
|
||||
@@ -487,10 +572,12 @@ class AudioManager {
|
||||
});
|
||||
|
||||
audio.onStop(() => {
|
||||
if (this.audioMap.get(key) !== audio) return;
|
||||
this.finishPlayback(key);
|
||||
});
|
||||
|
||||
this.audioMap.set(key, audio);
|
||||
this.touchAudioKey(key);
|
||||
audio.src = realSrc;
|
||||
};
|
||||
|
||||
@@ -700,14 +787,7 @@ class AudioManager {
|
||||
const loadingPromise = this.loadingKeyPromises.get(key);
|
||||
if (loadingPromise) return loadingPromise;
|
||||
|
||||
this.clearPlayWatchdog(key);
|
||||
const oldAudio = this.audioMap.get(key);
|
||||
if (oldAudio) {
|
||||
try {
|
||||
oldAudio.destroy();
|
||||
} catch (_) {}
|
||||
}
|
||||
this.audioMap.delete(key);
|
||||
this.destroyAudioInstance(key);
|
||||
this.readyMap.set(key, false);
|
||||
return this.ensureAudio(key);
|
||||
}
|
||||
@@ -754,7 +834,8 @@ class AudioManager {
|
||||
// 不打断当前播放:把新的队列加入到序列中,等待当前播放结束后衔接
|
||||
if (this.currentPlayingKey) {
|
||||
if (this.isSequenceRunning) {
|
||||
// 已有序列在跑:直接追加
|
||||
// 已有序列在跑:先移除已消费前缀,再追加待播语音。
|
||||
this.compactSequenceQueue(true);
|
||||
this.sequenceQueue = this.sequenceQueue.concat(queue);
|
||||
} else {
|
||||
// 没有序列但当前有正在播放的:以当前为序列的起点
|
||||
@@ -763,6 +844,17 @@ class AudioManager {
|
||||
this.sequenceIndex = 0;
|
||||
// 不触发 _playSingle,等待当前音频自然结束后由 onAudioEnded 接管
|
||||
}
|
||||
} else if (
|
||||
this.isSequenceRunning &&
|
||||
this.sequenceQueue[this.sequenceIndex]
|
||||
) {
|
||||
// 当前队首正在按需加载时只追加,不能覆盖已经排队的语音。
|
||||
this.compactSequenceQueue(true);
|
||||
this.sequenceQueue = this.sequenceQueue.concat(queue);
|
||||
const pendingKey = this.sequenceQueue[this.sequenceIndex];
|
||||
if (!this.pendingPlayKeys.has(pendingKey)) {
|
||||
this._playSingle(pendingKey, false);
|
||||
}
|
||||
} else {
|
||||
// 当前没有播放:直接启动新的序列
|
||||
this.sequenceQueue = queue;
|
||||
@@ -869,6 +961,7 @@ class AudioManager {
|
||||
this.currentPlayingKey = key;
|
||||
this.lastPlayKey = key;
|
||||
this.lastPlayAt = Date.now();
|
||||
this.touchAudioKey(key);
|
||||
this.startPlayWatchdog(key);
|
||||
} else {
|
||||
debugLog(`音频 ${key} 尚未就绪,按需加载后播放...`);
|
||||
@@ -885,7 +978,8 @@ class AudioManager {
|
||||
const nextIndex = this.sequenceIndex + 1;
|
||||
if (nextIndex < this.sequenceQueue.length) {
|
||||
this.sequenceIndex = nextIndex;
|
||||
const nextKey = this.sequenceQueue[nextIndex];
|
||||
this.compactSequenceQueue();
|
||||
const nextKey = this.sequenceQueue[this.sequenceIndex];
|
||||
this._playSingle(nextKey, false);
|
||||
} else {
|
||||
// 队列播放完成
|
||||
@@ -969,6 +1063,7 @@ class AudioManager {
|
||||
reloadAll() {
|
||||
debugLog("执行 reloadAll: 重置音频实例并后台恢复");
|
||||
const shouldWarmAll = this.warmAllPromise !== null;
|
||||
const shouldWarmPriority = this.warmPriorityPromise !== null;
|
||||
this.loadGeneration += 1;
|
||||
|
||||
// 1. 停止所有播放
|
||||
@@ -981,6 +1076,7 @@ class AudioManager {
|
||||
} catch (_) {}
|
||||
}
|
||||
this.audioMap.clear();
|
||||
this.audioLastUsedAt.clear();
|
||||
|
||||
// 3. 重置状态
|
||||
this.readyMap.clear();
|
||||
@@ -999,10 +1095,13 @@ class AudioManager {
|
||||
|
||||
// 4. 重置后台预热状态
|
||||
this.isLoading = false;
|
||||
this.warmPriorityPromise = null;
|
||||
this.warmAllPromise = null;
|
||||
|
||||
// 5. 之前已启动过全量预热则继续全量恢复,否则只恢复按钮音效。
|
||||
return shouldWarmAll ? this.warmAll() : this.warmButton();
|
||||
// 5. 按中断前使用范围恢复,产品页不再全量创建语音实例。
|
||||
if (shouldWarmAll) return this.warmAll();
|
||||
if (shouldWarmPriority) return this.warmCommon();
|
||||
return this.warmButton();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -4,18 +4,34 @@ import { getDeviceBatteryAPI } from "@/apis";
|
||||
|
||||
const power = ref(0);
|
||||
const timer = ref(null);
|
||||
let disposed = false;
|
||||
let requestInFlight = false;
|
||||
|
||||
const refreshPower = async () => {
|
||||
if (disposed || requestInFlight) return;
|
||||
requestInFlight = true;
|
||||
try {
|
||||
const data = await getDeviceBatteryAPI();
|
||||
if (!disposed) power.value = data.battery;
|
||||
} catch (_) {
|
||||
// 电量轮询失败时等待下一轮,避免产生未处理的 Promise 拒绝。
|
||||
} finally {
|
||||
requestInFlight = false;
|
||||
}
|
||||
};
|
||||
|
||||
onMounted(async () => {
|
||||
const data = await getDeviceBatteryAPI();
|
||||
power.value = data.battery;
|
||||
timer.value = setInterval(async () => {
|
||||
const data = await getDeviceBatteryAPI();
|
||||
power.value = data.battery;
|
||||
await refreshPower();
|
||||
if (disposed) return;
|
||||
timer.value = setInterval(() => {
|
||||
void refreshPower();
|
||||
}, 1000 * 10);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
disposed = true;
|
||||
clearInterval(timer.value);
|
||||
timer.value = null;
|
||||
});
|
||||
</script>
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<script setup>
|
||||
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
|
||||
import { ref, watch } from "vue";
|
||||
const props = defineProps({
|
||||
rowCount: {
|
||||
type: Number,
|
||||
@@ -29,42 +29,36 @@ const bgImages = [
|
||||
"https://static.shelingxingqiu.com/shootmini/static/complete-light1.png",
|
||||
"https://static.shelingxingqiu.com/shootmini/static/complete-light2.png",
|
||||
];
|
||||
const bgIndex = ref(0);
|
||||
watch(
|
||||
() => props.total,
|
||||
(newValue) => {
|
||||
items.value = new Array(newValue).fill(9);
|
||||
}
|
||||
);
|
||||
const timer = ref(null);
|
||||
onMounted(() => {
|
||||
timer.value = setInterval(() => {
|
||||
bgIndex.value = bgIndex.value === 0 ? 1 : 0;
|
||||
}, 200);
|
||||
});
|
||||
onBeforeUnmount(() => {
|
||||
if (timer.value) {
|
||||
clearInterval(timer.value);
|
||||
}
|
||||
});
|
||||
</script>
|
||||
<template>
|
||||
<view class="container">
|
||||
<image
|
||||
v-if="total > 0 && arrows.length === total && completeEffect"
|
||||
:src="bgImages[bgIndex]"
|
||||
class="complete-light"
|
||||
:style="{
|
||||
width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${
|
||||
(100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24))
|
||||
}px)`,
|
||||
height: `calc(${(100 / (rowCount + 2)) * (total / rowCount)}vw + ${
|
||||
(100 / (total * 2)) *
|
||||
((total / rowCount) * 2 + (total === 12 ? 7 : 24))
|
||||
}px)`,
|
||||
top: `${total === 12 ? -2 : -3}vw`,
|
||||
}"
|
||||
/>
|
||||
<template v-if="total > 0 && arrows.length === total && completeEffect">
|
||||
<image
|
||||
v-for="(image, index) in bgImages"
|
||||
:key="image"
|
||||
:src="image"
|
||||
:class="[
|
||||
'complete-light',
|
||||
index === 0 ? 'complete-light--first' : 'complete-light--second',
|
||||
]"
|
||||
:style="{
|
||||
width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${
|
||||
(100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24))
|
||||
}px)`,
|
||||
height: `calc(${(100 / (rowCount + 2)) * (total / rowCount)}vw + ${
|
||||
(100 / (total * 2)) *
|
||||
((total / rowCount) * 2 + (total === 12 ? 7 : 24))
|
||||
}px)`,
|
||||
top: `${total === 12 ? -2 : -3}vw`,
|
||||
}"
|
||||
/>
|
||||
</template>
|
||||
<view
|
||||
v-for="(_, index) in items"
|
||||
:key="index"
|
||||
@@ -121,4 +115,30 @@ onBeforeUnmount(() => {
|
||||
.complete-light {
|
||||
position: absolute;
|
||||
}
|
||||
.complete-light--first {
|
||||
animation: complete-light-first 400ms steps(1, end) infinite;
|
||||
}
|
||||
.complete-light--second {
|
||||
animation: complete-light-second 400ms steps(1, end) infinite;
|
||||
}
|
||||
@keyframes complete-light-first {
|
||||
0%,
|
||||
49.9% {
|
||||
opacity: 1;
|
||||
}
|
||||
50%,
|
||||
100% {
|
||||
opacity: 0;
|
||||
}
|
||||
}
|
||||
@keyframes complete-light-second {
|
||||
0%,
|
||||
49.9% {
|
||||
opacity: 0;
|
||||
}
|
||||
50%,
|
||||
100% {
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -9,11 +9,13 @@ const props = defineProps({
|
||||
const show = ref(false);
|
||||
const count = ref(props.countdown);
|
||||
const timer = ref(null);
|
||||
const showTimer = ref(null);
|
||||
const updateTimer = (value) => {
|
||||
count.value = Math.round(value);
|
||||
};
|
||||
onMounted(() => {
|
||||
setTimeout(() => {
|
||||
showTimer.value = setTimeout(() => {
|
||||
showTimer.value = null;
|
||||
show.value = true;
|
||||
timer.value = setInterval(() => {
|
||||
if (count.value === 0) {
|
||||
@@ -27,7 +29,10 @@ onMounted(() => {
|
||||
uni.$on("update-timer", updateTimer);
|
||||
});
|
||||
onBeforeUnmount(() => {
|
||||
if (showTimer.value) clearTimeout(showTimer.value);
|
||||
showTimer.value = null;
|
||||
if (timer.value) clearInterval(timer.value);
|
||||
timer.value = null;
|
||||
uni.$off("update-timer", updateTimer);
|
||||
});
|
||||
</script>
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
<script setup>
|
||||
import { computed } from "vue";
|
||||
|
||||
const MAX_VISIBLE_SCORE_CARDS = 60;
|
||||
|
||||
const props = defineProps({
|
||||
arrows: {
|
||||
type: Array,
|
||||
@@ -32,8 +34,16 @@ const isFailed = (arrow = {}) => {
|
||||
return arrow.ok !== true;
|
||||
};
|
||||
|
||||
const hiddenScoreCount = computed(() =>
|
||||
props.recordMode
|
||||
? 0
|
||||
: Math.max(props.arrows.length - MAX_VISIBLE_SCORE_CARDS, 0)
|
||||
);
|
||||
|
||||
const displayArrows = computed(() => {
|
||||
const list = [...props.arrows];
|
||||
const list = props.recordMode
|
||||
? [...props.arrows]
|
||||
: props.arrows.slice(-MAX_VISIBLE_SCORE_CARDS);
|
||||
// total 是达标箭数,不是实际射箭上限;训练中始终预留下一箭空框。
|
||||
if (!props.recordMode) list.push(null);
|
||||
return list;
|
||||
@@ -42,6 +52,10 @@ const displayArrows = computed(() => {
|
||||
|
||||
<template>
|
||||
<view v-if="displayArrows.length" class="score-panel">
|
||||
<text v-if="hiddenScoreCount" class="score-window-tip">
|
||||
已省略前 {{ hiddenScoreCount }} 支,仅显示最近
|
||||
{{ MAX_VISIBLE_SCORE_CARDS }} 支
|
||||
</text>
|
||||
<view class="score-grid">
|
||||
<view
|
||||
v-for="(arrow, index) in displayArrows"
|
||||
@@ -90,6 +104,14 @@ const displayArrows = computed(() => {
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
.score-window-tip {
|
||||
display: block;
|
||||
margin-bottom: 18rpx;
|
||||
color: rgba(255, 255, 255, 0.6);
|
||||
font-size: 22rpx;
|
||||
line-height: 1.4;
|
||||
}
|
||||
|
||||
.score-card {
|
||||
position: relative;
|
||||
width: 100rpx;
|
||||
|
||||
+28
-1
@@ -41,6 +41,27 @@ const LIVENESS_TIMEOUT_MS = 30000;
|
||||
const RECONNECT_DELAYS_MS = [1000, 2000, 4000, 8000, 15000];
|
||||
const ROUND_AUDIO_NAMES = ["一", "二", "三", "四", "五"];
|
||||
const MATCH_STATUS_HALF_REST = 3;
|
||||
const ENABLE_REALTIME_MESSAGE_LOG = (() => {
|
||||
try {
|
||||
return uni.getAccountInfoSync().miniProgram.envVersion !== "release";
|
||||
} catch (_) {
|
||||
return false;
|
||||
}
|
||||
})();
|
||||
|
||||
function getServerMessageLogSummary(message = {}) {
|
||||
const practiceInfo = message.practice_info || message.practiceInfo || {};
|
||||
const matchInfo = message.match_info || message.matchInfo || {};
|
||||
return {
|
||||
type: message.type,
|
||||
matchId: normalizeId(pickField(message, "matchId", "match_id")),
|
||||
sequence: message.sequence,
|
||||
practiceDetailCount: Array.isArray(practiceInfo.details)
|
||||
? practiceInfo.details.length
|
||||
: 0,
|
||||
roundCount: Array.isArray(matchInfo.rounds) ? matchInfo.rounds.length : 0,
|
||||
};
|
||||
}
|
||||
|
||||
// 比赛服消息类型先映射成项目里已有的 V2 业务消息,页面仍然复用原来的 socket-inbox 流程。
|
||||
const BUSINESS_TYPE_BY_SERVER_TYPE = {
|
||||
@@ -785,7 +806,13 @@ function handleMessage(data) {
|
||||
}
|
||||
|
||||
const typeName = getServerMessageTypeName(message.type);
|
||||
console.log("收到比赛服 WebSocket 消息", typeName, message);
|
||||
if (ENABLE_REALTIME_MESSAGE_LOG) {
|
||||
console.log(
|
||||
"收到比赛服 WebSocket 消息",
|
||||
typeName,
|
||||
getServerMessageLogSummary(message)
|
||||
);
|
||||
}
|
||||
|
||||
const decodedMatchId = normalizeId(pickField(message, "matchId", "match_id"));
|
||||
if (message.type === ServerMessageType.SERVER_MSG_SYNC_PRACTICE_INFO) {
|
||||
|
||||
@@ -195,7 +195,7 @@ const onClickShare = debounce(async () => {
|
||||
});
|
||||
|
||||
onMounted(() => {
|
||||
void audioManager.warmAll();
|
||||
void audioManager.warmCommon();
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: true,
|
||||
});
|
||||
|
||||
@@ -234,7 +234,7 @@ onLoad(async (options) => {
|
||||
});
|
||||
|
||||
onMounted(() => {
|
||||
void audioManager.warmAll();
|
||||
void audioManager.warmCommon();
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: true,
|
||||
});
|
||||
|
||||
@@ -403,7 +403,7 @@ onShow(async () => {
|
||||
});
|
||||
|
||||
onMounted(async () => {
|
||||
void audioManager.warmAll();
|
||||
void audioManager.warmCommon();
|
||||
// audioManager.play("第一轮");
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: true,
|
||||
|
||||
@@ -418,7 +418,7 @@ onShow(async () => {
|
||||
});
|
||||
|
||||
onMounted(async () => {
|
||||
void audioManager.warmAll();
|
||||
void audioManager.warmCommon();
|
||||
uni.setKeepScreenOn({
|
||||
keepScreenOn: true,
|
||||
});
|
||||
|
||||
@@ -4,18 +4,34 @@ import { getDeviceBatteryAPI } from "@/apis";
|
||||
|
||||
const power = ref(0);
|
||||
const timer = ref(null);
|
||||
let disposed = false;
|
||||
let requestInFlight = false;
|
||||
|
||||
const refreshPower = async () => {
|
||||
if (disposed || requestInFlight) return;
|
||||
requestInFlight = true;
|
||||
try {
|
||||
const data = await getDeviceBatteryAPI();
|
||||
if (!disposed) power.value = data.battery;
|
||||
} catch (_) {
|
||||
// 电量轮询失败时等待下一轮,避免产生未处理的 Promise 拒绝。
|
||||
} finally {
|
||||
requestInFlight = false;
|
||||
}
|
||||
};
|
||||
|
||||
onMounted(async () => {
|
||||
const data = await getDeviceBatteryAPI();
|
||||
power.value = data.battery;
|
||||
timer.value = setInterval(async () => {
|
||||
const data = await getDeviceBatteryAPI();
|
||||
power.value = data.battery;
|
||||
await refreshPower();
|
||||
if (disposed) return;
|
||||
timer.value = setInterval(() => {
|
||||
void refreshPower();
|
||||
}, 1000 * 10);
|
||||
});
|
||||
|
||||
onBeforeUnmount(() => {
|
||||
disposed = true;
|
||||
clearInterval(timer.value);
|
||||
timer.value = null;
|
||||
});
|
||||
</script>
|
||||
|
||||
|
||||
@@ -99,8 +99,6 @@ const emit = defineEmits(["shot-effect-complete"]);
|
||||
const pMode = ref(true);
|
||||
const latestOne = ref(null);
|
||||
const bluelatestOne = ref(null);
|
||||
const prevScores = ref([]);
|
||||
const prevBlueScores = ref([]);
|
||||
const timer = ref(null);
|
||||
const dirTimer = ref(null);
|
||||
const angle = ref(null);
|
||||
@@ -113,9 +111,23 @@ const targetRect = ref({ left: 0, top: 0, width: 0, height: 0 });
|
||||
const shakeTimer = ref(null);
|
||||
const instance = getCurrentInstance();
|
||||
let shotEffectRequestGeneration = 0;
|
||||
const MAX_VISIBLE_TARGET_SHOTS = 12;
|
||||
const ROUND_TIP_OFFSET_Y = -32;
|
||||
const EXPERIENCE_TIP_OFFSET_Y = -68;
|
||||
|
||||
// 长时训练只保留最近一组命中点在靶面上,完整成绩仍由父页面保存并用于结算。
|
||||
const getVisibleScoreEntries = (scores = []) => {
|
||||
const startIndex = Math.max(scores.length - MAX_VISIBLE_TARGET_SHOTS, 0);
|
||||
return scores.slice(startIndex).map((shot, offset) => ({
|
||||
shot,
|
||||
index: startIndex + offset,
|
||||
}));
|
||||
};
|
||||
const visibleScoreEntries = computed(() => getVisibleScoreEntries(props.scores));
|
||||
const visibleBlueScoreEntries = computed(() =>
|
||||
getVisibleScoreEntries(props.blueScores)
|
||||
);
|
||||
|
||||
const getNumber = (value, fallback = 0) => {
|
||||
const numberValue = Number(value);
|
||||
return Number.isFinite(numberValue) ? numberValue : fallback;
|
||||
@@ -376,11 +388,11 @@ function handleWindowResize() {
|
||||
}
|
||||
|
||||
watch(
|
||||
() => props.scores,
|
||||
(newVal) => {
|
||||
if (newVal.length - prevScores.value.length === 1) {
|
||||
showShotTip(newVal[newVal.length - 1]);
|
||||
} else if (newVal.length < prevScores.value.length) {
|
||||
() => props.scores.length,
|
||||
(newLength, oldLength = 0) => {
|
||||
if (newLength - oldLength === 1) {
|
||||
showShotTip(props.scores[newLength - 1]);
|
||||
} else if (newLength < oldLength) {
|
||||
shotEffectRequestGeneration += 1;
|
||||
pendingShotEffect.value = null;
|
||||
clearTipTimer();
|
||||
@@ -388,10 +400,6 @@ watch(
|
||||
hiddenLatestKey.value = "";
|
||||
shotEffect.value = null;
|
||||
}
|
||||
prevScores.value = [...newVal];
|
||||
},
|
||||
{
|
||||
deep: true,
|
||||
}
|
||||
);
|
||||
|
||||
@@ -412,19 +420,15 @@ watch(
|
||||
);
|
||||
|
||||
watch(
|
||||
() => props.blueScores,
|
||||
(newVal) => {
|
||||
if (newVal.length - prevBlueScores.value.length === 1) {
|
||||
bluelatestOne.value = newVal[newVal.length - 1];
|
||||
() => props.blueScores.length,
|
||||
(newLength, oldLength = 0) => {
|
||||
if (newLength - oldLength === 1) {
|
||||
bluelatestOne.value = props.blueScores[newLength - 1];
|
||||
if (timer.value) clearTimeout(timer.value);
|
||||
timer.value = setTimeout(() => {
|
||||
bluelatestOne.value = null;
|
||||
}, 1000);
|
||||
}
|
||||
prevBlueScores.value = [...newVal];
|
||||
},
|
||||
{
|
||||
deep: true,
|
||||
}
|
||||
);
|
||||
|
||||
@@ -580,38 +584,45 @@ onBeforeUnmount(() => {
|
||||
>{{ bluelatestOne.ringX ? "X" : bluelatestOne.ring || "未上靶"
|
||||
}}<text v-if="bluelatestOne.ring">环</text></view
|
||||
>
|
||||
<block v-for="(bow, index) in scores" :key="index">
|
||||
<block v-for="entry in visibleScoreEntries" :key="entry.index">
|
||||
<image
|
||||
v-if="pMode && isSvip && bow.ring > 0 && !shouldHideLatestHit(index)"
|
||||
v-if="
|
||||
pMode &&
|
||||
isSvip &&
|
||||
entry.shot.ring > 0 &&
|
||||
!shouldHideLatestHit(entry.index)
|
||||
"
|
||||
class="svip-hit-bg"
|
||||
src="../../../static/vip/svip-xuan.png"
|
||||
:style="getSvipHitBgStyle(bow)"
|
||||
:style="getSvipHitBgStyle(entry.shot)"
|
||||
mode="aspectFit"
|
||||
/>
|
||||
<view
|
||||
v-if="bow.ring > 0 && !shouldHideLatestHit(index)"
|
||||
v-if="entry.shot.ring > 0 && !shouldHideLatestHit(entry.index)"
|
||||
:class="`hit ${pMode ? 'b' : 's'}-point ${
|
||||
index === scores.length - 1 && latestOne ? 'pump-in' : ''
|
||||
entry.index === scores.length - 1 && latestOne ? 'pump-in' : ''
|
||||
}`"
|
||||
:style="{
|
||||
...getHitStyle(bow),
|
||||
...getHitStyle(entry.shot),
|
||||
backgroundColor: mode === 'solo' ? '#00bf04' : '#FF0000',
|
||||
}"
|
||||
><text v-if="pMode">{{ index + 1 }}</text></view
|
||||
><text v-if="pMode">{{ entry.index + 1 }}</text></view
|
||||
>
|
||||
</block>
|
||||
<block v-for="(bow, index) in blueScores" :key="index">
|
||||
<block v-for="entry in visibleBlueScoreEntries" :key="entry.index">
|
||||
<view
|
||||
v-if="bow.ring > 0"
|
||||
v-if="entry.shot.ring > 0"
|
||||
:class="`hit ${pMode ? 'b' : 's'}-point ${
|
||||
index === blueScores.length - 1 && bluelatestOne ? 'pump-in' : ''
|
||||
entry.index === blueScores.length - 1 && bluelatestOne
|
||||
? 'pump-in'
|
||||
: ''
|
||||
}`"
|
||||
:style="{
|
||||
...getHitStyle(bow),
|
||||
...getHitStyle(entry.shot),
|
||||
backgroundColor: '#1840FF',
|
||||
}"
|
||||
>
|
||||
<text v-if="pMode">{{ index + 1 }}</text>
|
||||
<text v-if="pMode">{{ entry.index + 1 }}</text>
|
||||
</view>
|
||||
</block>
|
||||
<BowShotEffect
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<script setup>
|
||||
import { ref, watch, onMounted, onBeforeUnmount } from "vue";
|
||||
import { ref, watch } from "vue";
|
||||
const props = defineProps({
|
||||
rowCount: {
|
||||
type: Number,
|
||||
@@ -27,8 +27,6 @@ const bgImages = [
|
||||
"../static/complete-light1.png",
|
||||
"../static/complete-light2.png",
|
||||
];
|
||||
const bgIndex = ref(0);
|
||||
|
||||
const getDisplayText = (arrow) => {
|
||||
if (!arrow) return "-";
|
||||
if (arrow.ringX) return "X";
|
||||
@@ -47,35 +45,30 @@ watch(
|
||||
items.value = new Array(newValue).fill(9);
|
||||
}
|
||||
);
|
||||
const timer = ref(null);
|
||||
onMounted(() => {
|
||||
timer.value = setInterval(() => {
|
||||
bgIndex.value = bgIndex.value === 0 ? 1 : 0;
|
||||
}, 200);
|
||||
});
|
||||
onBeforeUnmount(() => {
|
||||
if (timer.value) {
|
||||
clearInterval(timer.value);
|
||||
}
|
||||
});
|
||||
</script>
|
||||
<template>
|
||||
<view class="container">
|
||||
<image
|
||||
v-if="total > 0 && arrows.length === total && completeEffect"
|
||||
:src="bgImages[bgIndex]"
|
||||
class="complete-light"
|
||||
:style="{
|
||||
width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${
|
||||
(100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24))
|
||||
}px)`,
|
||||
height: `calc(${(100 / (rowCount + 2)) * (total / rowCount)}vw + ${
|
||||
(100 / (total * 2)) *
|
||||
((total / rowCount) * 2 + (total === 12 ? 7 : 24))
|
||||
}px)`,
|
||||
top: `${total === 12 ? -2 : -3}vw`,
|
||||
}"
|
||||
/>
|
||||
<template v-if="total > 0 && arrows.length === total && completeEffect">
|
||||
<image
|
||||
v-for="(image, index) in bgImages"
|
||||
:key="image"
|
||||
:src="image"
|
||||
:class="[
|
||||
'complete-light',
|
||||
index === 0 ? 'complete-light--first' : 'complete-light--second',
|
||||
]"
|
||||
:style="{
|
||||
width: `calc(${(100 / (rowCount + 2)) * rowCount}vw + ${
|
||||
(100 / (total * 2)) * (rowCount * 2 + (total === 12 ? 8 : 24))
|
||||
}px)`,
|
||||
height: `calc(${(100 / (rowCount + 2)) * (total / rowCount)}vw + ${
|
||||
(100 / (total * 2)) *
|
||||
((total / rowCount) * 2 + (total === 12 ? 7 : 24))
|
||||
}px)`,
|
||||
top: `${total === 12 ? -2 : -3}vw`,
|
||||
}"
|
||||
/>
|
||||
</template>
|
||||
<view
|
||||
v-for="(_, index) in items"
|
||||
:key="index"
|
||||
@@ -154,4 +147,30 @@ onBeforeUnmount(() => {
|
||||
.complete-light {
|
||||
position: absolute;
|
||||
}
|
||||
.complete-light--first {
|
||||
animation: complete-light-first 400ms steps(1, end) infinite;
|
||||
}
|
||||
.complete-light--second {
|
||||
animation: complete-light-second 400ms steps(1, end) infinite;
|
||||
}
|
||||
@keyframes complete-light-first {
|
||||
0%,
|
||||
49.9% {
|
||||
opacity: 1;
|
||||
}
|
||||
50%,
|
||||
100% {
|
||||
opacity: 0;
|
||||
}
|
||||
}
|
||||
@keyframes complete-light-second {
|
||||
0%,
|
||||
49.9% {
|
||||
opacity: 0;
|
||||
}
|
||||
50%,
|
||||
100% {
|
||||
opacity: 1;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
|
||||
@@ -99,6 +99,8 @@ const SHOT_EFFECT_WAIT_TIMEOUT_MS = 1200;
|
||||
const AUDIO_TIMEOUT_BASE = 3500;
|
||||
const AUDIO_TIMEOUT_PER_KEY = 2600;
|
||||
const AUDIO_TIMEOUT_MAX = 12000;
|
||||
const RUNTIME_DIAGNOSTIC_INTERVAL_MS = 60000;
|
||||
let lastRuntimeDiagnosticAt = 0;
|
||||
|
||||
const env = computed(() => {
|
||||
try {
|
||||
@@ -108,6 +110,19 @@ const env = computed(() => {
|
||||
}
|
||||
});
|
||||
|
||||
const maybeLogRuntimeStats = () => {
|
||||
if (env.value !== "develop" && env.value !== "trial") return;
|
||||
const now = Date.now();
|
||||
if (now - lastRuntimeDiagnosticAt < RUNTIME_DIAGNOSTIC_INTERVAL_MS) return;
|
||||
lastRuntimeDiagnosticAt = now;
|
||||
console.log("[training-runtime]", {
|
||||
scoreCount: scores.value.length,
|
||||
renderedTargetShotCount: Math.min(scores.value.length, 12),
|
||||
renderedScoreCardCount: Math.min(scores.value.length, 60) + 1,
|
||||
...audioManager.getRuntimeStats(),
|
||||
});
|
||||
};
|
||||
|
||||
const isDistanceStage = computed(() => pageStage.value === pageStages.DISTANCE);
|
||||
const isShootingStage = computed(() => pageStage.value === pageStages.SHOOTING);
|
||||
const hasPractiseResult = computed(() => !!practiseResult.value?.details);
|
||||
@@ -1111,6 +1126,7 @@ async function onReceiveMessage(msg) {
|
||||
scores.value = msg.details;
|
||||
hasNewShot = msg.details.length === previousScoreLength + 1;
|
||||
latestShot = hasNewShot ? msg.details[msg.details.length - 1] : null;
|
||||
maybeLogRuntimeStats();
|
||||
}
|
||||
|
||||
if (trainingType.value === "precision") {
|
||||
|
||||
+17
-10
@@ -8,6 +8,13 @@ let manualClose = false;
|
||||
let checkingSession = false;
|
||||
let kickedOut = false;
|
||||
let isConnecting = false;
|
||||
const ENABLE_REALTIME_MESSAGE_LOG = (() => {
|
||||
try {
|
||||
return uni.getAccountInfoSync().miniProgram.envVersion !== "release";
|
||||
} catch (_) {
|
||||
return false;
|
||||
}
|
||||
})();
|
||||
|
||||
function createWebSocket(token, onMessage) {
|
||||
if (!token) return;
|
||||
@@ -73,22 +80,22 @@ function createWebSocket(token, onMessage) {
|
||||
const { data, event } = JSON.parse(res.data);
|
||||
if (event === "pong") return;
|
||||
if (data.type) {
|
||||
console.log(
|
||||
"收到 WebSocket 消息",
|
||||
getMessageTypeName(data.type),
|
||||
data.data
|
||||
);
|
||||
if (ENABLE_REALTIME_MESSAGE_LOG) {
|
||||
console.log("收到 WebSocket 消息", getMessageTypeName(data.type));
|
||||
}
|
||||
if (onMessage) onMessage({ ...(data.data || {}), type: data.type });
|
||||
return;
|
||||
}
|
||||
if (onMessage && data.updates) onMessage(data.updates);
|
||||
const msg = data.updates[0];
|
||||
if (msg) {
|
||||
console.log(
|
||||
"收到 WebSocket 更新",
|
||||
getMessageTypeName(msg.constructor),
|
||||
msg
|
||||
);
|
||||
if (ENABLE_REALTIME_MESSAGE_LOG) {
|
||||
console.log(
|
||||
"收到 WebSocket 更新",
|
||||
getMessageTypeName(msg.constructor),
|
||||
{ updateCount: data.updates.length }
|
||||
);
|
||||
}
|
||||
if (msg.constructor === MESSAGETYPES.RankUpdate) {
|
||||
uni.setStorageSync("latestRank", msg.lvl);
|
||||
} else if (msg.constructor === MESSAGETYPES.LvlUpdate) {
|
||||
|
||||
Reference in New Issue
Block a user