完成打乱斗数据调试
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205
src/pages/melee-battle.vue
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205
src/pages/melee-battle.vue
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<script setup>
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import { ref, onMounted, onBeforeUnmount } from "vue";
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import { onLoad, onShow, onHide } from "@dcloudio/uni-app";
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import Container from "@/components/Container.vue";
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import BowTarget from "@/components/BowTarget.vue";
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import ShootProgress from "@/components/ShootProgress.vue";
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import BattleHeader from "@/components/BattleHeader.vue";
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import PlayerScore from "@/components/PlayerScore.vue";
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import SButton from "@/components/SButton.vue";
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import Avatar from "@/components/Avatar.vue";
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import ScreenHint from "@/components/ScreenHint.vue";
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import TestDistance from "@/components/TestDistance.vue";
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import audioManager from "@/audioManager";
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import { getBattleAPI, laserCloseAPI } from "@/apis";
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import { isGameEnded } from "@/util";
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import { MESSAGETYPESV2 } from "@/constants";
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import useStore from "@/store";
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import { storeToRefs } from "pinia";
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const store = useStore();
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const { user } = storeToRefs(store);
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const title = ref("");
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const start = ref(null);
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const battleId = ref("");
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const currentRound = ref(1);
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const tips = ref("即将开始...");
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const players = ref([]);
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const playersSorted = ref([]);
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const playersScores = ref([]);
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const halfTimeTip = ref(false);
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const halfRest = ref(false);
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function recoverData(battleInfo, { force = false } = {}) {
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console.log("battleInfo", battleInfo);
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if (battleInfo.way === 1) title.value = "好友约战 - 大乱斗";
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if (battleInfo.way === 2) title.value = "排位赛 - 大乱斗";
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players.value = battleInfo.teams[0].players;
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start.value = battleInfo.status !== 0;
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if (battleInfo.status === 0) {
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const readyRemain = (Date.now() - battleInfo.createTime) / 1000;
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console.log(`对局已进行${readyRemain}秒`);
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if (readyRemain > 0 && readyRemain < 15) {
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setTimeout(() => {
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uni.$emit("update-timer", 15 - readyRemain - 0.2);
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}, 200);
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}
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return;
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}
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tips.value =
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(battleInfo.rounds.length !== 2 ? "上" : "下") + "半场:请先射6箭";
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playersScores.value = battleInfo.rounds.map((r) => ({ ...r.shoots }));
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const totals = {};
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players.value.forEach((p) => {
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const total = playersScores.value.reduce((acc, round) => {
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const arr = round[p.id] || [];
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return acc + arr.length;
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}, 0);
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totals[p.id] = total;
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});
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playersSorted.value = players.value.slice().sort((a, b) => {
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return totals[b.id] - totals[a.id];
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});
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if (battleInfo.status === 3) {
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halfTimeTip.value = true;
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halfRest.value = true;
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tips.value = "准备下半场";
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// 剩余休息时间
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// const remain = (Date.now() - battleInfo.timeoutTime) / 1000;
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setTimeout(() => {
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uni.$emit("update-remain", 0);
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}, 200);
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return;
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}
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if (force) {
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const remain = (Date.now() - battleInfo.current.startTime) / 1000;
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console.log(
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`当前轮已进行${remain}秒,${Date.now()},${
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battleInfo.current.startTimeText
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}`
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);
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if (remain > 0 && remain < 90) {
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setTimeout(() => {
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uni.$emit("update-remain", 90 - remain - 0.2);
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}, 200);
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}
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} else {
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uni.$emit("update-remain", battleInfo.readyTime);
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}
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}
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onLoad(async (options) => {
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if (options.battleId) battleId.value = options.battleId;
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uni.enableAlertBeforeUnload({
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message: "离开比赛可能导致比赛失败,是否继续?",
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success: (res) => {
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console.log("已启用离开提示");
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},
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});
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});
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async function onReceiveMessage(msg) {
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if (Array.isArray(msg)) return;
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if (msg.type === MESSAGETYPESV2.BattleStart) {
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halfTimeTip.value = false;
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halfRest.value = false;
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recoverData(msg);
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} else if (msg.type === MESSAGETYPESV2.ShootResult) {
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recoverData(msg);
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} else if (msg.type === MESSAGETYPESV2.HalfRest) {
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halfTimeTip.value = true;
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halfRest.value = true;
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tips.value = "准备下半场";
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} else if (msg.type === MESSAGETYPESV2.BattleEnd) {
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uni.redirectTo({
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url: "/pages/battle-result?battleId=" + msg.matchId,
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});
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}
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}
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onMounted(async () => {
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uni.setKeepScreenOn({
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keepScreenOn: true,
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});
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uni.$on("socket-inbox", onReceiveMessage);
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await laserCloseAPI();
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});
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onBeforeUnmount(() => {
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uni.setKeepScreenOn({
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keepScreenOn: false,
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});
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uni.$off("socket-inbox", onReceiveMessage);
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audioManager.stopAll();
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});
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onShow(async () => {
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if (battleId.value) {
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const result = await getBattleAPI(battleId.value);
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if (result.status === 2) {
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uni.showToast({
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title: "比赛已结束",
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icon: "none",
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});
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uni.navigateBack({
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delta: 2,
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});
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} else {
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recoverData(result, { force: true });
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}
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}
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});
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</script>
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<template>
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<Container :title="title" :bgType="1">
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<view class="container">
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<BattleHeader v-if="!start" :players="players" />
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<TestDistance v-if="start === false" :guide="false" :isBattle="true" />
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<ShootProgress
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:show="start"
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:start="start && !halfRest"
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:tips="tips"
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:total="90"
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:melee="true"
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:battleId="battleId"
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/>
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<view v-if="start" class="user-row">
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<Avatar :src="user.avatar" :size="35" />
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<BowPower />
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</view>
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<BowTarget
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v-if="start"
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:currentRound="
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playersScores.map((s) => s[user.id].length).reduce((a, b) => a + b, 0)
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"
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:totalRound="12"
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:scores="playersScores.map((r) => r[user.id]).flat()"
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:stop="halfRest"
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/>
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<view :style="{ paddingBottom: '20px' }">
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<PlayerScore
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v-if="start"
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v-for="(player, index) in playersSorted"
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:key="index"
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:player="player"
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:scores="playersScores.map((s) => s[player.id])"
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/>
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</view>
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<ScreenHint
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:show="halfTimeTip"
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mode="small"
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:onClose="() => (halfTimeTip = false)"
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>
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<view class="half-time-tip">
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<text>上半场结束,休息一下吧:)</text>
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<text>20秒后开始下半场</text>
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</view>
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</ScreenHint>
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</view>
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</Container>
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</template>
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<style scoped>
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.container {
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width: 100%;
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height: 100%;
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}
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</style>
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