pref: 匹配成功展示准备页面
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@@ -39,12 +39,27 @@ const isFinalShoot = ref(false);
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const recoverData = (battleInfo, { force = false, arrowOnly = false } = {}) => {
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try {
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battleId.value = battleInfo.matchId;
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blueTeam.value = battleInfo.teams[1].players || [];
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redTeam.value = battleInfo.teams[2].players || [];
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// 优先使用接口返回的队伍数据,如果没有则尝试从缓存读取(应对匹配刚完成接口未就绪的情况)
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const t1 = battleInfo.teams?.[1] || {};
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const t2 = battleInfo.teams?.[2] || {};
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if (t1.players) blueTeam.value = [...t1.players];
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else {
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const cached = uni.getStorageSync("blue-team");
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if (cached && cached.length) blueTeam.value = cached;
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}
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if (t2.players) redTeam.value = [...t2.players];
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else {
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const cached = uni.getStorageSync("red-team");
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if (cached && cached.length) redTeam.value = cached;
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}
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start.value = battleInfo.status !== 0;
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if (battleInfo.status === 0) {
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const readyRemain = (Date.now() - battleInfo.createTime) / 1000;
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console.log(`对局已进行${readyRemain}秒`);
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const readyRemain = (Date.now() - (battleInfo.createTime || Date.now())) / 1000;
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if (readyRemain > 0 && readyRemain < 15) {
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setTimeout(() => {
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uni.$emit("update-timer", 15 - readyRemain - 0.2);
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@@ -162,6 +177,7 @@ const refreshTimer = ref(null);
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onShow(async () => {
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if (battleId.value) {
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const result = await getBattleAPI(battleId.value);
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if (!result) return;
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if (result.status === 2) {
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uni.showToast({
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title: "比赛已结束",
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