update: 修复飞行特效
This commit is contained in:
@@ -34,6 +34,10 @@ const props = defineProps({
|
||||
type: Number,
|
||||
default: 0,
|
||||
},
|
||||
viewportMode: {
|
||||
type: Boolean,
|
||||
default: false,
|
||||
},
|
||||
});
|
||||
|
||||
const emit = defineEmits(["complete", "impact"]);
|
||||
@@ -43,6 +47,7 @@ const activePlayKey = ref("");
|
||||
const animationKey = ref("");
|
||||
const impactEmitted = ref(false);
|
||||
const activeShot = ref(null);
|
||||
const activeLayout = ref(null);
|
||||
let timers = [];
|
||||
|
||||
const isActive = computed(() => phase.value !== "idle");
|
||||
@@ -93,6 +98,17 @@ function hasShotPoint(shot) {
|
||||
}
|
||||
|
||||
const effectiveShot = computed(() => activeShot.value || props.shot);
|
||||
const effectiveTargetSize = computed(
|
||||
() => activeLayout.value?.target || safeTargetSize.value
|
||||
);
|
||||
const effectiveWindowSize = computed(
|
||||
() => activeLayout.value?.window || getWindowSize()
|
||||
);
|
||||
const isViewportMode = computed(() =>
|
||||
activeLayout.value
|
||||
? activeLayout.value.viewportMode
|
||||
: props.viewportMode === true
|
||||
);
|
||||
|
||||
const shotPoint = computed(() => {
|
||||
const x = Number(effectiveShot.value?.x);
|
||||
@@ -137,8 +153,40 @@ const hitPercent = computed(() => {
|
||||
});
|
||||
|
||||
const flightPath = computed(() => {
|
||||
const size = safeTargetSize.value;
|
||||
const windowSize = getWindowSize();
|
||||
const size = effectiveTargetSize.value;
|
||||
const windowSize = effectiveWindowSize.value;
|
||||
|
||||
if (
|
||||
isViewportMode.value &&
|
||||
size.width > 0 &&
|
||||
size.height > 0 &&
|
||||
windowSize.width > 0 &&
|
||||
windowSize.height > 0
|
||||
) {
|
||||
const startX = windowSize.width * 0.5;
|
||||
const endX =
|
||||
size.left +
|
||||
size.width * (hitPercent.value.left / 100) +
|
||||
hitOffset.value.x;
|
||||
const endY =
|
||||
size.top +
|
||||
size.height * (hitPercent.value.top / 100) +
|
||||
hitOffset.value.y;
|
||||
// 常规情况下从视口底部进入;靶面局部超出视口时仍保证起点在命中点下方。
|
||||
const startY = Math.max(windowSize.height + 16, endY + 80);
|
||||
const dx = endX - startX;
|
||||
const dy = endY - startY;
|
||||
|
||||
return {
|
||||
startX,
|
||||
startY,
|
||||
endX,
|
||||
endY,
|
||||
translateX: dx,
|
||||
translateY: dy,
|
||||
angle: Math.atan2(dx, -dy) * (180 / Math.PI),
|
||||
};
|
||||
}
|
||||
|
||||
const hasScreenCoordinates =
|
||||
size.width > 0 &&
|
||||
@@ -161,6 +209,8 @@ const flightPath = computed(() => {
|
||||
return {
|
||||
startX,
|
||||
startY,
|
||||
endX,
|
||||
endY,
|
||||
translateX: dx,
|
||||
translateY: dy,
|
||||
angle: Math.atan2(dx, -dy) * (180 / Math.PI),
|
||||
@@ -178,10 +228,19 @@ function formatTargetPosition(percent, offset) {
|
||||
return pxOffset ? `calc(${percent}%${pxOffset})` : `${percent}%`;
|
||||
}
|
||||
|
||||
const crackStyle = computed(() => ({
|
||||
left: formatTargetPosition(hitPercent.value.left, hitOffset.value.x),
|
||||
top: formatTargetPosition(hitPercent.value.top, hitOffset.value.y),
|
||||
}));
|
||||
const crackStyle = computed(() => {
|
||||
if (isViewportMode.value) {
|
||||
return {
|
||||
left: `${flightPath.value.endX}px`,
|
||||
top: `${flightPath.value.endY}px`,
|
||||
};
|
||||
}
|
||||
|
||||
return {
|
||||
left: formatTargetPosition(hitPercent.value.left, hitOffset.value.x),
|
||||
top: formatTargetPosition(hitPercent.value.top, hitOffset.value.y),
|
||||
};
|
||||
});
|
||||
|
||||
function getTargetTranslate(percent) {
|
||||
const absPercent = Math.abs(percent);
|
||||
@@ -190,19 +249,21 @@ function getTargetTranslate(percent) {
|
||||
}
|
||||
|
||||
const arrowMoveStyle = computed(() => {
|
||||
const size = safeTargetSize.value;
|
||||
const size = effectiveTargetSize.value;
|
||||
const path = flightPath.value;
|
||||
let x = getTargetTranslate(hitPercent.value.left - 50);
|
||||
let y = getTargetTranslate(hitPercent.value.top - 114);
|
||||
|
||||
if (size.width && size.height) {
|
||||
if (isViewportMode.value || (size.width && size.height)) {
|
||||
x = `${path.translateX}px`;
|
||||
y = `${path.translateY}px`;
|
||||
}
|
||||
|
||||
return {
|
||||
"--shot-start-x": size.width ? `${path.startX}px` : "50%",
|
||||
"--shot-start-y": size.height ? `${path.startY}px` : "114%",
|
||||
"--shot-start-x":
|
||||
isViewportMode.value || size.width ? `${path.startX}px` : "50%",
|
||||
"--shot-start-y":
|
||||
isViewportMode.value || size.height ? `${path.startY}px` : "114%",
|
||||
"--shot-tx": x,
|
||||
"--shot-ty": y,
|
||||
"--shot-angle": `${path.angle}deg`,
|
||||
@@ -231,6 +292,7 @@ function finish(playKey) {
|
||||
phase.value = "idle";
|
||||
activePlayKey.value = "";
|
||||
activeShot.value = null;
|
||||
activeLayout.value = null;
|
||||
emit("complete", playKey);
|
||||
}
|
||||
|
||||
@@ -244,6 +306,11 @@ function play() {
|
||||
animationKey.value = `${props.playKey}`;
|
||||
impactEmitted.value = false;
|
||||
activeShot.value = { ...props.shot };
|
||||
activeLayout.value = {
|
||||
target: { ...safeTargetSize.value },
|
||||
window: getWindowSize(),
|
||||
viewportMode: props.viewportMode === true,
|
||||
};
|
||||
phase.value = "playing";
|
||||
|
||||
queueTimer(() => {
|
||||
@@ -278,7 +345,11 @@ onBeforeUnmount(() => {
|
||||
<template>
|
||||
<view
|
||||
v-show="isActive"
|
||||
:class="['shot-effect', `shot-effect--${phase}`]"
|
||||
:class="[
|
||||
'shot-effect',
|
||||
`shot-effect--${phase}`,
|
||||
{ 'shot-effect--viewport': isViewportMode },
|
||||
]"
|
||||
:style="arrowMoveStyle"
|
||||
>
|
||||
<view
|
||||
@@ -326,6 +397,12 @@ onBeforeUnmount(() => {
|
||||
transform: translateZ(0);
|
||||
}
|
||||
|
||||
.shot-effect--viewport {
|
||||
position: fixed;
|
||||
width: 100vw;
|
||||
height: 100vh;
|
||||
}
|
||||
|
||||
.shot-arrow-track {
|
||||
position: absolute;
|
||||
left: var(--shot-start-x);
|
||||
|
||||
Reference in New Issue
Block a user