<script setup>
import { ref, onMounted, onBeforeUnmount, nextTick } from "vue";
import { onLoad } from "@dcloudio/uni-app";
import Container from "@/components/Container.vue";
import ShootProgress from "@/components/ShootProgress.vue";
import BowTarget from "@/components/BowTarget.vue";
import ScorePanel2 from "@/components/ScorePanel2.vue";
import ScoreResult from "@/components/ScoreResult.vue";
import SButton from "@/components/SButton.vue";
import Avatar from "@/components/Avatar.vue";
import BowPower from "@/components/BowPower.vue";
import TestDistance from "@/components/TestDistance.vue";
import BubbleTip from "@/components/BubbleTip.vue";
import audioManager from "@/audioManager";

import {
  createPractiseAPI,
  startPractiseAPI,
  endPractiseAPI,
  getPractiseAPI,
} from "@/apis";
import { sharePractiseData } from "@/canvas";
import { wxShare, debounce } from "@/util";
import { MESSAGETYPESV2, roundsName } from "@/constants";

import useStore from "@/store";
import { storeToRefs } from "pinia";
const store = useStore();
const { user } = storeToRefs(store);

const start = ref(false);
const scores = ref([]);
const isSvip = ref(false);
const total = 12;
/** 当前练习中连续 10 环及以上计数，用于触发 tententen 音效 */
const xRingStreak = ref(0);
const practiseResult = ref({});
const practiseId = ref("");
const showGuide = ref(false);
const tips = ref("");
const targetType = ref(1);
const sharing = ref(false);

onLoad((options) => {
  if (options.target) {
    targetType.value = Number(options.target);
  }
});

const onReady = async () => {
  await startPractiseAPI();
  scores.value = [];
  isSvip.value = false;
  xRingStreak.value = 0; // 新一局开始，重置 X 环连续计数
  start.value = true;
  audioManager.play("练习开始");
};

const onOver = async () => {
  practiseResult.value = await getPractiseAPI(practiseId.value);
  start.value = false;
};

/**
 * 检测连续 10 环及以上是否达到 3 箭，达到则播放 tententen 音效
 * @param {boolean} isTenPlusRingShot - 本次射击是否为 10 环及以上
 */
function isTenPlusRing(shot) {
  return !!(shot?.ringX || Number(shot?.ring) >= 10);
}

function checkAndPlayTententen(isTenPlusRingShot) {
  if (isTenPlusRingShot) {
    xRingStreak.value += 1;
    // 连续 3 箭均为 10 环及以上，在环数播报入队后追加 tententen，避免播放顺序颠倒
    if (xRingStreak.value >= 3) {
      xRingStreak.value = 0;
      nextTick(() => audioManager.play("tententen", false));
    }
  } else {
    // 低于 10 环或未上靶则重置连续计数
    xRingStreak.value = 0;
  }
}

async function onReceiveMessage(msg) {
  if (msg.type === MESSAGETYPESV2.ShootResult) {
    const prevLen = scores.value.length;
    isSvip.value = msg.sVip === true;
    scores.value = msg.details;
    // 有新箭时取最后一箭判断是否 10 环及以上并检测连续计数
    if (scores.value.length > prevLen) {
      const latestArrow = scores.value[scores.value.length - 1];
      checkAndPlayTententen(isTenPlusRing(latestArrow));
    }
  } else if (msg.type === MESSAGETYPESV2.BattleEnd) {
    // setTimeout(onOver, 1500);
  }
}

async function onComplete() {
  const validArrows = (practiseResult.value.details || []).filter(
    (a) => a.x !== -30 && a.y !== -30
  );
  if (validArrows.length === total) {
    uni.navigateBack();
  } else {
    practiseId.value = "";
    practiseResult.value = {};
    start.value = false;
    scores.value = [];
    isSvip.value = false;
    xRingStreak.value = 0; // 重新开始练习，重置 X 环连续计数
    const result = await createPractiseAPI(total, 120);
    if (result) practiseId.value = result.id;
  }
}

const onClickShare = debounce(async () => {
  if (sharing.value) return;
  sharing.value = true;
  try {
    await sharePractiseData("shareCanvas", 2, user.value, practiseResult.value);
    await wxShare("shareCanvas");
  } catch (e) {
    uni.showToast({
      title: "海报生成失败，请稍后重试",
      icon: "none",
    });
  } finally {
    sharing.value = false;
  }
});

function onAudioEnded(s) {
  if (s.indexOf("比赛结束") >= 0) {
    onOver()
  }
}

onMounted(async () => {
  // audioManager.play("第一轮");
  uni.setKeepScreenOn({
    keepScreenOn: true,
  });
  uni.$on("socket-inbox", onReceiveMessage);
  uni.$on("share-image", onClickShare);
  uni.$on("audioEnded", onAudioEnded);
  const result = await createPractiseAPI(total, 120, targetType.value);
  if (result) practiseId.value = result.id;
});

onBeforeUnmount(() => {
  uni.setKeepScreenOn({
    keepScreenOn: false,
  });
  uni.$off("socket-inbox", onReceiveMessage);
  uni.$off("share-image", onClickShare);
  uni.$off("audioEnded", onAudioEnded);
  audioManager.stopAll();
  endPractiseAPI();
});
</script>

<template>
  <Container
    :bgType="1"
    title="个人单组练习"
    :showBottom="!start && !scores.length"
  >
    <view>
      <TestDistance v-if="!start && !practiseResult.id" />
      <block v-else>
        <ShootProgress
          :tips="`${
            !start || scores.length === 12
              ? ''
              : `请开始射箭第${
                  roundsName[Math.ceil((scores.length + 1) / 3)]
                }轮`
          }`"
          :start="start"
          :onStop="onOver"
        />
        <view class="user-row">
          <Avatar :src="user.avatar" :size="35" />
          <BubbleTip v-if="showGuide" type="normal2">
            <text>还有两场，坚持</text>
            <text>就是胜利！💪</text>
          </BubbleTip>
          <BowPower />
        </view>
        <BowTarget
          :totalRound="start ? total / 4 : 0"
          :currentRound="scores.length % 3"
          :scores="scores"
          :isSvip="isSvip"
        />
        <ScorePanel2 :arrows="scores" />
        <ScoreResult
          v-if="practiseResult.details"
          :rowCount="6"
          :total="total"
          :onClose="onComplete"
          :result="practiseResult"
          :tipSrc="`../static/${
            practiseResult.details.filter(
              (arrow) => arrow.x !== -30 && arrow.y !== -30
            ).length < total
              ? 'un'
              : ''
          }finish-tip.png`"
        />
        <canvas class="share-canvas" id="shareCanvas" type="2d"></canvas>
      </block>
    </view>
    <template #bottom>
      <SButton :onClick="onReady">准备好了，直接开始</SButton>
    </template>
  </Container>
</template>

<style scoped></style>
