init
This commit is contained in:
@@ -0,0 +1,151 @@
|
||||
import 'package:isar/isar.dart';
|
||||
|
||||
part 'point_record.g.dart';
|
||||
|
||||
enum PointRecordStatus {
|
||||
draft,
|
||||
completed,
|
||||
}
|
||||
|
||||
enum BowType {
|
||||
recurve,
|
||||
compound,
|
||||
barebow,
|
||||
traditional,
|
||||
longbow,
|
||||
other,
|
||||
}
|
||||
|
||||
enum TargetFaceType {
|
||||
cm40,
|
||||
cm60,
|
||||
cm80,
|
||||
cm122,
|
||||
vegas3Spot,
|
||||
vertical3Spot,
|
||||
custom,
|
||||
}
|
||||
|
||||
@embedded
|
||||
class HitPoint {
|
||||
HitPoint({
|
||||
this.arrowIndex = 0,
|
||||
this.endIndex = 0,
|
||||
this.normalizedX = 0,
|
||||
this.normalizedY = 0,
|
||||
this.score,
|
||||
this.isMiss = false,
|
||||
});
|
||||
|
||||
int arrowIndex;
|
||||
int endIndex;
|
||||
|
||||
/// Range: -1.0 ~ 1.0. The painter can map the normalized coordinate
|
||||
/// directly onto different target canvases.
|
||||
double normalizedX;
|
||||
double normalizedY;
|
||||
|
||||
int? score;
|
||||
bool isMiss;
|
||||
}
|
||||
|
||||
@collection
|
||||
class PointRecord {
|
||||
PointRecord();
|
||||
|
||||
Id id = Isar.autoIncrement;
|
||||
|
||||
@Index(type: IndexType.value)
|
||||
late DateTime updatedAt;
|
||||
|
||||
@Index(type: IndexType.value)
|
||||
late DateTime createdAt;
|
||||
|
||||
@Index(type: IndexType.value)
|
||||
DateTime? completedAt;
|
||||
|
||||
@enumerated
|
||||
PointRecordStatus status = PointRecordStatus.draft;
|
||||
|
||||
@enumerated
|
||||
BowType bowType = BowType.recurve;
|
||||
|
||||
@enumerated
|
||||
TargetFaceType targetFaceType = TargetFaceType.cm40;
|
||||
|
||||
late String title;
|
||||
int distanceMeters = 18;
|
||||
int endCount = 6;
|
||||
int arrowsPerEnd = 6;
|
||||
String? note;
|
||||
List<int> scores = <int>[];
|
||||
List<HitPoint> hitPoints = <HitPoint>[];
|
||||
|
||||
bool get isDraft => status == PointRecordStatus.draft;
|
||||
int get totalArrows => scores.length;
|
||||
int get totalScore => scores.fold<int>(0, (sum, item) => sum + item);
|
||||
double? get averageScore =>
|
||||
scores.isEmpty ? null : totalScore / scores.length;
|
||||
|
||||
factory PointRecord.createDraft({
|
||||
required BowType bowType,
|
||||
required TargetFaceType targetFaceType,
|
||||
required int distanceMeters,
|
||||
required int endCount,
|
||||
required int arrowsPerEnd,
|
||||
String? title,
|
||||
DateTime? now,
|
||||
}) {
|
||||
final current = now ?? DateTime.now();
|
||||
|
||||
return PointRecord()
|
||||
..title = title ?? '未完成记分'
|
||||
..status = PointRecordStatus.draft
|
||||
..bowType = bowType
|
||||
..targetFaceType = targetFaceType
|
||||
..distanceMeters = distanceMeters
|
||||
..endCount = endCount
|
||||
..arrowsPerEnd = arrowsPerEnd
|
||||
..createdAt = current
|
||||
..updatedAt = current;
|
||||
}
|
||||
|
||||
PointRecord markCompleted({DateTime? completedAt}) {
|
||||
final current = completedAt ?? DateTime.now();
|
||||
|
||||
return PointRecord()
|
||||
..id = id
|
||||
..title = title
|
||||
..status = PointRecordStatus.completed
|
||||
..bowType = bowType
|
||||
..targetFaceType = targetFaceType
|
||||
..distanceMeters = distanceMeters
|
||||
..endCount = endCount
|
||||
..arrowsPerEnd = arrowsPerEnd
|
||||
..note = note
|
||||
..scores = List<int>.from(scores)
|
||||
..hitPoints = List<HitPoint>.from(hitPoints)
|
||||
..createdAt = createdAt
|
||||
..updatedAt = current
|
||||
..completedAt = current;
|
||||
}
|
||||
|
||||
/// Returns a draft copy with updated scores/hit points (used while editing).
|
||||
PointRecord copyWithScores(List<int> scores, List<HitPoint> hitPoints) {
|
||||
return PointRecord()
|
||||
..id = id
|
||||
..title = title
|
||||
..status = status
|
||||
..bowType = bowType
|
||||
..targetFaceType = targetFaceType
|
||||
..distanceMeters = distanceMeters
|
||||
..endCount = endCount
|
||||
..arrowsPerEnd = arrowsPerEnd
|
||||
..note = note
|
||||
..scores = List<int>.from(scores)
|
||||
..hitPoints = List<HitPoint>.from(hitPoints)
|
||||
..createdAt = createdAt
|
||||
..updatedAt = DateTime.now()
|
||||
..completedAt = completedAt;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user